시장보고서
상품코드
1901641

혼합현실 헤드셋 시장 - 산업 규모, 점유율, 동향, 기회 및 예측 : 혼합현실 헤드셋 유형별, 가격대별, 최종 사용 산업별, 지역별 경쟁(2021-2031년)

Mixed Reality Headset Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type of Mixed Reality Headsets, By Price Range, By End-User Industry, By Region & Competition, 2021-2031F

발행일: | 리서치사: TechSci Research | 페이지 정보: 영문 180 Pages | 배송안내 : 2-3일 (영업일 기준)

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 혼합현실(MR) 헤드셋 시장은 2025년 43억 1,000만 달러에서 2031년까지 206억 4,000만 달러에 달하고, CAGR 29.83%로 성장할 전망입니다.

혼합현실(MR) 헤드셋은 물리적 환경과 디지털 환경을 융합하는 첨단 웨어러블 컴퓨팅 장치로, 현실과 가상의 물체가 실시간으로 공존하고 상호작용할 수 있습니다.

시장 개요
예측 기간 2027-2031년
시장 규모 : 2025년 43억 1,000만 달러
시장 규모 : 2031년 206억 4,000만 달러
CAGR : 2026-2031년 29.83%
가장 빠르게 성장하는 부문 미드레인지 MR 헤드셋
가장 큰 시장 북미

주요 시장 성장 촉진요인

주요 기술 기업의 공간 컴퓨팅에 대한 전략적 투자는 지속적인 하드웨어 혁신과 생태계 안정성을 확보함으로써 시장 상황을 근본적으로 재구성하고 있습니다. 기술 선도자들은 하드웨어의 한계를 극복하기 위해 연구 개발에 수십억 달러를 투자하고 있으며 혼합현실을 모바일 컴퓨팅의 후계 기술로 자리매김시키고 있습니다.

주요 시장 과제

높은 도입 비용은 세계의 혼합현실 헤드셋 시장의 확장을 제한하는 큰 장벽이 되었습니다. 이 재정적 과제는 헤드 마운트 디스플레이의 단일 가격뿐만 아니라 최적의 작동에 필요한 고성능 컴퓨팅 하드웨어 및 전용 소프트웨어의 통합과 관련된 비용도 포함합니다.

주요 시장 동향

물리적 현실에 필적하는 시각적 충실도에 대한 수요에 부응하기 위해 마이크로 OLED 및 마이크로 LED 디스플레이 패널로의 전환이 중요한 하드웨어 진화로 부상하고 있습니다. 제조업체 각사는 기존 LCD나 표준 OLED 스크린에서 고밀도 실리콘 베이스 디스플레이로 이행을 진행하고 있어, 이것으로 스크린 도어 효과가 해소되어, 장시간의 사용에 필요한 컴팩트한 폼 팩터가 실현됩니다.

자주 묻는 질문

  • 혼합현실 헤드셋 시장 규모는 어떻게 변할 것으로 예상되나요?
  • 혼합현실 헤드셋 시장에서 가장 빠르게 성장하는 부문은 무엇인가요?
  • 혼합현실 헤드셋 시장의 주요 성장 촉진 요인은 무엇인가요?
  • 혼합현실 헤드셋 시장의 주요 과제는 무엇인가요?
  • 혼합현실 헤드셋 시장의 주요 동향은 무엇인가요?
  • 혼합현실 헤드셋 시장에서 가장 큰 시장은 어디인가요?

목차

제1장 개요

제2장 조사 방법

제3장 주요 요약

제4장 고객의 목소리

제5장 세계의 혼합현실 헤드셋 시장 전망

  • 시장 규모 및 예측
    • 금액별
  • 시장 점유율 및 예측
    • 가격대별(하이엔드 MR 헤드셋, 미드레인지 MR 헤드셋, 엔트리 레벨 MR 헤드셋)
    • 최종 사용 산업별(일반 소비자, 기업, 의료, 항공우주 및 방위, 제조 및 산업, 게임)
    • 지역별
    • 기업별(2025년)
  • 시장 맵

제6장 북미의 혼합현실 헤드셋 시장 전망

  • 시장 규모 및 예측
  • 시장 점유율 및 예측
  • 북미 : 국가별 분석
    • 미국
    • 캐나다
    • 멕시코

제7장 유럽의 혼합현실 헤드셋 시장 전망

  • 시장 규모 및 예측
  • 시장 점유율 및 예측
  • 유럽 : 국가별 분석
    • 독일
    • 프랑스
    • 영국
    • 이탈리아
    • 스페인

제8장 아시아태평양의 혼합현실 헤드셋 시장 전망

  • 시장 규모 및 예측
  • 시장 점유율 및 예측
  • 아시아태평양 : 국가별 분석
    • 중국
    • 인도
    • 일본
    • 한국
    • 호주

제9장 중동 및 아프리카의 혼합현실 헤드셋 시장 전망

  • 시장 규모 및 예측
  • 시장 점유율 및 예측
  • 중동 및 아프리카 : 국가별 분석
    • 사우디아라비아
    • 아랍에미리트(UAE)
    • 남아프리카

