시장보고서
상품코드
1845699

세계의 소매업용 증강현실 시장 규모 : 유형별, 제공 서비스별, 디바이스별, 용도별, 지역 범위별, 예측

Global Augmented Reality In Retail Market Size By Type, By Offering, By Device, By Application, By Geographic Scope And Forecast

발행일: | 리서치사: Verified Market Research | 페이지 정보: 영문 202 Pages | 배송안내 : 2-3일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

소매업용 증강현실 시장 규모와 예측

소매업용 증강현실(AR) 시장 규모는 2024년에 66억 8,000만 달러로 평가되며, 2026-2032년에 CAGR 43%로 성장하며, 2032년에는 930억 7,000만 달러에 달할 것으로 예측됩니다.

'소매업의 증강현실(AR) 시장'은 소매업체가 증강현실(AR) 기술을 사용하여 오프라인 매장과 온라인 모두에서 소비자의 쇼핑 경험을 향상시키는 것으로 정의됩니다. 이 시장에는 소매업체가 현실 세계에 디지털 컨텐츠를 중첩시킬 수 있는 하드웨어, 소프트웨어, 서비스가 포함됩니다.

이 시장의 주요 특징과 용도는 다음과 같습니다.

가상 시착 및 시각화: 의류, 액세서리, 화장품, 안경 등의 상품을 가상으로 입어보고, 가구나 기타 상품을 구매하기 전에 자신의 공간에서 어떻게 보이는지 시각화할 수 있습니다. 이를 통해 불확실성을 줄이고 반품률을 낮출 수 있습니다.

인터랙티브한 매장내 경험: AR을 사용하여 매력적인 디스플레이와 인터랙티브한 제품 데모를 만들거나, 스마트폰이나 매장내 디바이스를 가리키는 것만으로 제품에 대한 추가 정보를 제공할 수 있습니다.

E-Commerce 강화: 집에 있으면서 쇼룸과 같은 몰입감 있는 경험을 제공함으로써 온라인과 오프라인 쇼핑의 격차를 해소할 수 있습니다.

고객 참여 및 충성도 향상: 참신하고, 개인화되고, 기억에 남는 쇼핑 경험을 제공함으로써 고객을 매료시키고 브랜드와의 강력한 유대감을 형성합니다.

데이터 수집 및 개인화: AR 인터랙션을 통해 고객의 취향과 행동에 대한 귀중한 데이터를 수집하여 보다 타겟팅된 마케팅과 개인화된 쇼핑 여정을 만드는 데 활용합니다.

요컨대, 소매업의 증강현실(AR) 시장은 보다 신뢰할 수 있고, 편리하고, 매력적인 쇼핑 경험을 제공하고, 궁극적으로 매출과 고객 만족도를 향상시키는 것을 목표로 하고 있습니다.

소매업의 증강현실 세계 시장 성장 촉진요인

증강현실(AR)이 소매 업계에서 매우 중요한 기술로 떠오르면서 큰 변화가 일어나고 있습니다. AR은 더 이상 미래지향적인 개념이 아닌, 소비자가 상품과 브랜드를 접하는 방식에 혁명을 일으키는 구체적인 툴이 되고 있습니다. 소매 시장에서 증강현실(AR) 시장의 급속한 확장에는 몇 가지 중요한 촉진요인이 있으며, 상품 발견에서 구매 후 만족도에 이르기까지 모든 것을 재구성하고 있습니다.

몰입형 개인화 쇼핑 경험에 대한 소비자 수요 증가: 오늘날의 경쟁적인 소매 환경에서 소비자들은 단순한 거래 이상의 것을 적극적으로 요구하고 있으며, 몰입형 개인화 쇼핑 경험을 갈망하고 있습니다. 이러한 수요 증가가 AR 도입의 주요 계기가 되고 있습니다. 현대의 쇼핑객, 특히 디지털 네이티브 세대는 편의성, 엔터테인먼트, 개인 취향을 반영한 맞춤형 여행을 기대합니다. AR은 수동적인 브라우징을 능동적이고 매혹적인 모험으로 바꾸면서 이에 직접적으로 대응합니다. 디지털 쇼룸을 가상으로 둘러보고, 구매 전 3D로 제품을 만져보는 등 AR은 기존의 2차원적인 쇼핑을 넘어 더 깊은 연결과 기억에 남는 경험을 선사하며, 소유욕과 흥미를 불러일으킵니다.

