시장보고서
상품코드
1975359

놀이공원 시장(2026-2030년)

Global Amusement Park Market 2026-2030

발행일: | 리서치사: 구분자 TechNavio | 페이지 정보: 영문 302 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 놀이공원 시장은 2025년부터 2030년까지 682억 9,870만 달러 증가하고, 예측 기간 동안 CAGR은 12.9%로 예측됩니다.

세계의 놀이공원 시장에 대해 조사 분석했으며, 시장 규모와 예측, 동향, 성장요인, 과제, 25개 벤더 분석 등의 정보를 전해드립니다.

본 보고서는 현재 시장 상황, 최신 동향 및 촉진요인, 시장 환경 전반에 대한 최신 분석을 제공합니다. 시장은 IP 기반 몰입형 스토리텔링과 트랜스미디어 통합의 주류화, 고화질 IoT 생태계와 AI 기반 군중 관리의 확산, 복합리조트 통합의 진화, 연중 수익 다각화 등에 의해 주도되고 있습니다.

이번 조사는 업계 주요 관계자들의 의견을 포함한 1차 정보와 2차 정보를 객관적으로 조합하여 실시되었습니다. 이 보고서에는 주요 기업 분석과 함께 종합적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 수록되어 있습니다.

시장 범위
기준 연도 2026년
대상 연도 2030년
예측 기간 2026-2030년
성장 모멘텀 가속
전년비 2026년 12%
CAGR 12.9%
증가액 682억 9,870만 달러

이 보고서는 생성형 AI와 초개인화된 고객 경험의 통합이 향후 몇 년 동안 세계 놀이공원 시장 성장을 주도할 주요 요인 중 하나로 꼽았습니다. 또한, 제도화된 지속가능성과 환경 친화적 마스터플랜, 그리고 게임화된 어트랙션과 메타내러티브 참여의 제도화가 시장에서 상당한 수요를 창출할 것으로 예상됩니다.

목차

제1장 주요 요약

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 유형별

제9장 시장 세분화 : 변형별

제10장 시장 세분화 : 연령층별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인, 과제, 기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSM 26.04.03

The global amusement park market is forecasted to grow by USD 68298.7 mn during 2025-2030, accelerating at a CAGR of 12.9% during the forecast period. The report on the global amusement park market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by mainstreaming of ip-based immersive storytelling and transmedia integration, proliferation of high-fidelity iot ecosystems and ai-driven crowd management, evolution of mixed-use resort integration and year-round revenue diversification.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2026
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202612%
CAGR12.9%
Incremental Value$68298.7 mn

Technavio's global amusement park market is segmented as below:

By Type

  • Tickets
  • Hospitality
  • Merchandising
  • Others

By Variant

  • Mechanical rides
  • Water rides
  • Others

By Age Group

  • 19 to 35 years
  • Up to 18 years
  • 36 to 50 years
  • Above 50 years

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • Europe
    • Germany
    • UK
    • France
    • Spain
    • Italy
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • UAE
    • South Africa
    • Egypt
  • Rest of World (ROW)

This study identifies the integration of generative ai and hyper-personalized guest journeys as one of the prime reasons driving the global amusement park market growth during the next few years. Also, institutionalized sustainability and eco-conscious master planning and institutionalization of gamified attractions and meta-narrative engagement will lead to sizable demand in the market.

The report on the global amusement park market covers the following areas:

  • Global amusement park market sizing
  • Global amusement park market forecast
  • Global amusement park market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global amusement park market vendors that include Beto Carrero World, Comcast Corp., Dubai Parks and Resorts, Efteling BV, Europa Park GmbH and Co. KG, Fantawild Holdings Inc., Imagicaaworld Entertainment, Lotte Corp., Merlin Entertainments Ltd., Miral Asset Management LLC, Nicco Parks and Resorts Ltd., Parques Reunidos SAU, Puy du Fou France, Ride Entertainment Group, Six Flags Entertainment Corp., The Walt Disney Co., Tivoli AS, United Parks and Resorts Inc., Wonderla Amusement Park. Also, the global amusement park market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Variant
    • Executive Summary - Chart on Market Segmentation by Age Group
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Amusement Park Market 2020 - 2024
    • Historic Market Size - Data Table on Global Amusement Park Market 2020 - 2024 ($ million)
  • 5.2 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.3 Variant segment analysis 2020 - 2024
    • Historic Market Size - Variant Segment 2020 - 2024 ($ million)
  • 5.4 Age Group segment analysis 2020 - 2024
    • Historic Market Size - Age Group Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI in global amusement park market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Type

  • 8.1 Market segments
  • 8.2 Comparison by Type
  • 8.3 Tickets - Market size and forecast 2025-2030
  • 8.4 Hospitality - Market size and forecast 2025-2030
  • 8.5 Merchandising - Market size and forecast 2025-2030
  • 8.6 Others - Market size and forecast 2025-2030
  • 8.7 Market opportunity by Type
    • Market opportunity by Type ($ million)

9 Market Segmentation by Variant

  • 9.1 Market segments
  • 9.2 Comparison by Variant
  • 9.3 Mechanical rides - Market size and forecast 2025-2030
  • 9.4 Water rides - Market size and forecast 2025-2030
  • 9.5 Others - Market size and forecast 2025-2030
  • 9.6 Market opportunity by Variant
    • Market opportunity by Variant ($ million)