제10장 남미의 혼합현실 헤드셋 시장 전망

  • 시장 규모 및 예측
  • 시장 점유율 및 예측
  • 남미 : 국가별 분석
    • 브라질
    • 콜롬비아
    • 아르헨티나

제11장 시장 역학

  • 성장 촉진요인
  • 과제

제12장 시장 동향과 발전

  • 인수합병
  • 제품 출시
  • 최근 동향

제13장 세계의 혼합현실 헤드셋 시장 : SWOT 분석

제14장 Porter's Five Forces 분석

  • 업계 내 경쟁
  • 신규 진입 가능성
  • 공급자의 힘
  • 고객의 힘
  • 대체품의 위협

제15장 경쟁 구도

  • Microsoft Corporation
  • Meta Platforms, Inc.
  • Sony Group Corporation
  • HTC Corporation
  • Lenovo Group Limited
  • Magic Leap, Inc.
  • Google LLC
  • Apple Inc.
  • Pico Interactive Inc.
  • Epson America, Inc.

제16장 전략적 제안

제17장 기업 소개와 면책사항

JHS 26.01.20

The Global Mixed Reality Headset Market will grow from USD 4.31 Billion in 2025 to USD 20.64 Billion by 2031 at a 29.83% CAGR. Mixed Reality (MR) headsets are advanced wearable computing devices that merge physical and digital environments, enabling real and virtual objects to coexist and interact in real time.

Market Overview
Forecast Period2027-2031
Market Size 2025USD 4.31 Billion
Market Size 2031USD 20.64 Billion
CAGR 2026-203129.83%
Fastest Growing SegmentMid-Range MR Headsets
Largest MarketNorth America

Key Market Drivers

Strategic Investments in Spatial Computing by Major Tech Companies are fundamentally reshaping the market landscape by ensuring continuous hardware innovation and ecosystem stability. Tech giants are directing billions toward research and development to overcome hardware limitations, viewing mixed reality as the successor to mobile computing. This financial commitment is evident in the aggressive spending strategies of market leaders who prioritize long-term platform dominance over immediate profitability.

Key Market Challenges

The high cost of acquisition constitutes a substantial barrier restricting the expansion of the Global Mixed Reality Headset Market. This financial challenge extends beyond the standalone price of the head-mounted displays to include the expenses associated with high-performance computing hardware and specialized software integration required for optimal operation. Such prohibitive costs effectively alienate small and medium-sized enterprises (SMEs) and the broader consumer base, limiting market participation to well-capitalized corporate entities.

Key Market Trends

The Shift Toward Micro-OLED and Micro-LED Display Panels is emerging as a critical hardware evolution, addressing the demand for visual fidelity that rivals physical reality. Manufacturers are moving away from traditional LCD and standard OLED screens to these high-density silicon-based displays, which eliminate the "screen door" effect and allow for the compact form factors necessary for prolonged usage. This transition is essential for enabling convincing video passthrough, where the digital overlay must match the brightness and resolution of the user's natural vision.

Key Market Players

  • Microsoft Corporation
  • Meta Platforms, Inc.
  • Sony Group Corporation
  • HTC Corporation
  • Lenovo Group Limited
  • Magic Leap, Inc.
  • Google LLC
  • Apple Inc.
  • Pico Interactive Inc.
  • Epson America, Inc.

Report Scope:

In this report, the Global Mixed Reality Headset Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Mixed Reality Headset Market, By Price Range:

  • High-End MR Headsets
  • Mid-Range MR Headsets
  • Entry-Level MR Headsets

Mixed Reality Headset Market, By End-User Industry:

  • Consumer
  • Enterprise
  • Healthcare
  • Aerospace and Defense
  • Manufacturing and Industrial
  • Gaming

Mixed Reality Headset Market, By Region:

  • North America
  • United States
  • Canada
  • Mexico
  • Europe
  • France
  • United Kingdom
  • Italy
  • Germany
  • Spain
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • South America
  • Brazil
  • Argentina
  • Colombia
  • Middle East & Africa
  • South Africa
  • Saudi Arabia
  • UAE

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Mixed Reality Headset Market.