패션, 뷰티, 아이웨어 분야의 AR을 활용한 가상착용 솔루션 도입 확대: 패션, 뷰티, 아이웨어 분야는 일찍부터 AR을 활용한 가상착용 솔루션을 적극적으로 도입하며 시장 성장을 촉진하고 있습니다. 이러한 산업은 본질적으로 시각적 평가를 통해 이익을 얻고 있으며, AR은 제품을 보는 것과 경험하는 것의 격차를 메워줍니다. 예를 들어 고객은 집이나 매장에서 편안하게 옷을 가상으로 입어보고, 다양한 색상의 화장품을 시험해보고, 다양한 안경테가 자신의 얼굴형에 어떻게 어울리는지 확인할 수 있습니다. 이는 쇼핑의 재미와 탐색적 측면을 향상시킬 뿐만 아니라 소비자가 보다 자신감 있는 구매 결정을 내릴 수 있도록 도와주며, 개인적 적합성이나 미적 매력이 필요한 제품을 구매할 때 흔히 발생하는 추측과 불안을 크게 줄여줍니다.

온라인 쇼핑의 반품률 감소를 위해 상품 시각화에 AR 활용 증가: 온라인 쇼핑의 가장 중요한 과제 중 하나는 높은 반품률입니다. AR을 통한 상품 시각화는 이러한 문제점을 직접적으로 해결하고, 시장 확대의 중요한 원동력이 될 수 있습니다. 거실에 가상으로 가구를 배치하고, 새로운 가전제품이 카운터에 어떻게 맞는지 확인하거나, 자신의 공간에 있는 짐의 크기를 측정할 수 있으므로 AR은 소비자의 불확실성을 상당 부분 제거할 수 있습니다. 이 기능을 통해 소비자는 더 나은 정보를 바탕으로 더 나은 결정을 내릴 수 있으며, 구매자의 후회나 반품이 크게 줄어들게 됩니다. 소매업체에게 있으며, 반품률 감소는 비용 절감, 업무 효율성 향상, 고객 만족도 향상과 직결되어 AR의 가치 제안을 확고히 하고 있습니다.

고객 인게이지먼트 강화를 위해 AR을 통합한 E-Commerce 플랫폼의 확장: E-Commerce 플랫폼의 지속적인 확장은 고객 인게이지먼트 강화를 위한 AR의 통합이 진행되는 것과 불가분의 관계에 있습니다. 온라인 쇼핑이 점점 더 보편화됨에 따라 소매업체들은 차별화를 꾀하고 보다 매력적인 디지털 경험을 제공할 수 있는 혁신적인 방법을 끊임없이 모색하고 있습니다. AR은 정적인 상품 페이지를 인터랙티브하고 몰입감 있는 쇼케이스로 바꿔주는 강력한 솔루션을 제공합니다. E-Commerce 플랫폼은 AR 기능을 웹사이트나 모바일 앱에 직접 통합하여 가상 쇼룸, 3D 제품보기, 기존 이미지나 동영상을 넘어선 인터랙티브한 시연을 제공할 수 있습니다. 이러한 참여의 강화는 고객의 관심을 끌 뿐만 아니라 브랜드와 더 깊은 유대감을 형성하고, 온라인 쇼핑을 더 역동적이고 즐거운 경험으로 만들어 오프라인 매장을 방문하는 것의 이점을 반영하고, 종종 이를 능가하는 경우도 있습니다.

