시장보고서
상품코드
1548617

세계의 3D 디지털 자산 시장 규모, 점유율, 동향 분석 보고서 : 용도별, 전개 모델별, 산업별, 지역별 전망 및 예측(2024-2031년)

Global 3D Digital Asset Market Size, Share & Trends Analysis Report By Application, By Deployment Model, By Component, By Vertical, By Regional Outlook and Forecast, 2024 - 2031

발행일: | 리서치사: KBV Research | 페이지 정보: 영문 464 Pages | 배송안내 : 즉시배송

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

3D 디지털 자산 시장 규모는 예측 기간 동안 12.8%의 CAGR로 성장하여 2031년까지 651억 달러에 달할 것으로 예상됩니다.

시장 성장요인

비대체가능토큰(NFT)은 가상 아이템에 대한 고유하고 검증 가능한 디지털 소유권 증명서로, 최근 들어 인기가 높아지고 있습니다. 증강현실, 가상현실, 블록체인을 통합한 집합적 가상 공유 공간인 메타버스의 개발로 인해 이러한 자산에 대한 수요가 더욱 증가하고 있습니다. 따라서 NFT와 메타버스의 인기가 시장 성장을 주도하고 있습니다.

기술의 발전과 모바일 게임과 온라인 게임의 보급으로 세계 게임 산업은 괄목할 만한 성장을 거듭하고 있습니다. 시장은 스마트폰과 태블릿의 보급으로 인기가 급상승한 모바일 게임에도 큰 영향을 받고 있습니다. 따라서 게임이 계속 성장하고 기술적으로나 문화적으로 진화함에 따라 혁신적이고 고품질의 자산에 대한 요구가 증가하여 시장을 발전시킬 것입니다.

시장 억제요인

고품질의 사실적인 3D 모델을 제작하기 위해서는 많은 자금 투자가 필요하며, 많은 기업, 특히 중소기업이나 독립 크리에이터가 감당할 수 없는 수준일 수 있습니다. 또한, 고품질 3D 모델 제작에 필요한 전문 지식은 쉽게 구할 수 있는 것이 아닙니다. 숙련된 3D 아티스트, 애니메이터, 테크니컬 디렉터의 작업은 전문적이기 때문에 높은 보수가 지급됩니다. 따라서 고품질 3D 컨텐츠 제작에 필요한 막대한 자금 투자는 시장 성장을 저해하는 주요 요인 중 하나입니다.

용도 전망

용도에 따라 시장은 시각화, 시뮬레이션, 게임 및 애니메이션, 디지털 프로토타이핑, 가상 체험, 마케팅 및 광고, 기타로 나뉩니다. 게임 및 애니메이션 부문은 2023년 시장에서 21%의 매출 점유율을 차지할 것으로 예상됩니다. 차세대 게임 콘솔, VR 및 AR 게임의 부상, 스트리밍 서비스의 지속적인 성장으로 인해 매우 사실적인 캐릭터, 환경 및 특수 효과를 만들기 위한 3D 자산에 대한 투자가 증가하고 있습니다.

전개 모델 전망

배치 모델에 따라 시장은 온프레미스와 클라우드로 분류됩니다. 클라우드 부문은 2023년 시장에서 44%의 매출 점유율을 기록할 것으로 예상됩니다. 클라우드 기반 솔루션은 유연성, 확장성 및 비용 효율성으로 인해 클라우드 기반 솔루션의 채택이 증가하고 있으며, E-Commerce, 교육 및 중소기업과 같은 산업에서 3D 자산을 생성, 저장 및 공유하기 위해 클라우드 기반 플랫폼을 사용하는 경우가 증가하고 있습니다.

컴포넌트 전망

컴포넌트별로 보면 시장은 소프트웨어, 하드웨어, 서비스로 나뉩니다. 서비스 부문은 2023년 시장에서 36%의 매출 점유율을 차지할 것으로 예상됩니다. 다양한 산업 분야의 기업들이 3D 자산을 업무에 통합하는 사례가 증가함에 따라 컨설팅, 맞춤형 자산 생성, 통합 및 기술 지원과 같은 전문 서비스에 대한 수요가 급증하고 있습니다.

산업 전망

산업에 따라 시장은 건축 및 건설, 미디어 및 엔터테인먼트, 제조, 의료 및 생명과학, 자동차, 정부 및 공공 부문, 소매 및 E-Commerce, 기타로 분류됩니다. 미디어 및 엔터테인먼트 부문은 2023년 시장에서 19%의 매출 점유율을 차지할 것으로 예상됩니다. 영화, TV, 게임에서 고품질 시각 효과(VFX), 캐릭터 애니메이션, 사실적인 환경에 대한 요구로 인해 이 분야는 3D 에셋에 대한 수요가 크게 증가하고 있습니다.

지역 전망

지역별로 시장은 북미, 유럽, 아시아태평양, 라틴아메리카, 중동 및 아프리카로 분석되었습니다. 북미 부문은 2023년 시장에서 39%의 매출 점유율을 기록했습니다. 이 지역의 첨단 산업, 게임 개발자, 영화 제작 스튜디오 및 유명 기술 기업의 존재는 이 지역의 우위에 기인합니다.

게임, 가상현실, 메타버스 애플리케이션의 발전으로 인해 시장 경쟁이 치열해지고 있습니다. 주요 업체로는 Autodesk, Adobe, Unity를 비롯해 수많은 전용 플랫폼이 있습니다. 치열한 경쟁은 혁신, 품질, 사용 편의성에 중점을 두고 있으며, 커스터마이징이 가능한 고품질 에셋에 대한 수요 증가로 인해 경쟁이 더욱 치열해지고 있습니다.

