시장보고서
상품코드
1523426

VFX 서비스 : 세계 시장 점유율과 순위, 전체 판매와 수요 예측(2024-2030년)

VFX Services - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

발행일: | 리서치사: QYResearch | 페이지 정보: 영문 | 배송안내 : 2-3일 (영업일 기준)

    
    
    




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세계의 VFX 서비스 시장 규모는 2023년에 추정 102억 369만 달러이며, 2030년까지 220억 6,957만 달러에 달할 것으로 예측되며, 2024-2030년의 예측 기간에 CAGR로 12.15%의 성장이 전망됩니다.

북미 시장 규모는 2023년에 56억 8,483만 달러이며, 2030년까지 122억 4,705만 달러에 달할 전망이며, 예측 기간의 CAGR은 12.09%입니다.

아시아태평양 시장 규모는 2023년에 17억 7,862만 달러이며, 2030년까지 41억 3,301만 달러에 달할 전망이며, 예측 기간의 CAGR은 13.32%입니다.

유럽 시장 규모는 2023년에 25억 7,417만 달러이며, 2030년까지 54억 1,832만 달러에 달할 전망이며, 예측 기간의 CAGR은 11.69%입니다.

세계 VFX 서비스의 주요 기업은 Industrial Light and Magic, Technicolor Group, Framestore, Sony Pictures Entertainment, DNEG, Weta FX, Scanline VFX, Cinesite Group, Animal Logic, Digital Domain, Rodeo FX, Digital Idea, PhantomFX, Flatworld Solutions, Base FX, BUF 등입니다. 2023년, 세계의 상위 5사가 매출 기반으로 약 24.46%의 점유율을 차지했습니다.

세계의 VFX 서비스 시장에 대해 조사분석했으며, 각 지역의 시장 규모와 예측, 주요 기업의 시장 점유율과 순위등의 정보를 제공하고 있습니다.

목차

제1장 시장 개요

  • VFX 서비스 제품 서론
  • 세계의 VFX 서비스 시장 규모 예측(2019-2030년)
  • VFX 서비스 시장의 동향과 촉진요인
    • VFX 서비스 산업 동향
    • VFX 서비스 시장 촉진요인과 기회
    • VFX 서비스 시장이 해결해야 할 과제
    • VFX 서비스 시장 억제요인
  • 전제조건과 제한
  • 조사 목적
  • 고려되는 연수

제2장 경쟁 분석 : 기업별

  • 세계의 VFX 서비스 기업 매출 순위(2023년)
  • 세계의 VFX 서비스 매출 : 기업별(2019-2024년)
  • VFX 서비스의 주요 기업 설립 시기와 본사
  • VFX 서비스 시장의 경쟁 분석
    • VFX 서비스 시장 집중도(2019-2024년)
    • 세계의 VFX 서비스 매출 5대·10 대기업(2023년)
    • 세계의 주요 기업 : 기업 유형별(Tier 1·Tier 2·Tier 3)(2023년 시점 VFX 서비스 매출에 기반)
  • 합병과 인수, 확대

제3장 부문 : 유형별

  • 서론 : 유형별
    • 특수 효과
    • 디지털 효과
  • 세계의 VFX 서비스 판매 : 유형별
    • 세계의 VFX 서비스 판매 : 유형별(2019년·2023년·2030년)
    • 세계의 VFX 서비스 판매 : 유형별(2019-2030년)
    • 세계의 VFX 서비스 판매 : 유형별(2019-2030년)

제4장 부문 : 용도별

  • 서론 : 용도별
    • TV
    • 영화
    • 비디오 게임
    • 기타
  • 세계의 VFX 서비스 판매 : 용도별
    • 세계의 VFX 서비스 판매 : 용도별(2019년·2023년·2030년)
    • 세계의 VFX 서비스 판매 : 용도별(2019-2030년)
    • 세계의 VFX 서비스 판매 : 용도별(2019-2030년)