AR 하드웨어와 모바일 애플리케이션의 발전은 AR 기술을 더욱 친숙하게 만든다: AR 하드웨어의 급속한 발전과 모바일 애플리케이션를 통한 AR에 대한 광범위한 접근성 확보는 AR 기술의 민주화를 가져왔고, 소매 시장 성장의 강력한 촉진제가 되었습니다. 되고 있습니다. AR에 특수하고 고가의 장비가 필요했던 시대는 끝났습니다. 오늘날 대부분의 최신 스마트폰은 AR을 지원하며, 매력적인 증강 경험을 제공하는 데 필요한 카메라와 처리 능력을 갖추고 있습니다. 이러한 유비쿼터스성은 소매업체가 사용자의 추가 투자 없이도 방대한 소비자층에 즉각적으로 접근할 수 있는 AR 솔루션을 배포할 수 있다는 것을 의미합니다. 또한 AR 개발 플랫폼과 모바일 애플리케이션 프레임워크의 끊임없는 기술 혁신으로 인해 모든 규모의 기업이 고급 AR 기능을 보다 쉽고 비용 효율적으로 통합할 수 있게 되었고, 진입 장벽이 낮아져 소매 업계 전반으로 확산이 가속화되고 있습니다.

세계 소매업의 증강현실(AR) 시장을 억제하는 요인들

증강현실(AR)은 소매업에 혁신의 가능성을 가져다 주지만, 그 보급에 큰 도전이 없는 것은 아닙니다. 현재 다양한 장애물이 제약이 되고 있으며, AR이 쇼핑 경험에 혁명을 일으키는 속도와 규모에 영향을 미치고 있습니다. 이러한 한계를 이해하는 것은 AR을 효과적으로 통합하고자 하는 기술 프로바이더와 소매업체 모두에게 매우 중요합니다.

높은 구현 비용과 개발 비용으로 중소기업의 도입 제한: 소매업에서 AR을 광범위하게 도입하는 데 있으며, 가장 큰 장벽 중 하나는 특히 중소기업(SME)의 경우, 도입과 개발에 따른 높은 비용입니다. 정교한 AR 용도를 개발하고, 기존 E-Commerce 플랫폼 및 매장 시스템과 통합하고, 기반 인프라를 유지하기 위해서는 막대한 자금 투자가 필요합니다. 대기업은 이러한 비용을 흡수할 수 있는 자본이 있을 수 있지만, 중소기업은 예산이 빠듯한 경우가 많기 때문에 AR 기술에 대한 초기 지출이 많이 듭니다. 이러한 비용 요인으로 인해 경쟁의 균형이 깨지고, 중소기업은 대형 경쟁사가 제공하는 몰입형 경험을 따라잡을 수 없으며, 전체 소매 생태계에 AR이 침투하는 것을 제한할 수 있습니다.

AR 솔루션 통합의 기술적 전문성 부족과 인프라 문제: 재정적 제약뿐만 아니라, 소매 시장에서 AR의 중요한 억제요인은 AR 솔루션 통합에 따른 기술적 전문성 부족과 고유한 인프라 문제입니다. 많은 소매업체, 특히 중소기업은 AR 용도를 개발, 배포, 관리하는 데 필요한 전문 기술을 갖춘 팀을 사내에 보유하고 있지 않을 수 있습니다. 새로운 AR 시스템을 기존 IT 인프라, 고객관계관리(CRM) 플랫폼, 재고 시스템과 통합하는 것은 복잡하고 시간이 많이 걸립니다. 이러한 기술적 격차는 종종 타사 개발자 및 컨설턴트에 의존해야 하는 경우가 많아 추가 비용과 잠재적인 통합의 골칫거리를 추가합니다. 다양한 소매 환경에 맞게 조정된 플러그 앤 플레이 AR 솔루션을 즉시 사용할 수 없습니다는 점이 채택을 복잡하게 만들고 시장의 성장 궤도를 늦추고 있습니다.