목차

제1장 시장 범위와 조사 방법

  • 시장 정의
  • 목적
  • 시장 범위
  • 세분화
  • 조사 방법

제2장 시장 요람

  • 주요 하이라이트

제3장 시장 개요

  • 소개
    • 개요
      • 시장 구성과 시나리오
  • 시장에 영향을 미치는 주요 요인
    • 시장 성장 촉진요인
    • 시장 성장 억제요인
    • 시장 기회
    • 시장 과제

제4장 경쟁 분석 - 세계

  • KBV Cardinal Matrix
  • 최근 업계 전체의 전략적 전개
    • 파트너십, 협업 및 계약
    • 제품 발매와 제품 확대
    • 인수와 합병
  • 시장 점유율 분석 2023
  • 주요 성공 전략
    • 주요 전략
    • 주요 전략적 활동
  • Porter's Five Forces 분석

제5장 세계의 3D 디지털 자산 시장 : 용도별

  • 세계의 시각 시장 : 지역별
  • 세계의 시뮬레이션 시장 : 지역별
  • 세계의 게임과 애니메이션 시장 : 지역별
  • 세계의 디지털 프로토타이핑 시장 : 지역별
  • 세계의 가상 경험 시장 : 지역별
  • 세계의 마케팅 및 광고 시장 : 지역별
  • 세계의 기타 시장 : 지역별

제6장 세계의 3D 디지털 자산 시장 : 전개 모델별

  • 세계의 온프레미스 시장 : 지역별
  • 세계의 클라우드 시장 : 지역별

제7장 세계의 3D 디지털 자산 시장 : 구성요소별

  • 세계의 소프트웨어 시장 : 지역별
  • 세계의 3D 디지털 자산 시장 : 소프트웨어 종류별
  • 세계의 하드웨어 시장 : 지역별
  • 세계의 3D 디지털 자산 시장 : 하드웨어 유형별
  • 세계의 서비스 시장 : 지역별
  • 세계의 3D 디지털 자산 시장 : 서비스 유형별

제8장 세계의 3D 디지털 자산 시장 : 업계별

  • 세계의 건축·건설 시장 : 지역별
  • 세계의 미디어·엔터테인먼트 시장 : 지역별
  • 세계의 제조 시장 : 지역별
  • 세계의 헬스케어·생명과학 시장 : 지역별
  • 세계의 자동차 시장 : 지역별
  • 세계의 정부 및 공공부문 시장 : 지역별
  • 세계의 소매·E-Commerce 시장 : 지역별
  • 세계의 기타 시장 : 지역별

제9장 세계의 3D 디지털 자산 시장 : 지역별

  • 북미
    • 북미의 시장 : 국가별
      • 미국
      • 캐나다
      • 멕시코
      • 기타 북미
  • 유럽
    • 유럽의 시장 : 국가별
      • 독일
      • 영국
      • 프랑스
      • 러시아
      • 스페인
      • 이탈리아
      • 기타 유럽
  • 아시아태평양
    • 아시아태평양의 시장 : 국가별
      • 중국
      • 일본
      • 인도
      • 한국
      • 싱가포르
      • 말레이시아
      • 기타 아시아태평양
  • 라틴아메리카, 중동 및 아프리카
    • 라틴아메리카, 중동 및 아프리카 시장 : 국가별
      • 브라질
      • 아르헨티나
      • 아랍에미리트
      • 사우디아라비아
      • 남아프리카공화국
      • 나이지리아
      • 기타 라틴아메리카, 중동 및 아프리카

제10장 기업 개요

  • Adobe, Inc
  • Autodesk, Inc
  • Meta Platforms, Inc(Meta)
  • Microsoft Corporation
  • NVIDIA Corporation
  • Siemens AG
  • Sony Corporation
  • Trimble, Inc
  • Unity Software, Inc
  • Cognizant Technology Solutions Corporation

제11장 3D 디지털 자산 시장 성공 필수 조건

ksm 24.09.26

The Global 3D Digital Asset Market size is expected to reach $65.1 billion by 2031, rising at a market growth of 12.8% CAGR during the forecast period.

Europe's thriving architectural and automotive sectors and a strong presence in the media and entertainment industry have driven the demand for these assets. Countries like Germany, the UK, and France are at the forefront of adopting 3D technologies in manufacturing, product design, and construction, contributing to the market's growth in the region. Consequently, the European region would acquire nearly, 28% of the total market share by 2031

The major strategies followed by the market participants are Partnerships as the key developmental strategy to keep pace with the changing demands of end users. For instance, Two news of any two random companies apart from leaders and key innovators. In July, 2024, WPP has partnered with NVIDIA to utilize generative AI for creating detailed 3D ads from simple text prompts. This collaboration, tested with Coca-Cola and Ford, aims to streamline creative processes, enhance in-house production, and adhere to brand guidelines efficiently. Moreover, in February, 2024, Autodesk and Cadence have announced a partnership to integrate Cadence Allegro X and OrCAD X with Autodesk Fusion. This integration enhances PCB design and 3D modeling workflows, offering improved collaboration, precision, and efficiency, and setting new industry standards.

Market Growth Factors

Non-fungible tokens (NFTs) are unique, verifiable digital ownership certificates for virtual items and have become popular in recent years. The development of the metaverse, a collective virtual shared space that incorporates augmented reality, virtual reality, and blockchain, further amplifies the demand for these assets. Hence, the popularity of NFT and metaverse drives the market's growth.