Available Customizations:

Global Mixed Reality Headset Market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

  • 1.1. Market Definition
  • 1.2. Scope of the Market
    • 1.2.1. Markets Covered
    • 1.2.2. Years Considered for Study
    • 1.2.3. Key Market Segmentations

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Overview of the Market
  • 3.2. Overview of Key Market Segmentations
  • 3.3. Overview of Key Market Players
  • 3.4. Overview of Key Regions/Countries
  • 3.5. Overview of Market Drivers, Challenges, Trends

4. Voice of Customer

5. Global Mixed Reality Headset Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Price Range (High-End MR Headsets, Mid-Range MR Headsets, Entry-Level MR Headsets)
    • 5.2.2. By End-User Industry (Consumer, Enterprise, Healthcare, Aerospace and Defense, Manufacturing and Industrial, Gaming)
    • 5.2.3. By Region
    • 5.2.4. By Company (2025)
  • 5.3. Market Map

6. North America Mixed Reality Headset Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Price Range
    • 6.2.2. By End-User Industry
    • 6.2.3. By Country
  • 6.3. North America: Country Analysis
    • 6.3.1. United States Mixed Reality Headset Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Price Range
        • 6.3.1.2.2. By End-User Industry
    • 6.3.2. Canada Mixed Reality Headset Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Price Range
        • 6.3.2.2.2. By End-User Industry
    • 6.3.3. Mexico Mixed Reality Headset Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Price Range
        • 6.3.3.2.2. By End-User Industry

7. Europe Mixed Reality Headset Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Price Range
    • 7.2.2. By End-User Industry
    • 7.2.3. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. Germany Mixed Reality Headset Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Price Range
        • 7.3.1.2.2. By End-User Industry
    • 7.3.2. France Mixed Reality Headset Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Price Range
        • 7.3.2.2.2. By End-User Industry
    • 7.3.3. United Kingdom Mixed Reality Headset Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Price Range
        • 7.3.3.2.2. By End-User Industry
    • 7.3.4. Italy Mixed Reality Headset Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Price Range
        • 7.3.4.2.2. By End-User Industry
    • 7.3.5. Spain Mixed Reality Headset Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Price Range
        • 7.3.5.2.2. By End-User Industry

8. Asia Pacific Mixed Reality Headset Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Price Range
    • 8.2.2. By End-User Industry
    • 8.2.3. By Country
  • 8.3. Asia Pacific: Country Analysis
    • 8.3.1. China Mixed Reality Headset Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Price Range
        • 8.3.1.2.2. By End-User Industry
    • 8.3.2. India Mixed Reality Headset Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Price Range
        • 8.3.2.2.2. By End-User Industry
    • 8.3.3. Japan Mixed Reality Headset Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Price Range
        • 8.3.3.2.2. By End-User Industry
    • 8.3.4. South Korea Mixed Reality Headset Market Outlook
      • 8.3.4.1. Market Size & Forecast
        • 8.3.4.1.1. By Value
      • 8.3.4.2. Market Share & Forecast
        • 8.3.4.2.1. By Price Range
        • 8.3.4.2.2. By End-User Industry
    • 8.3.5. Australia Mixed Reality Headset Market Outlook
      • 8.3.5.1. Market Size & Forecast
        • 8.3.5.1.1. By Value
      • 8.3.5.2. Market Share & Forecast
        • 8.3.5.2.1. By Price Range
        • 8.3.5.2.2. By End-User Industry

9. Middle East & Africa Mixed Reality Headset Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Price Range
    • 9.2.2. By End-User Industry
    • 9.2.3. By Country
  • 9.3. Middle East & Africa: Country Analysis
    • 9.3.1. Saudi Arabia Mixed Reality Headset Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Price Range
        • 9.3.1.2.2. By End-User Industry
    • 9.3.2. UAE Mixed Reality Headset Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Price Range
        • 9.3.2.2.2. By End-User Industry
    • 9.3.3. South Africa Mixed Reality Headset Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Price Range
        • 9.3.3.2.2. By End-User Industry

10. South America Mixed Reality Headset Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Price Range
    • 10.2.2. By End-User Industry
    • 10.2.3. By Country
  • 10.3. South America: Country Analysis
    • 10.3.1. Brazil Mixed Reality Headset Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Price Range
        • 10.3.1.2.2. By End-User Industry
    • 10.3.2. Colombia Mixed Reality Headset Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Price Range
        • 10.3.2.2.2. By End-User Industry
    • 10.3.3. Argentina Mixed Reality Headset Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Price Range
        • 10.3.3.2.2. By End-User Industry

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

  • 12.1. Merger & Acquisition (If Any)
  • 12.2. Product Launches (If Any)
  • 12.3. Recent Developments

13. Global Mixed Reality Headset Market: SWOT Analysis

14. Porter's Five Forces Analysis

  • 14.1. Competition in the Industry
  • 14.2. Potential of New Entrants
  • 14.3. Power of Suppliers
  • 14.4. Power of Customers
  • 14.5. Threat of Substitute Products

15. Competitive Landscape

  • 15.1. Microsoft Corporation
    • 15.1.1. Business Overview
    • 15.1.2. Products & Services
    • 15.1.3. Recent Developments
    • 15.1.4. Key Personnel
    • 15.1.5. SWOT Analysis
  • 15.2. Meta Platforms, Inc.
  • 15.3. Sony Group Corporation
  • 15.4. HTC Corporation
  • 15.5. Lenovo Group Limited
  • 15.6. Magic Leap, Inc.
  • 15.7. Google LLC
  • 15.8. Apple Inc.
  • 15.9. Pico Interactive Inc.
  • 15.10. Epson America, Inc.

16. Strategic Recommendations

17. About Us & Disclaimer

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