시장보고서
상품코드
1867575

세계의 가상 트레이닝 : 시장 점유율과 순위, 전체 판매량 및 수요 예측(2025-2031년)

Virtual Training - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

발행일: | 리서치사: QYResearch | 페이지 정보: 영문 | 배송안내 : 2-3일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

세계의 가상 트레이닝 시장 규모는 2024년에 911억 600만 달러로 평가되었고, 2025-2031년의 예측 기간에 CAGR 12.4%로 성장하여 2031년까지 2,091억 7,800만 달러로 확대될 것으로 예측됩니다.

가상 트레이닝은 가상현실(VR), 증강현실(AR), 혼합현실(MR), 시뮬레이션 시스템을 활용한 컴퓨터 생성 몰입형 훈련 방법으로, 매우 현실적이고 반복 가능하며 안전한 학습 경험을 제공합니다. 물리적 위험 없이 복잡한 시나리오와 고위험 환경을 시뮬레이션함으로써 기존 훈련의 시간적, 장소적, 비용적 제약을 해소할 수 있습니다. 항공우주, 의료, 산업 운영, 군사 훈련, 기업 기술 개발 등 다양한 분야에 적용되는 가상 훈련은 학습 효율과 기술 유지율을 크게 향상시킵니다. 또한, 정량적 성과 분석에 대한 접근을 가능하게 하여 디지털 전환과 인재 육성의 중요한 원동력이 되고 있습니다.

가상 트레이닝 시장은 디지털 전환의 가속화, 원격 교육 수요의 확대, 몰입형 기술의 지속적인 발전을 배경으로 빠르게 성장하고 있습니다. 다국적 기업 및 정부 기관의 연례 보고서에서 항공, 에너지, 의료 등 고도의 기술과 위험이 수반되는 산업에서 가상 트레이닝이 교육 비용과 다운타임을 크게 줄일 수 있다는 점을 강조하고 있습니다. 클라우드 컴퓨팅과 5G의 보급으로 실시간 다중 사용자 간 교류와 지역 간 협업이 가능해지면서 시장의 가능성은 더욱 확대되고 있습니다. 유망한 전망이 있는 반면, 하드웨어에 대한 높은 투자, 컨텐츠 개발 주기의 장기화, 사용자들의 적응 장벽 등의 문제도 존재합니다. 특정 분야에서는 엄격한 규제와 안전 기준을 충족하는 교육 컨텐츠가 요구되며, 시스템 검증 및 컴플라이언스 대응 비용이 증가하는 추세입니다. 데이터 보안과 프라이버시 보호는 특히 국방 및 의료와 같은 민감한 분야에서 국경을 초월한 운영의 주요 위험 요소로 부상하고 있습니다. 기술적 경험, 컨텐츠의 정확성, 규제 준수 사이의 균형을 맞추지 못하는 기업은 시장 침투에 어려움을 겪을 수 있습니다. 다운스트림 수요는 개인화, 모듈화, 지속적인 업데이트로 전환되고 있습니다. 의료 및 산업 분야에서는 측정 가능한 결과를 얻을 수 있는 고충실도 시스템을 선호하는 반면, 교육 및 기업 교육 분야에서는 유연성, 확장성, 크로스 플랫폼 호환성을 중요시합니다. 업계 보고서에 따르면, 미래의 가상 훈련은 인공지능 및 디지털 트윈과 긴밀하게 통합되어 훈련 데이터 자동 분석 및 최적화된 추천을 통해 투자 수익률(ROI)을 향상시킬 수 있다고 합니다. 몰입형 체험과 양방향 피드백은 젊은 인력을 끌어들이고 교육에 대한 참여도를 높이는 열쇠가 될 것입니다.

이 보고서는 세계 가상 트레이닝 시장에 대한 종합적인 분석을 제공하는 것을 목표로 합니다. 총 매출액, 주요 기업의 시장 점유율과 순위에 초점을 맞추어 지역별, 국가별, 유형별, 용도별 가상 트레이닝 분석을 포함하고 있습니다.

가상 트레이닝 시장 규모, 추정 및 예측은 2024년을 기준 연도로 하여 2020년에서 2031년까지의 기간의 과거 데이터와 예측 데이터를 포함하는 매출액으로 제시되었습니다. 정량적 분석과 정성적 분석을 통해 독자들이 비즈니스/성장 전략을 수립하고, 시장 경쟁 구도를 평가하고, 현재 시장에서의 포지셔닝을 분석하고, 가상 트레이닝에 대한 정보에 입각한 비즈니스 의사결정을 내릴 수 있도록 돕습니다.