제한된 소비자 인식과 새로운 AR 기술 도입에 대한 망설임: AR이 화두로 떠오르고 있음에도 불구하고 대부분의 소비자들은 소매업에서 AR의 실용적인 용도에 대해 아직은 제한적인 인식만 가지고 있으며, 새로운 기술을 도입하는 것을 주저하고 있습니다. 기술에 정통한 얼리어답터들은 AR 쇼핑 경험을 쉽게 받아들이지만, 일반 소비자들은 AR이 어떻게 구매욕을 높이는지 모르거나 AR 앱을 사용하기 위한 첫 단계가 번거롭다고 느끼는 경우가 많습니다. 소매업체들은 AR 기능의 장점과 사용 편의성에 대해 고객층을 교육해야 하는 과제에 직면해 있습니다. 이러한 관성을 극복하기 위해서는 효과적인 마케팅, 원활한 사용자 인터페이스, AR이 어떻게 쇼핑을 단순화하고, 위험을 줄이며, 진정한 편리함을 제공하는지 명확하게 보여주는 입증 가능한 가치 제안이 필요합니다.

목차

제1장 서론

  • 시장의 정의
  • 시장 세분화
  • 조사 스케줄
  • 전제조건
  • 한계

제2장 조사 방법

  • 데이터 마이닝
  • 2차 조사
  • 1차 조사
  • 전문가 조언
  • 퀄리티 체크
  • 최종 리뷰
  • 데이터 삼각측량
  • 보텀업 어프로치
  • 톱다운·어프로치
  • 조사의 흐름
  • 데이터 제공

제3장 개요

  • 세계의 소매업용 증강현실 시장 개요
  • 세계의 소매업용 증강현실(AR) 시장 추산·예측(10억 달러
  • 세계의 소매업용 증강현실 시장 에콜로지 매핑
  • 경쟁 분석 : 퍼널 다이어그램
  • 세계의 소매업용 증강현실 시장 절대적 매출 기회
  • 세계의 소매업용 증강현실 시장의 매력 분석 : 지역별
  • 소매업용 증강현실(ARR) 세계 시장의 매력분석 : 유형별
  • 세계의 소매업용 증강현실(AR) 시장의 매력 분석 : 제공 제품별
  • 세계의 소매업용 증강현실(AR) 시장의 매력 분석 : 디바이스별
  • 세계의 소매업용 증강현실(AR) 시장의 매력 분석 : 용도별
  • 소매업용 증강현실(ARR) 세계 시장 지역별 분석
  • 세계의 소매업용 증강현실 시장 : 유형별
  • 세계의 소매업용 증강현실 시장 : 제공 제품별
  • 세계의 소매업용 증강현실 시장 : 디바이스별
  • 세계의 소매업용 증강현실 시장 : 지역별
  • 향후 시장 기회

제4장 시장 전망

  • 세계의 소매업용 증강현실 시장의 변천
  • 세계의 소매업용 증강현실 시장 전망
  • 시장 성장 촉진요인
  • 시장 성장 억제요인
  • 시장 동향
  • 시장 기회
  • Porter's Five Forces 분석
    • 신규 진출업체의 위협
    • 공급 기업의 교섭력
    • 바이어의 교섭력
    • 대체품의 위협
    • 기존 경쟁 기업 간 경쟁 관계
  • 밸류체인 분석
  • 가격 분석
  • 거시경제 분석

제5장 유형별 시장

  • 개요
  • 세계의 소매업용 증강현실 시장 : 유형별 BPS(BASIS POINT SHARE) 분석
  • 조명·가구
  • 의류 피팅
  • 주얼리
  • 신발
  • 뷰티

제6장 제품별 시장

  • 개요
  • 세계의 소매업용 증강현실 시장 : 제공 서비스별 BPS(BASIS POINT SHARE) 분석
  • 하드웨어
  • 소프트웨어
  • 서비스

제7장 시장 : 디바이스별

  • 개요
  • 세계의 소매업용 증강현실 시장 : 디바이스별 BPS(BASIS POINT SHARE) 분석
  • 핸드헬드 디바이스
  • 헤드 마운트 디스플레이(HMD)
  • 스마트 AR 미러

제8장 애플리케이션별 시장

  • 개요
  • 세계의 소매업용 증강현실 시장 : 용도별 BPS(BASIS POINT SHARE) 분석
  • 광고·마케팅
  • 정보 시스템
  • 착용 솔루션
  • 기획·디자인