Technological advancements and the growing prevalence of mobile and online gaming have driven remarkable growth in the global gaming industry. The market is also significantly influenced by mobile gaming, which has experienced exponential growth in popularity as a result of the pervasive use of smartphones and tablets. Thus, as gaming continues to grow and evolve technologically and culturally, the need for innovative and high-quality assets will continue to rise, propelling the market forward.

Market Restraining Factors

Producing high-quality, lifelike 3D models involves substantial financial investment, which can be prohibitive for many businesses, particularly small and medium-sized enterprises (SMEs) and independent creators. Moreover, the expertise needed to create high-quality 3D models is not easily accessible. The specialized nature of the work of skilled 3D artists, animators, and technical directors results in their commanding high salaries. Hence, the significant financial investment required for high-quality 3D content creation is one of the primary factors hindering the growth of the market.

Application Outlook

Based on application, the market is divided into visualization, simulation, gaming & animation, digital prototyping, virtual experience, marketing & advertising, and others. The gaming & animation segment procured 21% revenue share in the market in 2023. The rise of next-generation gaming consoles, VR and AR gaming, and the continued growth of streaming services have spurred investments in 3D assets for creating highly realistic characters, environments, and special effects.

Deployment Model Outlook

On the basis of deployment model, the market is classified into on-premise and cloud. The cloud segment witnessed 44% revenue share in the market in 2023. The growing adoption of cloud-based solutions is driven by their flexibility, scalability, and cost-efficiency. Industries such as eCommerce, education, and SMEs increasingly use cloud-based platforms to create, store, and share 3D assets.

Component Outlook

By component, the market is divided into software, hardware, and services. The services segment procured 36% revenue share in the market in 2023. As businesses across various industries increasingly integrate 3D assets into their operations, the demand for professional services such as consulting, custom asset creation, integration, and technical support has surged.

Vertical Outlook

Based on vertical, the market is segmented into architecture & construction, media & entertainment, manufacturing, healthcare & lifesciences, automotive, government & public sector, retail & e-commerce, and others. The media & entertainment segment garnered 19% revenue share in the market in 2023. The need for high-quality visual effects (VFX), character animations, and realistic environments in film, television, and gaming has driven substantial demand for 3D assets in this vertical.

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America segment recorded 39% revenue share in the market in 2023. The presence of advanced industries, game developers, film production studios, and prominent technology companies in the region can be attributed to this dominance.

The market is highly competitive, driven by advancements in gaming, virtual reality, and metaverse applications. Key players include Autodesk, Adobe, and Unity, alongside numerous specialized platforms. Intense competition focuses on innovation, quality, and ease of use, with increasing demand for customizable, high-quality assets fueling the rivalry.

Recent Strategies Deployed in the Market

  • Jul-2024: Meta 3D Gen (3DGen) introduces a state-of-the-art pipeline for generating 3D assets from textual prompts, delivering high-quality shapes and textures in under one minute. Integrating Meta 3D AssetGen and Meta 3D TextureGen, 3DGen excels in prompt fidelity and visual quality.
  • May-2024: Autodesk's Project Bernini introduces a generative AI model that creates functional 3D shapes from diverse inputs like images and text. This research focuses on generating accurate, usable designs for architecture, manufacturing, and entertainment, emphasizing geometric precision and real-world functionality.
  • Apr-2024: Autodesk has acquired PointFuse's technology, which converts point cloud data into segmented 3D mesh models. Integrating PointFuse's capabilities with Autodesk's ReCap Pro will enhance scan-to-BIM workflows, benefiting building renovation, sustainability, and manufacturing. PointFuse as a standalone app will end in May 2025.
  • Mar-2024: NVIDIA Edify introduces advanced 3D generative AI capabilities, enhancing creative control for visual content providers. Shutterstock's early access API allows rapid 3D asset creation, while Getty Images, Adobe, and other platforms integrate Edify for tailored visual solutions and interactive experiences.
  • Oct-2023: Adobe unveiled powerful new AI and 3D features in Premiere Pro and After Effects, enhancing productivity with AI-powered tools like Enhance Speech and Text-Based Editing improvements. Frame.io gains enhanced storage capabilities, improving collaboration for creative professionals.

List of Key Companies Profiled

  • Adobe, Inc.
  • Autodesk, Inc.
  • Meta Platforms, Inc. (Meta)
  • Microsoft Corporation
  • NVIDIA Corporation
  • Siemens AG
  • Sony Corporation
  • Trimble, Inc.
  • Unity Software Inc.
  • Cognizant Technology Solutions Corporation

Global 3D Digital Asset Market Report Segmentation

By Application

  • Visualization
  • Simulation
  • Gaming & Animation
  • Digital Prototyping
  • Virtual Experience
  • Marketing & Advertising
  • Others

By Deployment Model

  • On-Premise
  • Cloud

By Component

  • Software
    • 3D Modeling Software
    • 3D Rendering & Visualization Software
    • 3D Animation Software
    • 3D Scanning Software
  • Hardware
    • 3D Scanners
    • Motion Capture Systems
  • Services
    • Professional Services
    • Managed Services

By Vertical

  • Architecture & Construction
  • Media & Entertainment
  • Manufacturing
  • Healthcare & Lifesciences
  • Automotive
  • Government & Public Sector
  • Retail & E-commerce
  • Others