시장 세분화

기업별

  • L-3 Link Simulation & Training
  • CAE
  • Boeing
  • Thales
  • FlightSafety
  • Airbus
  • Lockheed Martin
  • BAE Systems
  • Raytheon
  • Saab AB
  • Rheinmetall Defence
  • ANSYS
  • Saab
  • Elbit Systems
  • Rockwell Collins
  • The DiSTI Corporation

유형별 부문

  • 하드웨어
  • 소프트웨어

용도별 부문

  • 민간 항공
  • 의료
  • 오락
  • 기타

지역별

  • 북미
    • 미국
    • 캐나다
  • 아시아태평양
    • 중국
    • 일본
    • 한국
    • 동남아시아
    • 인도
    • 호주
    • 기타 아시아태평양
  • 유럽
    • 독일
    • 프랑스
    • 영국
    • 이탈리아
    • 네덜란드
    • 북유럽 국가
    • 기타 유럽
  • 라틴아메리카
    • 멕시코
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • 튀르키예
    • 사우디아라비아
    • 아랍에미리트(UAE)
    • 기타 중동 및 아프리카
LSH 25.12.02

자주 묻는 질문

  • 가상 트레이닝 시장 규모는 어떻게 예측되나요?
  • 가상 트레이닝의 주요 적용 분야는 무엇인가요?
  • 가상 트레이닝 시장의 성장 배경은 무엇인가요?
  • 가상 트레이닝 시장에서의 주요 기업은 어디인가요?
  • 가상 트레이닝의 기술적 발전은 어떤 영향을 미치고 있나요?

The global market for Virtual Training was estimated to be worth US$ 91106 million in 2024 and is forecast to a readjusted size of US$ 209178 million by 2031 with a CAGR of 12.4% during the forecast period 2025-2031.

Virtual training is a computer-generated, immersive training approach leveraging virtual reality (VR), augmented reality (AR), mixed reality (MR), and simulation systems to deliver highly realistic, repeatable, and safe learning experiences. It eliminates the time, location, and cost constraints of traditional training by simulating complex scenarios and high-risk environments without physical danger. Widely applied in aerospace, medical procedures, industrial operations, military drills, and corporate skill development, virtual training significantly improves learning efficiency and skill retention. It also enables organizations to access quantifiable performance analytics, making it a critical driver of digital transformation and workforce development.

The virtual training market is experiencing rapid expansion, fueled by accelerated digital transformation, growing remote training demand, and continuous advancements in immersive technologies. Annual reports from multinational corporations and government agencies highlight that virtual training significantly reduces training costs and downtime, particularly in high-skill, high-risk industries such as aviation, energy, and healthcare. The widespread adoption of cloud computing and 5G enables real-time multi-user interaction and cross-regional collaboration, amplifying market potential.Despite promising prospects, the market faces challenges such as high hardware investment, lengthy content development cycles, and user adaptation barriers. Certain sectors require training content to meet stringent regulatory and safety standards, raising system validation and compliance costs. Data security and privacy protection have emerged as key risk factors in cross-border operations, especially in sensitive fields such as defense and healthcare. Companies that fail to balance technological experience, content precision, and regulatory compliance may struggle with market penetration.Downstream demand is shifting toward personalization, modularity, and continuous updates. Medical and industrial sectors prefer high-fidelity systems with measurable outcomes, while education and corporate training emphasize flexibility, scalability, and cross-platform compatibility. Brokerage and industry reports indicate that future virtual training will integrate deeply with artificial intelligence and digital twins, enabling automated training data analysis and optimized recommendations to enhance ROI. Immersive experiences and interactive feedback will be key to attracting younger workforces and boosting training engagement.

This report aims to provide a comprehensive presentation of the global market for Virtual Training, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Virtual Training by region & country, by Type, and by Application.

The Virtual Training market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Training.