제9장 지역별 시장

  • 개요
  • 북미
    • 미국
    • 캐나다
    • 멕시코
  • 유럽
    • 독일
    • 영국
    • 프랑스
    • 이탈리아
    • 스페인
    • 기타 유럽
  • 아시아태평양
    • 중국
    • 일본
    • 인도
    • 기타 아시아태평양
  • 라틴아메리카
    • 브라질
    • 아르헨티나
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • 아랍에미리트
    • 사우디아라비아
    • 남아프리카공화국
    • 기타 중동 및 아프리카

제10장 경쟁 상황

  • 개요
  • 주요 개발 전략
  • 기업의 지역적 발자국
  • 에이스 매트릭스
    • 액티브
    • 최첨단
    • 신규
    • 이노베이터

제11장 기업 개요

  • OVERVIEW
  • GOOGLE
  • BLIPPAR
  • WIKITUDE
  • IKEA
  • SEIKO EPSON CORPORATION
  • ZUGARA
  • PTC
  • APPLE
  • REALWEAR, INC.
  • VIEWAR
  • MICROSOFT
  • AMAZON
  • KUDAN
  • MARXENT LABS
KSA 25.10.29

Augmented Reality In Retail Market Size And Forecast

Augmented Reality In Retail Market size was valued at USD 6.68 Billion in 2024 and is projected to reach USD 93.07 Billion by 2032, growing at a CAGR of 43% from 2026 to 2032.

The "Augmented Reality in Retail Market" is defined by the use of augmented reality (AR) technology by retailers to enhance the shopping experience for consumers, both in physical stores and online. This market encompasses the hardware, software, and services that enable retailers to superimpose digital content onto the real world.

Key characteristics and applications within this market include:

Virtual Try On and Visualization: Allowing customers to virtually try on products like clothing, accessories, makeup, or eyeglasses, or to visualize how furniture or other products would look in their own space before making a purchase. This helps to reduce uncertainty and decrease return rates.

Interactive In Store Experiences: Using AR to create engaging displays, interactive product demos, or to provide additional information about a product by simply pointing a smartphone or a store device at it.

Enhanced e commerce: Bridging the gap between online and offline shopping by providing an immersive, showroom like experience from the comfort of a customer's home.

Improved Customer Engagement and Loyalty: Creating novel, personalized, and memorable shopping experiences that attract customers and build a stronger connection with the brand.

Data Collection and Personalization: Utilizing AR interactions to gather valuable data on customer preferences and behavior, which can then be used to create more targeted marketing and personalized shopping journeys.

In essence, the augmented reality in retail market is driven by the goal of providing a more confident, convenient, and engaging shopping experience, ultimately leading to increased sales and customer satisfaction.

Global Augmented Reality In Retail Market Drivers

The retail landscape is undergoing a significant transformation, with Augmented Reality (AR) emerging as a pivotal technology. No longer a futuristic concept, AR is now a tangible tool revolutionizing how consumers interact with products and brands. Several key drivers are fueling the rapid expansion of the Augmented Reality in Retail Market, reshaping everything from product discovery to post purchase satisfaction.

Rising Demand for Immersive and Personalized Shopping Experiences Among Consumers: In today's competitive retail environment, consumers are actively seeking more than just a transaction; they crave immersive and personalized shopping experiences. This growing demand is a primary catalyst for AR adoption. Modern shoppers, particularly digitally native generations, expect convenience, entertainment, and a tailored journey that reflects their individual preferences. AR directly addresses this by transforming passive browsing into an active, engaging adventure. From virtually walking through a digital showroom to interacting with products in 3D before a purchase, AR creates a deeper connection and a more memorable experience, moving beyond traditional two dimensional shopping and fostering a sense of ownership and excitement.

Growing Adoption of AR Powered Virtual Try On Solutions in Fashion, Beauty, and Eyewear Sectors: The fashion, beauty, and eyewear sectors have been early and enthusiastic adopters of AR powered virtual try on solutions, significantly driving market growth. These industries inherently benefit from visual assessment, and AR bridges the gap between seeing a product and experiencing it. For instance, customers can virtually try on clothing, experiment with different makeup shades, or see how various eyewear frames suit their face shape, all from the comfort of their home or in store. This not only enhances the fun and exploratory aspects of shopping but also empowers consumers to make more confident purchasing decisions, drastically reducing the guesswork and anxiety often associated with buying items that require a personal fit or aesthetic appeal.