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Global 3D Digital Asset Market, by Application
    • 1.4.2 Global 3D Digital Asset Market, by Deployment Model
    • 1.4.3 Global 3D Digital Asset Market, by Component
    • 1.4.4 Global 3D Digital Asset Market, by Vertical
    • 1.4.5 Global 3D Digital Asset Market, by Geography
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global

  • 4.1 KBV Cardinal Matrix
  • 4.2 Recent Industry Wide Strategic Developments
    • 4.2.1 Partnerships, Collaborations and Agreements
    • 4.2.2 Product Launches and Product Expansions
    • 4.2.3 Acquisition and Mergers
  • 4.3 Market Share Analysis, 2023
  • 4.4 Top Winning Strategies
    • 4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
    • 4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2022, Apr - 2024, Jul) Leading Players
  • 4.5 Porter Five Forces Analysis

Chapter 5. Global 3D Digital Asset Market by Application

  • 5.1 Global Visualization Market by Region
  • 5.2 Global Simulation Market by Region
  • 5.3 Global Gaming & Animation Market by Region
  • 5.4 Global Digital Prototyping Market by Region
  • 5.5 Global Virtual Experience Market by Region
  • 5.6 Global Marketing & Advertising Market by Region
  • 5.7 Global Others Market by Region

Chapter 6. Global 3D Digital Asset Market by Deployment Model

  • 6.1 Global On-Premise Market by Region
  • 6.2 Global Cloud Market by Region

Chapter 7. Global 3D Digital Asset Market by Component

  • 7.1 Global Software Market by Region
  • 7.2 Global 3D Digital Asset Market by Software Type
    • 7.2.1 Global 3D Modeling Software Market by Region
    • 7.2.2 Global 3D Rendering & Visualization Software Market by Region
    • 7.2.3 Global 3D Animation Software Market by Region
    • 7.2.4 Global 3D Scanning Software Market by Region
  • 7.3 Global Hardware Market by Region
  • 7.4 Global 3D Digital Asset Market by Hardware Type
    • 7.4.1 Global 3D Scanners Market by Region
    • 7.4.2 Global Motion Capture Systems Market by Region
  • 7.5 Global Services Market by Region
  • 7.6 Global 3D Digital Asset Market by Services Type
    • 7.6.1 Global Professional Services Market by Region
    • 7.6.2 Global Managed Services Market by Region

Chapter 8. Global 3D Digital Asset Market by Vertical

  • 8.1 Global Architecture & Construction Market by Region
  • 8.2 Global Media & Entertainment Market by Region
  • 8.3 Global Manufacturing Market by Region
  • 8.4 Global Healthcare & Lifesciences Market by Region
  • 8.5 Global Automotive Market by Region
  • 8.6 Global Government & Public Sector Market by Region
  • 8.7 Global Retail & E-commerce Market by Region
  • 8.8 Global Others Market by Region

