시장보고서
상품코드
2078152

키보드 시장(2026-2030년)

Global Keyboard Market 2026-2030

발행일: | 리서치사: 구분자 TechNavio | 페이지 정보: 영문 293 Pages | 배송안내 : 즉시배송

    
    
    




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한글목차
영문목차
※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 키보드 시장은 2025년부터 2030년까지 14억 4,030만 달러 증가하고, 예측 기간 동안 CAGR은 6.1%에 달할 것으로 예측됩니다.

세계 키보드 시장에 관한 본 보고서에서는 종합적인 분석, 시장 규모 및 전망, 동향, 성장 요인, 과제는 물론, 약 25개 업체를 대상으로 한 업체 분석을 제공하고 있습니다.

본 보고서에서는 현재의 시장 상황, 최신 시장 동향 및 촉진요인, 그리고 전반적인 시장 환경에 대한 최신 분석을 제공합니다. e스포츠의 인기가 높아지면서 시장 성장을 뒷받침하고 있을 뿐만 아니라, 교육 분야에서의 PC 및 주변기기 도입 확대와 E-Commerce 업계의 성장도 시장 확대를 이끌고 있습니다.

본 조사는 업계 주요 관계자들로부터 얻은 정보를 포함한 1차 정보와 2차 정보를 객관적으로 종합하여 실시되었습니다. 본 보고서에는 주요 기업에 대한 분석 외에도 종합적인 시장 규모 데이터, 지역별 분석을 포함한 부문별 데이터, 그리고 공급업체 현황이 수록되어 있습니다. 또한, 과거 데이터와 예측 데이터도 포함되어 있습니다.

시장 범위
기준 연도 2025년
종료 연도 2030년
조사 기간 2026-2030년
성장 모멘텀 가속
2026년 전년 대비 5.7%
CAGR 6.1%
증가액 14억 4,030만 달러

본 조사에서는 제품 혁신의 증가가 시장 성장을 가속화하고 있으며, 이것이 향후 몇 년간 세계 키보드 시장의 성장을 견인할 주요 요인 중 하나라고 지적하고 있습니다. 또한, 게임기의 보급 확대와 키보드 기술의 발전 역시 시장에서 상당한 수요를 창출할 것으로 보입니다.

목차

제1장 주요 요약

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 기술별

제9장 시장 세분화 : 용도별

제10장 시장 세분화 : 유통 채널별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인, 과제, 기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSM 26.07.09

The global keyboard market is forecasted to grow by USD 1440.3 mn during 2025-2030, accelerating at a CAGR of 6.1% during the forecast period. The report on the global keyboard market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising popularity of e-sports is augmenting market growth, growing adoption of pcs and peripherals in education sector, rise in e-commerce industry is propelling market growth.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 20265.7%
CAGR6.1%
Incremental Value$1440.3 mn

Technavio's global keyboard market is segmented as below:

By Technology

  • Wired
  • Wireless

By Application

  • Corporate
  • Personal
  • Gaming

By Distribution Channel

  • Offline
  • Online

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the increase in product innovations is expediting market growth as one of the prime reasons driving the global keyboard market growth during the next few years. Also, growing adoption of gaming consoles and rising technological advancements in keyboards will lead to sizable demand in the market.

The report on the global keyboard market covers the following areas:

  • Global keyboard market sizing
  • Global keyboard market forecast
  • Global keyboard market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global keyboard market vendors that include Acer Inc., Apple Inc., ASUSTeK Computer Inc., Cooler Master Technology Inc., Corsair Gaming Inc., Dell Technologies Inc., EPOMAKER, Gigabyte Technology Co. Ltd., Glorious LLC, HP Inc., Kensington, Keychron, Lenovo Group Ltd., Logitech International SA, Metadot Corp., Micro Star International Co Ltd, Microsoft Corp., NuPhy, Rapoo Technology Co. Ltd., Razer Inc., Redragon, SteelSeries ApS, Targus Inc., Thermaltake Technology Co., Turtle Beach Corp.. Also, the global keyboard market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Technology
    • Executive Summary - Chart on Market Segmentation by Application
    • Executive Summary - Chart on Market Segmentation by Distribution Channel
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Keyboard Market 2020 - 2024
    • Historic Market Size - Data Table on Global Keyboard Market 2020 - 2024 ($ million)
  • 5.2 Technology segment analysis 2020 - 2024
    • Historic Market Size - Technology Segment 2020 - 2024 ($ million)
  • 5.3 Application segment analysis 2020 - 2024
    • Historic Market Size - Application Segment 2020 - 2024 ($ million)
  • 5.4 Distribution Channel segment analysis 2020 - 2024
    • Historic Market Size - Distribution Channel Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on Global Keyboard Market
  • 6.2 Impact of Geopolitical Conflicts on Global Keyboard Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Technology

  • 8.1 Market segments
  • 8.2 Comparison by Technology
  • 8.3 Wired - Market size and forecast 2025-2030
  • 8.4 Wireless - Market size and forecast 2025-2030
  • 8.5 Market opportunity by Technology
    • Market opportunity by Technology ($ million)