제5장 부문 : 지역별

  • 세계의 VFX 서비스 판매 : 지역별
    • 세계의 VFX 서비스 판매 : 지역별(2019년·2023년·2030년)
    • 세계의 VFX 서비스 판매 : 지역별(2019-2024년)
    • 세계의 VFX 서비스 판매 : 지역별(2025-2030년)
    • 세계의 VFX 서비스 판매 : 지역별(2019-2030년)
  • 북미
    • 북미의 VFX 서비스 판매(2019-2030년)
    • 북미의 VFX 서비스 판매 : 국가별(2023년·2030년)
  • 유럽
    • 유럽의 VFX 서비스 판매(2019-2030년)
    • 유럽의 VFX 서비스 판매 : 국가별(2023년·2030년)
  • 아시아태평양
    • 아시아태평양의 VFX 서비스 판매(2019-2030년)
    • 아시아태평양의 VFX 서비스 판매 : 지역별(2023년·2030년)
  • 남미
    • 남미의 VFX 서비스 판매(2019-2030년)
    • 남미의 VFX 서비스 판매 : 국가별(2023년·2030년)
  • 중동 및 아프리카

제6장 부문 : 주요 국가/지역별

  • 주요 국가/지역의 VFX 서비스 판매의 성장 동향(2019년·2023년·2030년)
  • 주요 국가/지역의 VFX 서비스 판매(2019-2030년)
  • 미국
    • 미국의 VFX 서비스 판매(2019-2030년)
    • 미국의 VFX 서비스 판매 : 유형별(2023년·2030년)
    • 미국의 VFX 서비스 판매 : 용도별(2023년·2030년)
  • 유럽
    • 유럽의 VFX 서비스 판매(2019-2030년)
    • 유럽의 VFX 서비스 판매 : 유형별(2023년·2030년)
    • 유럽의 VFX 서비스 판매 : 용도별(2023년·2030년)
  • 중국
    • 중국의 VFX 서비스 판매(2019-2030년)
    • 중국의 VFX 서비스 판매 : 유형별(2023년·2030년)
    • 중국의 VFX 서비스 판매 : 용도별(2023년·2030년)
  • 일본
    • 일본의 VFX 서비스 판매(2019-2030년)
    • 일본의 VFX 서비스 판매 : 유형별(2023년·2030년)
    • 일본의 VFX 서비스 판매 : 용도별(2023년·2030년)
  • 한국
    • 한국의 VFX 서비스 판매(2019-2030년)
    • 한국의 VFX 서비스 판매 : 유형별(2023년·2030년)
    • 한국의 VFX 서비스 판매 : 용도별(2023년·2030년)
  • 동남아시아
    • 동남아시아의 VFX 서비스 판매(2019-2030년)
    • 동남아시아의 VFX 서비스 판매 : 유형별(2023년·2030년)
    • 동남아시아의 VFX 서비스 판매 : 용도별(2023년·2030년)
  • 인도
    • 인도의 VFX 서비스 판매(2019-2030년)
    • 인도의 VFX 서비스 판매 : 유형별(2023년·2030년)
    • 인도의 VFX 서비스 판매 : 용도별(2023년·2030년)

제7장 기업 개요

  • Industrial Light and Magic
  • Technicolor Group
  • Framestore
  • Sony Pictures Entertainment
  • DNEG
  • Weta FX
  • Scanline VFX
  • Cinesite
  • Animal Logic
  • Digital Domain
  • Rodeo FX
  • Digital Idea
  • PhantomFX
  • Flatworld Solutions
  • Base FX
  • BUF

제8장 산업 체인 분석

  • VFX 서비스 산업 체인
  • 원재료의 주요 공급업체
  • 미드스트림 분석
  • 다운스트림 분석(고객 분석)
  • 판매 모델과 판매채널

제9장 조사 결과와 결론

제10장 부록

KSA 24.08.06

The global market for VFX Services was estimated to be worth US$ 10,203.69 million in 2023 and is forecast to a readjusted size of US$ 22,069.57 million by 2030 with a CAGR of 12.15% during the forecast period 2024-2030.

North American market for VFX Services was valued at $ 5,684.83 million in 2023 and will reach $ 12,247.05 million by 2030, at a CAGR of 12.09% during the forecast period of 2024 through 2030.