Chapter 9. Global 3D Digital Asset Market by Region

  • 9.1 North America 3D Digital Asset Market
    • 9.1.1 North America 3D Digital Asset Market by Application
      • 9.1.1.1 North America Visualization Market by Country
      • 9.1.1.2 North America Simulation Market by Country
      • 9.1.1.3 North America Gaming & Animation Market by Country
      • 9.1.1.4 North America Digital Prototyping Market by Country
      • 9.1.1.5 North America Virtual Experience Market by Country
      • 9.1.1.6 North America Marketing & Advertising Market by Country
      • 9.1.1.7 North America Others Market by Country
    • 9.1.2 North America 3D Digital Asset Market by Deployment Model
      • 9.1.2.1 North America On-Premise Market by Country
      • 9.1.2.2 North America Cloud Market by Country
    • 9.1.3 North America 3D Digital Asset Market by Component
      • 9.1.3.1 North America Software Market by Country
      • 9.1.3.2 North America 3D Digital Asset Market by Software Type
        • 9.1.3.2.1 North America 3D Modeling Software Market by Country
        • 9.1.3.2.2 North America 3D Rendering & Visualization Software Market by Country
        • 9.1.3.2.3 North America 3D Animation Software Market by Country
        • 9.1.3.2.4 North America 3D Scanning Software Market by Country
      • 9.1.3.3 North America Hardware Market by Country
      • 9.1.3.4 North America 3D Digital Asset Market by Hardware Type
        • 9.1.3.4.1 North America 3D Scanners Market by Region
        • 9.1.3.4.2 North America Motion Capture Systems Market by Region
      • 9.1.3.5 North America Services Market by Country
      • 9.1.3.6 North America 3D Digital Asset Market by Services Type
        • 9.1.3.6.1 North America Professional Services Market by Region
        • 9.1.3.6.2 North America Managed Services Market by Region
    • 9.1.4 North America 3D Digital Asset Market by Vertical
      • 9.1.4.1 North America Architecture & Construction Market by Country
      • 9.1.4.2 North America Media & Entertainment Market by Country
      • 9.1.4.3 North America Manufacturing Market by Country
      • 9.1.4.4 North America Healthcare & Lifesciences Market by Country
      • 9.1.4.5 North America Automotive Market by Country
      • 9.1.4.6 North America Government & Public Sector Market by Country
      • 9.1.4.7 North America Retail & E-commerce Market by Country
      • 9.1.4.8 North America Others Market by Country
    • 9.1.5 North America 3D Digital Asset Market by Country
      • 9.1.5.1 US 3D Digital Asset Market
        • 9.1.5.1.1 US 3D Digital Asset Market by Application
        • 9.1.5.1.2 US 3D Digital Asset Market by Deployment Model
        • 9.1.5.1.3 US 3D Digital Asset Market by Component
        • 9.1.5.1.4 US 3D Digital Asset Market by Vertical
      • 9.1.5.2 Canada 3D Digital Asset Market
        • 9.1.5.2.1 Canada 3D Digital Asset Market by Application
        • 9.1.5.2.2 Canada 3D Digital Asset Market by Deployment Model
        • 9.1.5.2.3 Canada 3D Digital Asset Market by Component
        • 9.1.5.2.4 Canada 3D Digital Asset Market by Vertical
      • 9.1.5.3 Mexico 3D Digital Asset Market
        • 9.1.5.3.1 Mexico 3D Digital Asset Market by Application
        • 9.1.5.3.2 Mexico 3D Digital Asset Market by Deployment Model
        • 9.1.5.3.3 Mexico 3D Digital Asset Market by Component
        • 9.1.5.3.4 Mexico 3D Digital Asset Market by Vertical
      • 9.1.5.4 Rest of North America 3D Digital Asset Market
        • 9.1.5.4.1 Rest of North America 3D Digital Asset Market by Application
        • 9.1.5.4.2 Rest of North America 3D Digital Asset Market by Deployment Model
        • 9.1.5.4.3 Rest of North America 3D Digital Asset Market by Component
        • 9.1.5.4.4 Rest of North America 3D Digital Asset Market by Vertical
  • 9.2 Europe 3D Digital Asset Market
    • 9.2.1 Europe 3D Digital Asset Market by Application
      • 9.2.1.1 Europe Visualization Market by Country
      • 9.2.1.2 Europe Simulation Market by Country
      • 9.2.1.3 Europe Gaming & Animation Market by Country
      • 9.2.1.4 Europe Digital Prototyping Market by Country
      • 9.2.1.5 Europe Virtual Experience Market by Country
      • 9.2.1.6 Europe Marketing & Advertising Market by Country
      • 9.2.1.7 Europe Others Market by Country
    • 9.2.2 Europe 3D Digital Asset Market by Deployment Model
      • 9.2.2.1 Europe On-Premise Market by Country
      • 9.2.2.2 Europe Cloud Market by Country
    • 9.2.3 Europe 3D Digital Asset Market by Component
      • 9.2.3.1 Europe Software Market by Country
      • 9.2.3.2 Europe 3D Digital Asset Market by Software Type
        • 9.2.3.2.1 Europe 3D Modeling Software Market by Country
        • 9.2.3.2.2 Europe 3D Rendering & Visualization Software Market by Country
        • 9.2.3.2.3 Europe 3D Animation Software Market by Country
        • 9.2.3.2.4 Europe 3D Scanning Software Market by Country
      • 9.2.3.3 Europe Hardware Market by Country
      • 9.2.3.4 Europe 3D Digital Asset Market by Hardware Type
        • 9.2.3.4.1 Europe 3D Scanners Market by Country
        • 9.2.3.4.2 Europe Motion Capture Systems Market by Country
      • 9.2.3.5 Europe Services Market by Country
      • 9.2.3.6 Europe 3D Digital Asset Market by Services Type
        • 9.2.3.6.1 Europe Professional Services Market by Country
        • 9.2.3.6.2 Europe Managed Services Market by Country
        • 9.2.3.6.3 Europe 3D Digital Asset Market by Vertical
        • 9.2.3.6.4 Europe Architecture & Construction Market by Country
        • 9.2.3.6.5 Europe Media & Entertainment Market by Country
        • 9.2.3.6.6 Europe Manufacturing Market by Country
        • 9.2.3.6.7 Europe Healthcare & Lifesciences Market by Country
        • 9.2.3.6.8 Europe Automotive Market by Country