Market Segmentation

By Company

  • L-3 Link Simulation & Training
  • CAE
  • Boeing
  • Thales
  • FlightSafety
  • Airbus
  • Lockheed Martin
  • BAE Systems
  • Raytheon
  • Saab AB
  • Rheinmetall Defence
  • ANSYS
  • Saab
  • Elbit Systems
  • Rockwell Collins
  • The DiSTI Corporation

Segment by Type

  • Hardware
  • Software

Segment by Application

  • Military
  • Civil Aviation
  • Medical
  • Entertainment
  • Other

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Virtual Training company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Virtual Training in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Virtual Training in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Virtual Training Product Introduction
  • 1.2 Global Virtual Training Market Size Forecast (2020-2031)
  • 1.3 Virtual Training Market Trends & Drivers
    • 1.3.1 Virtual Training Industry Trends
    • 1.3.2 Virtual Training Market Drivers & Opportunity
    • 1.3.3 Virtual Training Market Challenges
    • 1.3.4 Virtual Training Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Virtual Training Players Revenue Ranking (2024)
  • 2.2 Global Virtual Training Revenue by Company (2020-2025)
  • 2.3 Key Companies Virtual Training Manufacturing Base Distribution and Headquarters
  • 2.4 Key Companies Virtual Training Product Offered
  • 2.5 Key Companies Time to Begin Mass Production of Virtual Training
  • 2.6 Virtual Training Market Competitive Analysis
    • 2.6.1 Virtual Training Market Concentration Rate (2020-2025)
    • 2.6.2 Global 5 and 10 Largest Companies by Virtual Training Revenue in 2024
    • 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Training as of 2024)
  • 2.7 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Hardware
    • 3.1.2 Software
  • 3.2 Global Virtual Training Sales Value by Type
    • 3.2.1 Global Virtual Training Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Virtual Training Sales Value, by Type (2020-2031)
    • 3.2.3 Global Virtual Training Sales Value, by Type (%) (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Military
    • 4.1.2 Civil Aviation
    • 4.1.3 Medical
    • 4.1.4 Entertainment
    • 4.1.5 Other
  • 4.2 Global Virtual Training Sales Value by Application
    • 4.2.1 Global Virtual Training Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Virtual Training Sales Value, by Application (2020-2031)
    • 4.2.3 Global Virtual Training Sales Value, by Application (%) (2020-2031)