10 Market Segmentation by Age Group

  • 10.1 Market segments
  • 10.2 Comparison by Age Group
  • 10.3 19 to 35 years - Market size and forecast 2025-2030
  • 10.4 Up to 18 years - Market size and forecast 2025-2030
  • 10.5 36 to 50 years - Market size and forecast 2025-2030
  • 10.6 Above 50 years - Market size and forecast 2025-2030
  • 10.7 Market opportunity by Age Group
    • Market opportunity by Age Group ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 APAC - Market size and forecast 2025-2030
    • 12.4.1 China - Market size and forecast 2025-2030
    • 12.4.2 Japan - Market size and forecast 2025-2030
    • 12.4.3 India - Market size and forecast 2025-2030
    • 12.4.4 South Korea - Market size and forecast 2025-2030
    • 12.4.5 Australia - Market size and forecast 2025-2030
    • 12.4.6 Indonesia - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 Germany - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Spain - Market size and forecast 2025-2030
    • 12.5.5 Italy - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 UAE - Market size and forecast 2025-2030
    • 12.7.2 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Egypt - Market size and forecast 2025-2030
    • 12.7.5 Israel - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Mainstreaming of IP-based immersive storytelling and transmedia integration
    • Proliferation of high-fidelity IoT ecosystems and AI-driven crowd management
    • Evolution of mixed-use resort integration and year-round revenue diversification
  • 13.2 Market challenges
    • Economic volatility and erosion of discretionary household spending
    • Labor scarcity and rising complexity of operational maintenance
    • Environmental instability and pressure for sustainable infrastructure
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Integration of generative AI and hyper-personalized guest journeys
    • Institutionalized sustainability and eco-conscious master planning
    • Institutionalization of gamified attractions and meta-narrative engagement

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Beto Carrero World
    • Beto Carrero World - Overview
    • Beto Carrero World - Product / Service
    • Beto Carrero World - Key offerings
    • SWOT
  • 15.5 Comcast Corp.
    • Comcast Corp. - Overview
    • Comcast Corp. - Business segments
    • Comcast Corp. - Key news
    • Comcast Corp. - Key offerings
    • Comcast Corp. - Segment focus
    • SWOT
  • 15.6 Dubai Parks and Resorts
    • Dubai Parks and Resorts - Overview
    • Dubai Parks and Resorts - Product / Service
    • Dubai Parks and Resorts - Key offerings
    • SWOT
  • 15.7 Efteling BV
    • Efteling BV - Overview
    • Efteling BV - Product / Service
    • Efteling BV - Key offerings
    • SWOT
  • 15.8 Europa Park GmbH and Co. KG
    • Europa Park GmbH and Co. KG - Overview
    • Europa Park GmbH and Co. KG - Product / Service
    • Europa Park GmbH and Co. KG - Key offerings
    • SWOT
  • 15.9 Fantawild Holdings Inc.
    • Fantawild Holdings Inc. - Overview
    • Fantawild Holdings Inc. - Product / Service
    • Fantawild Holdings Inc. - Key offerings
    • SWOT
  • 15.10 Imagicaaworld Entertainment
    • Imagicaaworld Entertainment - Overview
    • Imagicaaworld Entertainment - Product / Service
    • Imagicaaworld Entertainment - Key offerings
    • SWOT
  • 15.11 Lotte Corp.
    • Lotte Corp. - Overview
    • Lotte Corp. - Product / Service
    • Lotte Corp. - Key offerings
    • SWOT
  • 15.12 Miral Asset Management LLC
    • Miral Asset Management LLC - Overview
    • Miral Asset Management LLC - Product / Service
    • Miral Asset Management LLC - Key offerings
    • SWOT
  • 15.13 Ride Entertainment Group
    • Ride Entertainment Group - Overview
    • Ride Entertainment Group - Product / Service
    • Ride Entertainment Group - Key offerings
    • SWOT
  • 15.14 Six Flags Entertainment Corp.
    • Six Flags Entertainment Corp. - Overview
    • Six Flags Entertainment Corp. - Product / Service
    • Six Flags Entertainment Corp. - Key offerings
    • SWOT
  • 15.15 The Walt Disney Co.
    • The Walt Disney Co. - Overview
    • The Walt Disney Co. - Business segments
    • The Walt Disney Co. - Key offerings
    • The Walt Disney Co. - Segment focus
    • SWOT
  • 15.16 Tivoli AS
    • Tivoli AS - Overview
    • Tivoli AS - Business segments
    • Tivoli AS - Key offerings
    • Tivoli AS - Segment focus
    • SWOT
  • 15.17 United Parks and Resorts Inc.
    • United Parks and Resorts Inc. - Overview
    • United Parks and Resorts Inc. - Product / Service
    • United Parks and Resorts Inc. - Key offerings
    • SWOT
  • 15.18 Wonderla Amusement Park
    • Wonderla Amusement Park - Overview
    • Wonderla Amusement Park - Product / Service
    • Wonderla Amusement Park - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
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