Asia-Pacific market for VFX Services was valued at $ 1,778.62 million in 2023 and will reach $ 4,133.01 million by 2030, at a CAGR of 13.32% during the forecast period of 2024 through 2030.

Europe market for VFX Services was valued at $ 2,574.17 million in 2023 and will reach $ 5,418.32 million by 2030, at a CAGR of 11.69% during the forecast period of 2024 through 2030.

The global key companies of VFX Services include Industrial Light and Magic, Technicolor Group, Framestore, Sony Pictures Entertainment, DNEG, Weta FX, Scanline VFX, Cinesite Group, Animal Logic, Digital Domain, Rodeo FX, Digital Idea, PhantomFX, Flatworld Solutions, Base FX, BUF, etc. In 2023, the global five largest players hold a share approximately 24.46% in terms of revenue.

This report aims to provide a comprehensive presentation of the global market for VFX Services, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of VFX Services by region & country, by Type, and by Application.

The VFX Services market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VFX Services.

Market Segmentation

By Company

  • Industrial Light and Magic
  • Technicolor Group
  • Framestore
  • Sony Pictures Entertainment
  • DNEG
  • Weta FX
  • Scanline VFX
  • Cinesite Group
  • Animal Logic
  • Digital Domain
  • Rodeo FX
  • Digital Idea
  • PhantomFX
  • Flatworld Solutions
  • Base FX
  • BUF

Segment by Type

  • Special Effects
  • Digital Effects

Segment by Application

  • Television
  • Film
  • Video Game
  • Others

By Region

  • North America
  • United States
  • Canada
  • Mexico
  • Asia-Pacific
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Australia
  • Rest of Asia-Pacific
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Rest of Europe
  • South America
  • Brazil
  • Rest of South America
  • Middle East and Africa

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of VFX Services company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of VFX Services in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of VFX Services in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 VFX Services Product Introduction
  • 1.2 Global VFX Services Market Size Forecast (2019-2030)
  • 1.3 VFX Services Market Trends & Drivers
    • 1.3.1 VFX Services Industry Trends
    • 1.3.2 VFX Services Market Drivers & Opportunity
    • 1.3.3 VFX Services Market Challenges
    • 1.3.4 VFX Services Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global VFX Services Players Revenue Ranking (2023)
  • 2.2 Global VFX Services Revenue by Company (2019-2024)
  • 2.3 Key Companies VFX Services Founded Time and Headquarters
  • 2.4 VFX Services Market Competitive Analysis
    • 2.4.1 VFX Services Market Concentration Rate (2019-2024)
    • 2.4.2 Global 5 and 10 Largest Companies by VFX Services Revenue in 2023
    • 2.4.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VFX Services as of 2023)
  • 2.5 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Special Effects
    • 3.1.2 Digital Effects
  • 3.2 Global VFX Services Sales Value by Type
    • 3.2.1 Global VFX Services Sales Value by Type (2019 VS 2023 VS 2030)
    • 3.2.2 Global VFX Services Sales Value, by Type (2019-2030)
    • 3.2.3 Global VFX Services Sales Value, by Type (%) (2019-2030)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Television
    • 4.1.2 Film
    • 4.1.3 Video Game
    • 4.1.4 Others
  • 4.2 Global VFX Services Sales Value by Application
    • 4.2.1 Global VFX Services Sales Value by Application (2019 VS 2023 VS 2030)
    • 4.2.2 Global VFX Services Sales Value, by Application (2019-2030)
    • 4.2.3 Global VFX Services Sales Value, by Application (%) (2019-2030)

