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Corporate M-Learning Market size was valued at USD 39.3 Billion in 2024 and is projected to reach USD 141.3 Billion by 2032, growing at a CAGR of 14.81% during the forecasted period 2026 to 2032.
The continuous integration of mobile devices into the corporate world has created opportunities for educational system tools and this has further led to the growth of the Global Corporate M-Learning Market. The Global Corporate M-Learning Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.
Global Corporate M-Learning Market Definition
M-learning is mobile learning which is a rapidly developing tool for the development and training of companies. These companies belong to all kinds of industries. With the help of corporate M-learning, businesses can involve and reach workforces in a unique way. Nowadays, corporations are employing M-learning solutions to empower their employees as it can help deliver an instructive experience that is just in time and personalized for all learners.
The employees get easy access to knowledge with the help of corporate M-learning solutions. Additionally, corporate M-learning engages the employees in an informal way of learning and improves teamwork. The corporation can decrease overall training costs and intervals and hence the corporate M-learning market is gaining traction.
Global Corporate M-Learning Market Overview
The growth of the Global Corporate M-Learning Market is driven by the BYOD (Bring Your Own Devices) trend amongst corporate employees. Owing to this trend the global market for corporate M-learning is gaining traction. Furthermore, the rise in the need to offer training and learning sessions without any physical and time constraints has boosted the growth of the market. Nowadays, there has been a rise in adoption of the game-based learning amongst corporate employees which allows the employees to remain interactive and benefit from training sessions.
Moreover, the growing need to minimize skill gaps along with practical training methods is some of the major factors that are boosting the growth of the global M-learning market. However, some restraints are limiting the growth of the market. The cost associated with the connectivity, security, and lack of awareness about its benefits amongst the users is anticipated to hamper the growth of the market.
The Global Corporate M-Learning Market is segmented on the basis of Software, Application, User Type, And Geography.
Based on Software, the market is bifurcated into E-books, Portable LMS, Interactive Assessment, Mobile Content Authoring, M-enablement, and Others. The growth of the software segment is gaining momentum in various industries such as BFSI, healthcare, telecom, government, professional services, and IT, further contributing to the growth of the Corporate M-Learning Market.
Based on Application, the market is bifurcated into Simulation-Based Learning, Corporate Training, and On-The-Job Training. The Corporate Training and Simulation-Based Learning application segment is growing at a rapid pace and is expected to register maximum growth during the forecast period. The development of these segments is attributed to the need to give physical constraint-free training to employees.
Based on User Type, the market is bifurcated into SMEs and Large. Large corporations have ample amount of funds to invest in corporate M-learning solutions and hence this segment is expected to register maximum growth.
The "Global Corporate M-Learning Market" study report will provide valuable insight with an emphasis on the global market. The major players in the market are Adobe, dominKnow, NetDimensions, Citrix Systems Inc, Saba, Allen Interactions, Certpoint Systems, Upside Learning, AT&T, SumTotal Systems. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.