        • 9.2.3.6.9 Europe Government & Public Sector Market by Country
        • 9.2.3.6.10 Europe Retail & E-commerce Market by Country
        • 9.2.3.6.11 Europe Others Market by Country
    • 9.2.4 Europe 3D Digital Asset Market by Country
      • 9.2.4.1 Germany 3D Digital Asset Market
        • 9.2.4.1.1 Germany 3D Digital Asset Market by Application
        • 9.2.4.1.2 Germany 3D Digital Asset Market by Deployment Model
        • 9.2.4.1.3 Germany 3D Digital Asset Market by Component
        • 9.2.4.1.4 Germany 3D Digital Asset Market by Vertical
      • 9.2.4.2 UK 3D Digital Asset Market
        • 9.2.4.2.1 UK 3D Digital Asset Market by Application
        • 9.2.4.2.2 UK 3D Digital Asset Market by Deployment Model
        • 9.2.4.2.3 UK 3D Digital Asset Market by Component
        • 9.2.4.2.4 UK 3D Digital Asset Market by Vertical
      • 9.2.4.3 France 3D Digital Asset Market
        • 9.2.4.3.1 France 3D Digital Asset Market by Application
        • 9.2.4.3.2 France 3D Digital Asset Market by Deployment Model
        • 9.2.4.3.3 France 3D Digital Asset Market by Component
        • 9.2.4.3.4 France 3D Digital Asset Market by Vertical
      • 9.2.4.4 Russia 3D Digital Asset Market
        • 9.2.4.4.1 Russia 3D Digital Asset Market by Application
        • 9.2.4.4.2 Russia 3D Digital Asset Market by Deployment Model
        • 9.2.4.4.3 Russia 3D Digital Asset Market by Component
        • 9.2.4.4.4 Russia 3D Digital Asset Market by Vertical
      • 9.2.4.5 Spain 3D Digital Asset Market
        • 9.2.4.5.1 Spain 3D Digital Asset Market by Application
        • 9.2.4.5.2 Spain 3D Digital Asset Market by Deployment Model
        • 9.2.4.5.3 Spain 3D Digital Asset Market by Component
        • 9.2.4.5.4 Spain 3D Digital Asset Market by Vertical
      • 9.2.4.6 Italy 3D Digital Asset Market
        • 9.2.4.6.1 Italy 3D Digital Asset Market by Application
        • 9.2.4.6.2 Italy 3D Digital Asset Market by Deployment Model
        • 9.2.4.6.3 Italy 3D Digital Asset Market by Component
        • 9.2.4.6.4 Italy 3D Digital Asset Market by Vertical
      • 9.2.4.7 Rest of Europe 3D Digital Asset Market
        • 9.2.4.7.1 Rest of Europe 3D Digital Asset Market by Application
        • 9.2.4.7.2 Rest of Europe 3D Digital Asset Market by Deployment Model
        • 9.2.4.7.3 Rest of Europe 3D Digital Asset Market by Component
        • 9.2.4.7.4 Rest of Europe 3D Digital Asset Market by Vertical
  • 9.3 Asia Pacific 3D Digital Asset Market
    • 9.3.1 Asia Pacific 3D Digital Asset Market by Application
      • 9.3.1.1 Asia Pacific Visualization Market by Country
      • 9.3.1.2 Asia Pacific Simulation Market by Country
      • 9.3.1.3 Asia Pacific Gaming & Animation Market by Country
      • 9.3.1.4 Asia Pacific Digital Prototyping Market by Country
      • 9.3.1.5 Asia Pacific Virtual Experience Market by Country
      • 9.3.1.6 Asia Pacific Marketing & Advertising Market by Country
      • 9.3.1.7 Asia Pacific Others Market by Country
    • 9.3.2 Asia Pacific 3D Digital Asset Market by Deployment Model
      • 9.3.2.1 Asia Pacific On-Premise Market by Country
      • 9.3.2.2 Asia Pacific Cloud Market by Country
    • 9.3.3 Asia Pacific 3D Digital Asset Market by Component
      • 9.3.3.1 Asia Pacific Software Market by Country
      • 9.3.3.2 Asia Pacific 3D Digital Asset Market by Software Type
        • 9.3.3.2.1 Asia Pacific 3D Modeling Software Market by Country
        • 9.3.3.2.2 Asia Pacific 3D Rendering & Visualization Software Market by Country
        • 9.3.3.2.3 Asia Pacific 3D Animation Software Market by Country
        • 9.3.3.2.4 Asia Pacific 3D Scanning Software Market by Country
      • 9.3.3.3 Asia Pacific Hardware Market by Country
      • 9.3.3.4 Asia Pacific 3D Digital Asset Market by Hardware Type
        • 9.3.3.4.1 Asia Pacific 3D Scanners Market by Country
        • 9.3.3.4.2 Asia Pacific Motion Capture Systems Market by Country
      • 9.3.3.5 Asia Pacific Services Market by Country
      • 9.3.3.6 Asia Pacific 3D Digital Asset Market by Services Type
        • 9.3.3.6.1 Asia Pacific Professional Services Market by Country
        • 9.3.3.6.2 Asia Pacific Managed Services Market by Country
    • 9.3.4 Asia Pacific 3D Digital Asset Market by Vertical
      • 9.3.4.1 Asia Pacific Architecture & Construction Market by Country
      • 9.3.4.2 Asia Pacific Media & Entertainment Market by Country
      • 9.3.4.3 Asia Pacific Manufacturing Market by Country
      • 9.3.4.4 Asia Pacific Healthcare & Lifesciences Market by Country
      • 9.3.4.5 Asia Pacific Automotive Market by Country
      • 9.3.4.6 Asia Pacific Government & Public Sector Market by Country
      • 9.3.4.7 Asia Pacific Retail & E-commerce Market by Country
      • 9.3.4.8 Asia Pacific Others Market by Country
    • 9.3.5 Asia Pacific 3D Digital Asset Market by Country
      • 9.3.5.1 China 3D Digital Asset Market
        • 9.3.5.1.1 China 3D Digital Asset Market by Application
        • 9.3.5.1.2 China 3D Digital Asset Market by Deployment Model
        • 9.3.5.1.3 China 3D Digital Asset Market by Component
        • 9.3.5.1.4 China 3D Digital Asset Market by Vertical
      • 9.3.5.2 Japan 3D Digital Asset Market
        • 9.3.5.2.1 Japan 3D Digital Asset Market by Application
        • 9.3.5.2.2 Japan 3D Digital Asset Market by Deployment Model
        • 9.3.5.2.3 Japan 3D Digital Asset Market by Component
        • 9.3.5.2.4 Japan 3D Digital Asset Market by Vertical
      • 9.3.5.3 India 3D Digital Asset Market
        • 9.3.5.3.1 India 3D Digital Asset Market by Application
        • 9.3.5.3.2 India 3D Digital Asset Market by Deployment Model
        • 9.3.5.3.3 India 3D Digital Asset Market by Component
        • 9.3.5.3.4 India 3D Digital Asset Market by Vertical