Increasing Use of AR for Product Visualization to Reduce Return Rates in Online Shopping: One of the most significant challenges in online retail is the high rate of product returns, often stemming from customers' inability to accurately visualize how an item will look or fit in their real world environment. AR product visualization directly addresses this pain point, making it a critical driver for market expansion. By allowing customers to virtually place furniture in their living room, see how a new appliance fits on their countertop, or even gauge the size of a package in their space, AR removes much of the uncertainty. This capability empowers consumers to make better informed decisions, leading to a substantial reduction in buyer's remorse and subsequent returns. For retailers, lower return rates translate directly into significant cost savings, improved operational efficiency, and enhanced customer satisfaction, solidifying AR's value proposition.

Expansion of e commerce Platforms Integrating AR to Enhance Customer Engagement: The continuous expansion of e commerce platforms is inextricably linked with the growing integration of AR to enhance customer engagement. As online shopping becomes increasingly ubiquitous, retailers are constantly seeking innovative ways to differentiate themselves and provide a more compelling digital experience. AR offers a powerful solution by transforming static product pages into interactive, immersive showcases. By embedding AR features directly into their websites and mobile apps, e commerce platforms can offer virtual showrooms, 3D product views, and interactive demonstrations that go far beyond traditional images and videos. This enhanced engagement not only captures customer attention but also fosters a deeper connection with the brand, making online shopping a more dynamic and enjoyable experience that mirrors, and often surpasses, the benefits of a physical store visit.

Advancements in AR Hardware and Mobile Applications Making Technology More Accessible: The rapid advancements in AR hardware and, crucially, the widespread accessibility of AR through mobile applications, are democratizing the technology and making it a powerful driver for retail market growth. Gone are the days when AR required specialized, expensive equipment. Today, most modern smartphones are AR ready, equipped with the necessary cameras and processing power to deliver compelling augmented experiences. This ubiquity means that retailers can deploy AR solutions that are immediately accessible to a vast consumer base without requiring any additional investment from the user. Furthermore, continuous innovation in AR development platforms and mobile application frameworks is making it easier and more cost effective for businesses of all sizes to integrate sophisticated AR features, lowering the barrier to entry and accelerating widespread adoption across the retail sector.

Global Augmented Reality In Retail Market Restraints

While Augmented Reality (AR) offers transformative potential for the retail sector, its widespread adoption isn't without significant challenges. A range of obstacles currently acts as restraints, impacting the pace and scale at which AR can revolutionize shopping experiences. Understanding these limitations is crucial for both technology providers and retailers aiming to integrate AR effectively.

High Implementation and Development Costs Limiting Adoption by Small and Medium Sized Retailers: One of the most significant barriers to the broader adoption of AR in retail is the high cost associated with its implementation and development, particularly for small and medium sized retailers (SMEs). Developing sophisticated AR applications, integrating them with existing e commerce platforms or in store systems, and maintaining the underlying infrastructure requires substantial financial investment. While large enterprises may have the capital to absorb these costs, SMEs often operate on tighter budgets, making the initial outlay for AR technology prohibitive. This cost factor creates a competitive imbalance, as smaller players struggle to keep pace with the immersive experiences offered by larger competitors, thereby limiting AR's penetration across the entire retail ecosystem.

Lack of Technical Expertise and Infrastructure Challenges in Integrating AR Solutions: Beyond financial constraints, a critical restraint on the AR in retail market is the pervasive lack of technical expertise and the inherent infrastructure challenges involved in integrating AR solutions. Many retailers, especially SMEs, may not possess in house teams with the specialized skills required to develop, deploy, and manage AR applications. Integrating new AR systems with legacy IT infrastructure, customer relationship management (CRM) platforms, and inventory systems can be complex and time consuming. This technical gap often necessitates reliance on third party developers or consultants, adding further costs and potential integration headaches. The absence of readily available, plug and play AR solutions tailored for diverse retail environments complicates adoption and slows down the market's growth trajectory.