5 Segmentation by Region

  • 5.1 Global VFX Services Sales Value by Region
    • 5.1.1 Global VFX Services Sales Value by Region: 2019 VS 2023 VS 2030
    • 5.1.2 Global VFX Services Sales Value by Region (2019-2024)
    • 5.1.3 Global VFX Services Sales Value by Region (2025-2030)
    • 5.1.4 Global VFX Services Sales Value by Region (%), (2019-2030)
  • 5.2 North America
    • 5.2.1 North America VFX Services Sales Value, 2019-2030
    • 5.2.2 North America VFX Services Sales Value by Country (%), 2023 VS 2030
  • 5.3 Europe
    • 5.3.1 Europe VFX Services Sales Value, 2019-2030
    • 5.3.2 Europe VFX Services Sales Value by Country (%), 2023 VS 2030
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific VFX Services Sales Value, 2019-2030
    • 5.4.2 Asia Pacific VFX Services Sales Value by Region (%), 2023 VS 2030
  • 5.5 South America
    • 5.5.1 South America VFX Services Sales Value, 2019-2030
    • 5.5.2 South America VFX Services Sales Value by Country (%), 2023 VS 2030
  • 5.6 Middle East and Africa

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions VFX Services Sales Value Growth Trends, 2019 VS 2023 VS 2030
  • 6.2 Key Countries/Regions VFX Services Sales Value, 2019-2030
  • 6.3 United States
    • 6.3.1 United States VFX Services Sales Value, 2019-2030
    • 6.3.2 United States VFX Services Sales Value by Type (%), 2023 VS 2030
    • 6.3.3 United States VFX Services Sales Value by Application, 2023 VS 2030
  • 6.4 Europe
    • 6.4.1 Europe VFX Services Sales Value, 2019-2030
    • 6.4.2 Europe VFX Services Sales Value by Type (%), 2023 VS 2030
    • 6.4.3 Europe VFX Services Sales Value by Application, 2023 VS 2030
  • 6.5 China
    • 6.5.1 China VFX Services Sales Value, 2019-2030
    • 6.5.2 China VFX Services Sales Value by Type (%), 2023 VS 2030
    • 6.5.3 China VFX Services Sales Value by Application, 2023 VS 2030
  • 6.6 Japan
    • 6.6.1 Japan VFX Services Sales Value, 2019-2030
    • 6.6.2 Japan VFX Services Sales Value by Type (%), 2023 VS 2030
    • 6.6.3 Japan VFX Services Sales Value by Application, 2023 VS 2030
  • 6.7 South Korea
    • 6.7.1 South Korea VFX Services Sales Value, 2019-2030
    • 6.7.2 South Korea VFX Services Sales Value by Type (%), 2023 VS 2030
    • 6.7.3 South Korea VFX Services Sales Value by Application, 2023 VS 2030
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia VFX Services Sales Value, 2019-2030
    • 6.8.2 Southeast Asia VFX Services Sales Value by Type (%), 2023 VS 2030
    • 6.8.3 Southeast Asia VFX Services Sales Value by Application, 2023 VS 2030
  • 6.9 India
    • 6.9.1 India VFX Services Sales Value, 2019-2030
    • 6.9.2 India VFX Services Sales Value by Type (%), 2023 VS 2030
    • 6.9.3 India VFX Services Sales Value by Application, 2023 VS 2030