      • 9.3.5.4 South Korea 3D Digital Asset Market
        • 9.3.5.4.1 South Korea 3D Digital Asset Market by Application
        • 9.3.5.4.2 South Korea 3D Digital Asset Market by Deployment Model
        • 9.3.5.4.3 South Korea 3D Digital Asset Market by Component
        • 9.3.5.4.4 South Korea 3D Digital Asset Market by Vertical
      • 9.3.5.5 Singapore 3D Digital Asset Market
        • 9.3.5.5.1 Singapore 3D Digital Asset Market by Application
        • 9.3.5.5.2 Singapore 3D Digital Asset Market by Deployment Model
        • 9.3.5.5.3 Singapore 3D Digital Asset Market by Component
        • 9.3.5.5.4 Singapore 3D Digital Asset Market by Vertical
      • 9.3.5.6 Malaysia 3D Digital Asset Market
        • 9.3.5.6.1 Malaysia 3D Digital Asset Market by Application
        • 9.3.5.6.2 Malaysia 3D Digital Asset Market by Deployment Model
        • 9.3.5.6.3 Malaysia 3D Digital Asset Market by Component
        • 9.3.5.6.4 Malaysia 3D Digital Asset Market by Vertical
      • 9.3.5.7 Rest of Asia Pacific 3D Digital Asset Market
        • 9.3.5.7.1 Rest of Asia Pacific 3D Digital Asset Market by Application
        • 9.3.5.7.2 Rest of Asia Pacific 3D Digital Asset Market by Deployment Model
        • 9.3.5.7.3 Rest of Asia Pacific 3D Digital Asset Market by Component
        • 9.3.5.7.4 Rest of Asia Pacific 3D Digital Asset Market by Vertical
  • 9.4 LAMEA 3D Digital Asset Market
    • 9.4.1 LAMEA 3D Digital Asset Market by Application
      • 9.4.1.1 LAMEA Visualization Market by Country
      • 9.4.1.2 LAMEA Simulation Market by Country
      • 9.4.1.3 LAMEA Gaming & Animation Market by Country
      • 9.4.1.4 LAMEA Digital Prototyping Market by Country
      • 9.4.1.5 LAMEA Virtual Experience Market by Country
      • 9.4.1.6 LAMEA Marketing & Advertising Market by Country
      • 9.4.1.7 LAMEA Others Market by Country
    • 9.4.2 LAMEA 3D Digital Asset Market by Deployment Model
      • 9.4.2.1 LAMEA On-Premise Market by Country
      • 9.4.2.2 LAMEA Cloud Market by Country
    • 9.4.3 LAMEA 3D Digital Asset Market by Component
      • 9.4.3.1 LAMEA Software Market by Country
      • 9.4.3.2 LAMEA 3D Digital Asset Market by Software Type
        • 9.4.3.2.1 LAMEA 3D Modeling Software Market by Country
        • 9.4.3.2.2 LAMEA 3D Rendering & Visualization Software Market by Country
        • 9.4.3.2.3 LAMEA 3D Animation Software Market by Country
        • 9.4.3.2.4 LAMEA 3D Scanning Software Market by Country
      • 9.4.3.3 LAMEA Hardware Market by Country
      • 9.4.3.4 LAMEA 3D Digital Asset Market by Hardware Type
        • 9.4.3.4.1 LAMEA 3D Scanners Market by Country
        • 9.4.3.4.2 LAMEA Motion Capture Systems Market by Country
      • 9.4.3.5 LAMEA Services Market by Country
      • 9.4.3.6 LAMEA 3D Digital Asset Market by Services Type
        • 9.4.3.6.1 LAMEA Professional Services Market by Country
        • 9.4.3.6.2 LAMEA Managed Services Market by Country
    • 9.4.4 LAMEA 3D Digital Asset Market by Vertical
      • 9.4.4.1 LAMEA Architecture & Construction Market by Country
      • 9.4.4.2 LAMEA Media & Entertainment Market by Country
      • 9.4.4.3 LAMEA Manufacturing Market by Country
      • 9.4.4.4 LAMEA Healthcare & Lifesciences Market by Country
      • 9.4.4.5 LAMEA Automotive Market by Country
      • 9.4.4.6 LAMEA Government & Public Sector Market by Country
      • 9.4.4.7 LAMEA Retail & E-commerce Market by Country
      • 9.4.4.8 LAMEA Others Market by Country
    • 9.4.5 LAMEA 3D Digital Asset Market by Country
      • 9.4.5.1 Brazil 3D Digital Asset Market
        • 9.4.5.1.1 Brazil 3D Digital Asset Market by Application
        • 9.4.5.1.2 Brazil 3D Digital Asset Market by Deployment Model
        • 9.4.5.1.3 Brazil 3D Digital Asset Market by Component
        • 9.4.5.1.4 Brazil 3D Digital Asset Market by Vertical
      • 9.4.5.2 Argentina 3D Digital Asset Market
        • 9.4.5.2.1 Argentina 3D Digital Asset Market by Application
        • 9.4.5.2.2 Argentina 3D Digital Asset Market by Deployment Model
        • 9.4.5.2.3 Argentina 3D Digital Asset Market by Component
        • 9.4.5.2.4 Argentina 3D Digital Asset Market by Vertical
      • 9.4.5.3 UAE 3D Digital Asset Market
        • 9.4.5.3.1 UAE 3D Digital Asset Market by Application
        • 9.4.5.3.2 UAE 3D Digital Asset Market by Deployment Model
        • 9.4.5.3.3 UAE 3D Digital Asset Market by Component
        • 9.4.5.3.4 UAE 3D Digital Asset Market by Vertical
      • 9.4.5.4 Saudi Arabia 3D Digital Asset Market
        • 9.4.5.4.1 Saudi Arabia 3D Digital Asset Market by Application
        • 9.4.5.4.2 Saudi Arabia 3D Digital Asset Market by Deployment Model
        • 9.4.5.4.3 Saudi Arabia 3D Digital Asset Market by Component
        • 9.4.5.4.4 Saudi Arabia 3D Digital Asset Market by Vertical
      • 9.4.5.5 South Africa 3D Digital Asset Market
        • 9.4.5.5.1 South Africa 3D Digital Asset Market by Application
        • 9.4.5.5.2 South Africa 3D Digital Asset Market by Deployment Model
        • 9.4.5.5.3 South Africa 3D Digital Asset Market by Component
        • 9.4.5.5.4 South Africa 3D Digital Asset Market by Vertical
      • 9.4.5.6 Nigeria 3D Digital Asset Market
        • 9.4.5.6.1 Nigeria 3D Digital Asset Market by Application
        • 9.4.5.6.2 Nigeria 3D Digital Asset Market by Deployment Model
        • 9.4.5.6.3 Nigeria 3D Digital Asset Market by Component
        • 9.4.5.6.4 Nigeria 3D Digital Asset Market by Vertical
      • 9.4.5.7 Rest of LAMEA 3D Digital Asset Market
        • 9.4.5.7.1 Rest of LAMEA 3D Digital Asset Market by Application
        • 9.4.5.7.2 Rest of LAMEA 3D Digital Asset Market by Deployment Model
        • 9.4.5.7.3 Rest of LAMEA 3D Digital Asset Market by Component
        • 9.4.5.7.4 Rest of LAMEA 3D Digital Asset Market by Vertical