9 Market Segmentation by Application

  • 9.1 Market segments
  • 9.2 Comparison by Application
  • 9.3 Corporate - Market size and forecast 2025-2030
  • 9.4 Personal - Market size and forecast 2025-2030
  • 9.5 Gaming - Market size and forecast 2025-2030
  • 9.6 Market opportunity by Application
    • Market opportunity by Application ($ million)

10 Market Segmentation by Distribution Channel

  • 10.1 Market segments
  • 10.2 Comparison by Distribution Channel
  • 10.3 Offline - Market size and forecast 2025-2030
  • 10.4 Online - Market size and forecast 2025-2030
  • 10.5 Market opportunity by Distribution Channel
    • Market opportunity by Distribution Channel ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 APAC - Market size and forecast 2025-2030
    • 12.4.1 China - Market size and forecast 2025-2030
    • 12.4.2 Japan - Market size and forecast 2025-2030
    • 12.4.3 India - Market size and forecast 2025-2030
    • 12.4.4 South Korea - Market size and forecast 2025-2030
    • 12.4.5 Australia - Market size and forecast 2025-2030
    • 12.4.6 Indonesia - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 Germany - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.2 UAE - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Turkey - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Rising popularity of e-sports is augmenting market growth
    • Growing adoption of PCs and peripherals in education sector
    • Rise in e-commerce industry is propelling market growth
  • 13.2 Market challenges
    • Availability of counterfeit products is restricting market growth
    • Increasing penetration of portable computing devices
    • Non-standard layout in ergonomic keyboards
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Increase in product innovations is expediting market growth
    • Growing adoption of gaming consoles
    • Rising technological advancements in keyboards

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Acer Inc.
    • Acer Inc. - Overview
    • Acer Inc. - Business segments
    • Acer Inc. - Key offerings
    • Acer Inc. - Segment focus
    • SWOT
  • 15.5 Apple Inc.
    • Apple Inc. - Overview
    • Apple Inc. - Business segments
    • Apple Inc. - Key news
    • Apple Inc. - Key offerings
    • Apple Inc. - Segment focus
    • SWOT
  • 15.6 ASUSTeK Computer Inc.
    • ASUSTeK Computer Inc. - Overview
    • ASUSTeK Computer Inc. - Business segments
    • ASUSTeK Computer Inc. - Key offerings
    • ASUSTeK Computer Inc. - Segment focus
    • SWOT
  • 15.7 Cooler Master Technology Inc.
    • Cooler Master Technology Inc. - Overview
    • Cooler Master Technology Inc. - Product / Service
    • Cooler Master Technology Inc. - Key offerings
    • SWOT
  • 15.8 Corsair Gaming Inc.
    • Corsair Gaming Inc. - Overview
    • Corsair Gaming Inc. - Business segments
    • Corsair Gaming Inc. - Key offerings
    • Corsair Gaming Inc. - Segment focus
    • SWOT
  • 15.9 Dell Technologies Inc.
    • Dell Technologies Inc. - Overview
    • Dell Technologies Inc. - Business segments
    • Dell Technologies Inc. - Key news
    • Dell Technologies Inc. - Key offerings
    • Dell Technologies Inc. - Segment focus
    • SWOT
  • 15.10 Gigabyte Technology Co. Ltd.
    • Gigabyte Technology Co. Ltd. - Overview
    • Gigabyte Technology Co. Ltd. - Business segments
    • Gigabyte Technology Co. Ltd. - Key offerings
    • Gigabyte Technology Co. Ltd. - Segment focus
    • SWOT
  • 15.11 HP Inc.
    • HP Inc. - Overview
    • HP Inc. - Business segments
    • HP Inc. - Key news
    • HP Inc. - Key offerings
    • HP Inc. - Segment focus
    • SWOT
  • 15.12 Kensington
    • Kensington - Overview
    • Kensington - Product / Service
    • Kensington - Key offerings
    • SWOT
  • 15.13 Lenovo Group Ltd.
    • Lenovo Group Ltd. - Overview
    • Lenovo Group Ltd. - Business segments
    • Lenovo Group Ltd. - Key offerings
    • Lenovo Group Ltd. - Segment focus
    • SWOT
  • 15.14 Logitech International SA
    • Logitech International SA - Overview
    • Logitech International SA - Business segments
    • Logitech International SA - Key offerings
    • Logitech International SA - Segment focus
    • SWOT
  • 15.15 Micro Star International Co Ltd
    • Micro Star International Co Ltd - Overview
    • Micro Star International Co Ltd - Product / Service
    • Micro Star International Co Ltd - Key offerings
    • SWOT
  • 15.16 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 15.17 Rapoo Technology Co. Ltd.
    • Rapoo Technology Co. Ltd. - Overview
    • Rapoo Technology Co. Ltd. - Product / Service
    • Rapoo Technology Co. Ltd. - Key offerings
    • SWOT
  • 15.18 Razer Inc.
    • Razer Inc. - Overview
    • Razer Inc. - Product / Service
    • Razer Inc. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
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