7 Company Profiles

  • 7.1 Industrial Light and Magic
    • 7.1.1 Industrial Light and Magic Profile
    • 7.1.2 Industrial Light and Magic Main Business
    • 7.1.3 Industrial Light and Magic VFX Services Products, Services and Solutions
    • 7.1.4 Industrial Light and Magic VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.1.5 Industrial Light and Magic Recent Developments
  • 7.2 Technicolor Group
    • 7.2.1 Technicolor Group Profile
    • 7.2.2 Technicolor Group Main Business
    • 7.2.3 Technicolor Group VFX Services Products, Services and Solutions
    • 7.2.4 Technicolor Group VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.2.5 Technicolor Group Recent Developments
  • 7.3 Framestore
    • 7.3.1 Framestore Profile
    • 7.3.2 Framestore Main Business
    • 7.3.3 Framestore VFX Services Products, Services and Solutions
    • 7.3.4 Framestore VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.3.5 Framestore Recent Developments
  • 7.4 Sony Pictures Entertainment
    • 7.4.1 Sony Pictures Entertainment Profile
    • 7.4.2 Sony Pictures Entertainment Main Business
    • 7.4.3 Sony Pictures Entertainment VFX Services Products, Services and Solutions
    • 7.4.4 Sony Pictures Entertainment VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.4.5 Sony Pictures Entertainment Recent Developments
  • 7.5 DNEG
    • 7.5.1 DNEG Profile
    • 7.5.2 DNEG Main Business
    • 7.5.3 DNEG VFX Services Products, Services and Solutions
    • 7.5.4 DNEG VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.5.5 DNEG Recent Developments
  • 7.6 Weta FX
    • 7.6.1 Weta FX Profile
    • 7.6.2 Weta FX Main Business
    • 7.6.3 Weta FX VFX Services Products, Services and Solutions
    • 7.6.4 Weta FX VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.6.5 Weta FX Recent Developments
  • 7.7 Scanline VFX
    • 7.7.1 Scanline VFX Profile
    • 7.7.2 Scanline VFX Main Business
    • 7.7.3 Scanline VFX VFX Services Products, Services and Solutions
    • 7.7.4 Scanline VFX VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.7.5 Scanline VFX Recent Developments
  • 7.8 Cinesite
    • 7.8.1 Cinesite Profile
    • 7.8.2 Cinesite Main Business
    • 7.8.3 Cinesite VFX Services Products, Services and Solutions
    • 7.8.4 Cinesite VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.8.5 Cinesite Recent Developments
  • 7.9 Animal Logic
    • 7.9.1 Animal Logic Profile
    • 7.9.2 Animal Logic Main Business
    • 7.9.3 Animal Logic VFX Services Products, Services and Solutions
    • 7.9.4 Animal Logic VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.9.5 Animal Logic Recent Developments
  • 7.10 Digital Domain
    • 7.10.1 Digital Domain Profile
    • 7.10.2 Digital Domain Main Business
    • 7.10.3 Digital Domain VFX Services Products, Services and Solutions
    • 7.10.4 Digital Domain VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.10.5 Digital Domain Recent Developments
  • 7.11 Rodeo FX
    • 7.11.1 Rodeo FX Profile
    • 7.11.2 Rodeo FX Main Business
    • 7.11.3 Rodeo FX VFX Services Products, Services and Solutions
    • 7.11.4 Rodeo FX VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.11.5 Rodeo FX Recent Developments
  • 7.12 Digital Idea
    • 7.12.1 Digital Idea Profile
    • 7.12.2 Digital Idea Main Business
    • 7.12.3 Digital Idea VFX Services Products, Services and Solutions
    • 7.12.4 Digital Idea VFX Services Revenue (US$ Million) & (2019-2024)
  • 7.13 PhantomFX
    • 7.13.1 PhantomFX Profile
    • 7.13.2 PhantomFX Main Business
    • 7.13.3 PhantomFX VFX Services Products, Services and Solutions
    • 7.13.4 PhantomFX VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.13.5 PhantomFX Recent Developments
  • 7.14 Flatworld Solutions
    • 7.14.1 Flatworld Solutions Profile
    • 7.14.2 Flatworld Solutions Main Business
    • 7.14.3 Flatworld Solutions VFX Services Products, Services and Solutions
    • 7.14.4 Flatworld Solutions VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.14.5 Flatworld Solutions Recent Developments
  • 7.15 Base FX
    • 7.15.1 Base FX Profile
    • 7.15.2 Base FX Main Business
    • 7.15.3 Base FX VFX Services Products, Services and Solutions
    • 7.15.4 Base FX VFX Services Revenue (US$ Million) & (2019-2024)
  • 7.16 BUF
    • 7.16.1 BUF Profile
    • 7.16.2 BUF Main Business
    • 7.16.3 BUF VFX Services Products, Services and Solutions
    • 7.16.4 BUF VFX Services Revenue (US$ Million) & (2019-2024)
    • 7.16.5 BUF Recent Developments

8 Industry Chain Analysis

  • 8.1 VFX Services Industrial Chain
  • 8.2 Raw Materials Key Suppliers
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
    • 10.1.2 Data Source
  • 10.2 Author Details
  • 10.3 Disclaimer
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