시장보고서
상품코드
1673731

스포츠 테크놀러지 시장 규모, 점유율, 성장 분석 : 기술별, 스포츠 유형별, 용도별, 최종 용도별, 지역별 - 산업 예측(2025-2032년)

Sports Technology Market Size, Share, and Growth Analysis, By Technology (Devices, Esports), By Sport Type (Esports, Individual Sports), By Application, By End-use, By Region - Industry Forecast 2025-2032

발행일: | 리서치사: SkyQuest | 페이지 정보: 영문 197 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 스포츠 테크놀러지 시장 규모는 2023년에 188억 달러로 평가되며, 예측 기간 중(2025-2032년) CAGR 20.7%로 성장하며, 2024년 226억 9,000만 달러에서 2032년에는 1,022억 2,000만 달러로 확대할 전망입니다.

스포츠 산업은 데이터베이스 의사결정에 대한 수요 증가에 힘입어 디지털 혁신이 진행되고 있으며, 스포츠 기술의 채택이 확대될 것으로 예상됩니다. 스포츠 분석의 부상과 Esports의 인기는 향후 수년간 스포츠 기술 세계 시장의 성장에 기여할 것으로 예상됩니다. 또한 디지털 플랫폼을 통해 팬과의 소통을 강화하고자 하는 니즈와 판타지 스포츠 참여의 급증은 혁신적인 스포츠 기술에 대한 수요를 더욱 촉진할 것으로 보입니다. 웨어러블 기기의 사용 확대와 첨단 스포츠 인프라에 대한 투자 증가는 기술 프로바이더들에게 비즈니스 기회를 제공할 것입니다. 그러나 높은 도입 비용, 변화에 대한 저항, 개발도상국에서의 접근성 제한, 규제 준수 등의 문제는 예측 기간 중 성장을 저해하는 요인으로 작용할 수 있습니다.

목차

서론

  • 조사의 목적
  • 조사 범위
  • 정의

조사 방법

  • 정보 조달
  • 2차와 1차 데이터 방법
  • 시장 규모 예측
  • 시장의 전제조건과 제한

개요

  • 세계 시장 전망
  • 공급과 수요 동향 분석
  • 부문별 기회 분석

시장 역학과 전망

  • 시장 개요
  • 시장 규모
  • 시장 역학
    • 촉진요인과 기회
    • 억제요인과 과제
  • Porter의 산업 분석

주요 시장 인사이트

  • 주요 성공 요인
  • 경쟁의 정도
  • 주요 투자 기회
  • 시장 에코시스템
  • 시장의 매력 지수(2024년)
  • PESTEL 분석
  • 거시경제 지표
  • 밸류체인 분석
  • 가격 분석

스포츠 테크놀러지 시장 규모 : 기술별 & CAGR(2025-2032)

  • 시장 개요
  • 디바이스
    • 디지털 사이니지
    • 스포츠 카메라
    • 웨어러블
  • Esports
    • 미디어 권리
    • 스폰서십과 광고
    • 티켓 판매와 상품 판매
  • 스마트 스타디움
    • 빌딩 자동화
    • 이벤트 관리
    • 스타디움과 공안
  • 스포츠 분석
    • 방송 관리
    • 데이터 분석 및 해석
    • 팬 관여
    • 건강 평가
    • 선수 분석
    • 팀 퍼포먼스 분석
    • 비디오 분석

스포츠 테크놀러지 시장 규모 : 스포츠 유형별 & CAGR(2025-2032)

  • 시장 개요
  • Esports
  • 개인 경기
  • 팀 스포츠

스포츠 테크놀러지 시장 규모 : 용도별 & CAGR(2025-2032)

  • 시장 개요
  • 팬 관여와 체험
  • 게임내 퍼포먼스 분석
  • 스포츠 건강과 안전
  • 트레이닝과 코칭

스포츠 테크놀러지 시장 규모 : 최종 용도별 & CAGR(2025-2032)

  • 시장 개요
  • 스포츠 협회
  • 스포츠 클럽
  • 스포츠 리그

스포츠 테크놀러지 시장 규모 : 지역별 & CAGR(2025-2032)

  • 북미
    • 미국
    • 캐나다
  • 유럽
    • 독일
    • 스페인
    • 프랑스
    • 영국
    • 이탈리아
    • 기타 유럽 지역
  • 아시아태평양
    • 중국
    • 인도
    • 일본
    • 한국
    • 기타 아시아태평양
  • 라틴아메리카
    • 브라질
    • 기타 라틴아메리카 지역
  • 중동 및 아프리카
    • GCC 국가
    • 남아프리카공화국
    • 기타 중동 및 아프리카

경쟁 정보

  • 상위 5사의 비교
  • 주요 기업의 시장 포지셔닝(2024년)
  • 주요 시장 기업이 채택한 전략
  • 최근 시장 동향
  • 기업의 시장 점유율 분석(2024년)
  • 주요 기업의 기업 개요
    • 기업의 상세
    • 제품 포트폴리오 분석
    • 기업의 부문별 점유율 분석
    • 매출의 전년대비 비교(2022-2024)

주요 기업 개요

  • Sportradar(Switzerland)
  • Catapult Sports(Australia)
  • Second Spectrum(USA)
  • Hawk-Eye Innovations(UK)
  • Krossover(USA)
  • Firstbeat Analytics(Finland)
  • Whoop(USA)
  • Polar(Finland)
  • Garmin(Switzerland)
  • Zepp Labs(USA)
  • Hudl(USA)
  • Pixellot(Israel)
  • Orreco(Ireland)
  • Kitman Labs(Ireland)
  • PlaySight Interactive(Israel)
  • Form Analytics(Canada)
  • Rezzil(UK)
  • Hyperice(USA)

결론과 제안

KSA 25.04.16

Global Sports Technology Market size was valued at USD 18.8 billion in 2023 and is poised to grow from USD 22.69 billion in 2024 to USD 102.22 billion by 2032, growing at a CAGR of 20.7% during the forecast period (2025-2032).