Chapter 10. Company Profiles

  • 10.1 Adobe, Inc.
    • 10.1.1 Company Overview
    • 10.1.2 Financial Analysis
    • 10.1.3 Segmental and Regional Analysis
    • 10.1.4 Research & Development Expense
    • 10.1.5 Recent strategies and developments:
      • 10.1.5.1 Partnerships, Collaborations, and Agreements:
      • 10.1.5.2 Product Launches and Product Expansions:
      • 10.1.5.3 Acquisition and Mergers:
    • 10.1.6 SWOT Analysis
  • 10.2 Autodesk, Inc.
    • 10.2.1 Company Overview
    • 10.2.2 Financial Analysis
    • 10.2.3 Regional Analysis
    • 10.2.4 Research & Development Expenses
    • 10.2.5 Recent strategies and developments:
      • 10.2.5.1 Partnerships, Collaborations, and Agreements:
      • 10.2.5.2 Product Launches and Product Expansions:
      • 10.2.5.3 Acquisition and Mergers:
    • 10.2.6 SWOT Analysis
  • 10.3 Meta Platforms, Inc. (Meta)
    • 10.3.1 Company Overview
    • 10.3.2 Financial Analysis
    • 10.3.3 Segment and Regional Analysis
    • 10.3.4 Research & Development Expense
    • 10.3.5 Recent strategies and developments:
      • 10.3.5.1 Product Launches and Product Expansions:
    • 10.3.6 SWOT Analysis
  • 10.4 Microsoft Corporation
    • 10.4.1 Company Overview
    • 10.4.2 Financial Analysis
    • 10.4.3 Segmental and Regional Analysis
    • 10.4.4 Research & Development Expenses
    • 10.4.5 Recent strategies and developments:
      • 10.4.5.1 Partnerships, Collaborations, and Agreements:
      • 10.4.5.2 Acquisition and Mergers:
    • 10.4.6 SWOT Analysis
  • 10.5 NVIDIA Corporation
    • 10.5.1 Company Overview
    • 10.5.2 Financial Analysis
    • 10.5.3 Segmental and Regional Analysis
    • 10.5.4 Research & Development Expenses
    • 10.5.5 Recent strategies and developments:
      • 10.5.5.1 Partnerships, Collaborations, and Agreements:
      • 10.5.5.2 Product Launches and Product Expansions:
    • 10.5.6 SWOT Analysis
  • 10.6 Siemens AG
    • 10.6.1 Company Overview
    • 10.6.2 Financial Analysis
    • 10.6.3 Segmental and Regional Analysis
    • 10.6.4 Research & Development Expense
    • 10.6.5 Recent strategies and developments:
      • 10.6.5.1 Product Launches and Product Expansions:
    • 10.6.6 SWOT Analysis
  • 10.7 Sony Corporation
    • 10.7.1 Company Overview
    • 10.7.2 Financial Analysis
    • 10.7.3 Segmental and Regional Analysis
    • 10.7.4 Research & Development Expenses
    • 10.7.5 SWOT Analysis
  • 10.8 Trimble, Inc.
    • 10.8.1 Company Overview
    • 10.8.2 Financial Analysis
    • 10.8.3 Segmental and Regional Analysis
    • 10.8.4 Research & Development Expenses
    • 10.8.5 SWOT Analysis
  • 10.9 Unity Software, Inc.
    • 10.9.1 Company Overview
    • 10.9.2 Financial Analysis
    • 10.9.3 Segmental and Regional Analysis
    • 10.9.4 Research & Development Expenses
  • 10.10. Cognizant Technology Solutions Corporation
    • 10.10.1 Company overview
    • 10.10.2 Financial Analysis
    • 10.10.3 Segmental and Regional Analysis
    • 10.10.4 SWOT Analysis

Chapter 11. Winning imperatives of 3D Digital Asset Market

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