5 Segmentation by Region

  • 5.1 Global Virtual Training Sales Value by Region
    • 5.1.1 Global Virtual Training Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Virtual Training Sales Value by Region (2020-2025)
    • 5.1.3 Global Virtual Training Sales Value by Region (2026-2031)
    • 5.1.4 Global Virtual Training Sales Value by Region (%), (2020-2031)
  • 5.2 North America
    • 5.2.1 North America Virtual Training Sales Value, 2020-2031
    • 5.2.2 North America Virtual Training Sales Value by Country (%), 2024 VS 2031
  • 5.3 Europe
    • 5.3.1 Europe Virtual Training Sales Value, 2020-2031
    • 5.3.2 Europe Virtual Training Sales Value by Country (%), 2024 VS 2031
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Virtual Training Sales Value, 2020-2031
    • 5.4.2 Asia Pacific Virtual Training Sales Value by Region (%), 2024 VS 2031
  • 5.5 South America
    • 5.5.1 South America Virtual Training Sales Value, 2020-2031
    • 5.5.2 South America Virtual Training Sales Value by Country (%), 2024 VS 2031
  • 5.6 Middle East & Africa
    • 5.6.1 Middle East & Africa Virtual Training Sales Value, 2020-2031
    • 5.6.2 Middle East & Africa Virtual Training Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Virtual Training Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Virtual Training Sales Value, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Virtual Training Sales Value, 2020-2031
    • 6.3.2 United States Virtual Training Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Virtual Training Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Virtual Training Sales Value, 2020-2031
    • 6.4.2 Europe Virtual Training Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Virtual Training Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Virtual Training Sales Value, 2020-2031
    • 6.5.2 China Virtual Training Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Virtual Training Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Virtual Training Sales Value, 2020-2031
    • 6.6.2 Japan Virtual Training Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Virtual Training Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Virtual Training Sales Value, 2020-2031
    • 6.7.2 South Korea Virtual Training Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Virtual Training Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Virtual Training Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Virtual Training Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Virtual Training Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Virtual Training Sales Value, 2020-2031
    • 6.9.2 India Virtual Training Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Virtual Training Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 L-3 Link Simulation & Training
    • 7.1.1 L-3 Link Simulation & Training Profile
    • 7.1.2 L-3 Link Simulation & Training Main Business
    • 7.1.3 L-3 Link Simulation & Training Virtual Training Products, Services and Solutions
    • 7.1.4 L-3 Link Simulation & Training Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.1.5 L-3 Link Simulation & Training Recent Developments
  • 7.2 CAE
    • 7.2.1 CAE Profile
    • 7.2.2 CAE Main Business
    • 7.2.3 CAE Virtual Training Products, Services and Solutions
    • 7.2.4 CAE Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.2.5 CAE Recent Developments
  • 7.3 Boeing
    • 7.3.1 Boeing Profile
    • 7.3.2 Boeing Main Business
    • 7.3.3 Boeing Virtual Training Products, Services and Solutions
    • 7.3.4 Boeing Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.3.5 Boeing Recent Developments
  • 7.4 Thales
    • 7.4.1 Thales Profile
    • 7.4.2 Thales Main Business
    • 7.4.3 Thales Virtual Training Products, Services and Solutions
    • 7.4.4 Thales Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.4.5 Thales Recent Developments
  • 7.5 FlightSafety
    • 7.5.1 FlightSafety Profile
    • 7.5.2 FlightSafety Main Business
    • 7.5.3 FlightSafety Virtual Training Products, Services and Solutions
    • 7.5.4 FlightSafety Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.5.5 FlightSafety Recent Developments
  • 7.6 Airbus
    • 7.6.1 Airbus Profile
    • 7.6.2 Airbus Main Business
    • 7.6.3 Airbus Virtual Training Products, Services and Solutions
    • 7.6.4 Airbus Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.6.5 Airbus Recent Developments
  • 7.7 Lockheed Martin
    • 7.7.1 Lockheed Martin Profile
    • 7.7.2 Lockheed Martin Main Business
    • 7.7.3 Lockheed Martin Virtual Training Products, Services and Solutions
    • 7.7.4 Lockheed Martin Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.7.5 Lockheed Martin Recent Developments
  • 7.8 BAE Systems
    • 7.8.1 BAE Systems Profile
    • 7.8.2 BAE Systems Main Business
    • 7.8.3 BAE Systems Virtual Training Products, Services and Solutions
    • 7.8.4 BAE Systems Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.8.5 BAE Systems Recent Developments
  • 7.9 Raytheon
    • 7.9.1 Raytheon Profile
    • 7.9.2 Raytheon Main Business
    • 7.9.3 Raytheon Virtual Training Products, Services and Solutions
    • 7.9.4 Raytheon Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.9.5 Raytheon Recent Developments
  • 7.10 Saab AB
    • 7.10.1 Saab AB Profile
    • 7.10.2 Saab AB Main Business
    • 7.10.3 Saab AB Virtual Training Products, Services and Solutions
    • 7.10.4 Saab AB Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.10.5 Saab AB Recent Developments
  • 7.11 Rheinmetall Defence
    • 7.11.1 Rheinmetall Defence Profile
    • 7.11.2 Rheinmetall Defence Main Business
    • 7.11.3 Rheinmetall Defence Virtual Training Products, Services and Solutions
    • 7.11.4 Rheinmetall Defence Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.11.5 Rheinmetall Defence Recent Developments
  • 7.12 ANSYS
    • 7.12.1 ANSYS Profile
    • 7.12.2 ANSYS Main Business
    • 7.12.3 ANSYS Virtual Training Products, Services and Solutions
    • 7.12.4 ANSYS Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.12.5 ANSYS Recent Developments
  • 7.13 Saab
    • 7.13.1 Saab Profile
    • 7.13.2 Saab Main Business
    • 7.13.3 Saab Virtual Training Products, Services and Solutions
    • 7.13.4 Saab Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.13.5 Saab Recent Developments
  • 7.14 Elbit Systems
    • 7.14.1 Elbit Systems Profile
    • 7.14.2 Elbit Systems Main Business
    • 7.14.3 Elbit Systems Virtual Training Products, Services and Solutions
    • 7.14.4 Elbit Systems Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.14.5 Elbit Systems Recent Developments
  • 7.15 Rockwell Collins
    • 7.15.1 Rockwell Collins Profile
    • 7.15.2 Rockwell Collins Main Business
    • 7.15.3 Rockwell Collins Virtual Training Products, Services and Solutions
    • 7.15.4 Rockwell Collins Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.15.5 Rockwell Collins Recent Developments
  • 7.16 The DiSTI Corporation
    • 7.16.1 The DiSTI Corporation Profile
    • 7.16.2 The DiSTI Corporation Main Business
    • 7.16.3 The DiSTI Corporation Virtual Training Products, Services and Solutions
    • 7.16.4 The DiSTI Corporation Virtual Training Revenue (US$ Million) & (2020-2025)
    • 7.16.5 The DiSTI Corporation Recent Developments

8 Industry Chain Analysis

  • 8.1 Virtual Training Industrial Chain
  • 8.2 Virtual Training Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Virtual Training Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Virtual Training Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer
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