The sports industry is undergoing a significant digital transformation, fueled by an increasing demand for data-driven decision-making, which is expected to enhance the adoption of sports technology. The rise in sports analytics and the popularity of esports are anticipated to contribute to the global sports technology market's growth in the coming years. Additionally, the need for improved fan engagement through digital platforms and the surge in participation in fantasy sports will further drive the demand for innovative sports technologies. The growing usage of wearable devices and heightened investments in advanced sports infrastructure are poised to create opportunities for technology providers. However, challenges such as high implementation costs, resistance to change, limited access in developing areas, and regulatory compliance may hinder growth during the forecast period.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Sports Technology market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Sports Technology Market Segments Analysis

Global Sports Technology Market is segmented by Technology, Sport Type, Application, End-use and region. Based on Technology, the market is segmented into Devices, Esports, Smart Stadiums and Sports Analytics. Based on Sport Type, the market is segmented into Esports, Individual Sports and Team Sports. Based on Application, the market is segmented into Fan Engagement & Experience, In-game Performance Analysis, Sports Health & Safety and Training & Coaching. Based on End-use, the market is segmented into Sports Associations, Sports Clubs and Sports Leagues. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Sports Technology Market

The Global Sports Technology market is primarily driven by the growing trend of data-driven decision-making in the sports realm and an escalating demand for sophisticated sports analysis. Teams, coaches, and analysts are increasingly leveraging technologies such as wearables, sensors, and software platforms to track player performance, enhance training programs, and secure a competitive edge. This shift towards adopting advanced technological solutions is reshaping how sporting organizations operate, allowing for more informed strategies and improved outcomes. As a result, the continued integration of innovative technologies into sports practices is expected to significantly boost the development and expansion of the global sports technology landscape.

Restraints in the Global Sports Technology Market

The Global Sports Technology market faces significant restraints primarily due to the high initial investment required for various components, including analytics platforms, virtual reality equipment, and wearable devices. These upfront costs can be a barrier for many organizations and individuals, particularly those with constrained budgets. Additionally, the ongoing expenses related to maintenance and necessary updates compound the financial burden, making it challenging for smaller companies or less affluent consumers to adopt and leverage sports technology solutions effectively. This situation ultimately limits the growth potential of the market by restricting access to advanced technologies for a broader audience.

Market Trends of the Global Sports Technology Market

The Global Sports Technology market is increasingly embracing blockchain technology as a vital trend, driving innovation across various segments such as ticketing, player contract management, and fan engagement initiatives. By leveraging blockchain, sports organizations can enhance transparency and security, significantly mitigating issues related to ticket fraud and counterfeit merchandise. This shift not only fosters greater trust among fans but also opens up new monetization opportunities through fan engagement tokens and digital collectibles. As sports technology providers align their strategies with blockchain advancements, they position themselves to capitalize on rising consumer demand for secure, transparent, and interactive sporting experiences.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global Sports Technology Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Devices
    • Digital Signage
    • Sports Cameras
    • Wearables
  • Esports
    • Media Rights
    • Sponsorships & Advertisements
    • Ticket Sales & Merchandise
  • Smart Stadiums
    • Building Automation
    • Event Management
    • Stadium & Public Security
  • Sports Analytics
    • Broadcast Management
    • Data Analysis & Interpretation
    • Fan Engagement
    • Health Assessment
    • Player Analysis
    • Team Performance Analysis
    • Video Analysis

Global Sports Technology Market Size by Sport Type & CAGR (2025-2032)

  • Market Overview
  • Esports
  • Individual Sports
  • Team Sports

Global Sports Technology Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Fan Engagement & Experience
  • In-game Performance Analysis
  • Sports Health & Safety
  • Training & Coaching

Global Sports Technology Market Size by End-use & CAGR (2025-2032)

  • Market Overview
  • Sports Associations
  • Sports Clubs
  • Sports Leagues

Global Sports Technology Market Size & CAGR (2025-2032)

  • North America (Technology, Sport Type, Application, End-use)
    • US
    • Canada
  • Europe (Technology, Sport Type, Application, End-use)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Technology, Sport Type, Application, End-use)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Technology, Sport Type, Application, End-use)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Technology, Sport Type, Application, End-use)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Sportradar (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Catapult Sports (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Second Spectrum (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hawk-Eye Innovations (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Krossover (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Firstbeat Analytics (Finland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Whoop (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Polar (Finland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Garmin (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zepp Labs (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hudl (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pixellot (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Orreco (Ireland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kitman Labs (Ireland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PlaySight Interactive (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Form Analytics (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rezzil (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hyperice (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

샘플 요청 목록
0 건의 상품을 선택 중
목록 보기
전체삭제