Limited Consumer Awareness and Hesitation Toward Adopting New AR Technologies: Despite the growing buzz around AR, a significant portion of the consumer base still has limited awareness of its practical applications in retail, coupled with a natural hesitation toward adopting new technologies. While tech savvy early adopters readily embrace AR shopping experiences, mainstream consumers may be unaware of how AR can enhance their purchasing decisions or find the initial steps to use AR apps cumbersome. Retailers face the challenge of educating their customer base about the benefits and ease of use of AR features. Overcoming this inertia requires effective marketing, seamless user interfaces, and demonstrable value propositions that clearly articulate how AR simplifies shopping, reduces risk, and provides genuine convenience, without which, consumer uptake will remain constrained.

Global Augmented Reality In Retail Market Segmentation Analysis

The Global Augmented Reality In Retail Market is segmented on the basis of Type, Offering, Device, Application, And Geography.

Augmented Reality In Retail Market, By Type

Lighting And Furniture

Apparel Fitting

Jewelry

Footwear

Beauty

Based on Type, the Augmented Reality in Retail Market is segmented into Lighting and Furniture, Apparel Fitting, Jewelry, Footwear, and Beauty. At Verified Market Research, we observe that the Apparel Fitting segment has emerged as the dominant subsegment, primarily driven by the critical need to address one of the biggest challenges in e commerce: high return rates due to poor fit. This dominance is a direct result of strong consumer demand for "try before you buy" experiences, which AR virtual try on solutions provide seamlessly. The integration of AI and 3D body scanning technologies allows for highly accurate virtual visualizations, boosting consumer confidence and significantly improving conversion rates. Geographically, North America and Europe lead in the adoption of AR apparel fitting, propelled by a mature e commerce infrastructure and a competitive fashion retail landscape. The Asia Pacific region is rapidly catching up, fueled by the explosive growth of mobile commerce and digitally native consumer behavior. Industry data shows that virtual fitting rooms can reduce return rates by up to 25%, a powerful metric that validates their ROI for retailers globally.

The Lighting and Furniture segment is identified as the second most dominant subsegment. Its robust growth is driven by the unique value proposition of AR product visualization, which allows customers to place and view large scale items like sofas or lamps in their own space before making a purchase. This capability is crucial for an industry where physical dimensions and aesthetic compatibility are key purchasing factors, and it directly mitigates the logistical and financial burden of returns. The dominant use of smartphones and tablets as AR devices makes this technology highly accessible, a key driver for both online retailers and large brick and mortar brands like IKEA.

The remaining subsegments, including Jewelry, Footwear, and Beauty, also play a significant, albeit more niche, role in the market. AR in these sectors focuses on enhancing personalization and reducing hygiene concerns, particularly in the beauty industry where virtual try on of makeup and hair color is gaining traction. While their revenue contributions may be smaller than the leading segments, they are vital for specific end users and are projected to see accelerated growth as the technology becomes more sophisticated, user awareness increases, and brands seek new ways to differentiate themselves in a crowded digital marketplace.

Augmented Reality In Retail Market, By Offering

Hardware

Software

Services

Based on Offering, the Augmented Reality in Retail Market is segmented into Hardware, Software, and Services. At VMR, we observe that the Software subsegment is the dominant force in the market. This dominance is a result of several key drivers, most notably the widespread adoption of mobile AR through consumer smartphones and tablets. The increasing sophistication and accessibility of AR software development kits (SDKs) like Google's ARCore and Apple's ARKit have lowered the barrier to entry for retailers of all sizes, allowing them to integrate powerful AR features directly into their mobile apps and e commerce websites. This has fueled the rapid growth of applications for virtual try on, product visualization, and interactive marketing, all of which are managed by the software layer. Furthermore, the trend toward digitalization and the seamless integration of AR with AI for personalized shopping experiences are heavily reliant on software innovation. Regional growth, particularly in Asia Pacific, is being driven by a massive, mobile first consumer base that is accustomed to social commerce and immersive digital experiences. Data indicates that the software segment holds the largest market share and is expected to maintain a robust Compound Annual Growth Rate (CAGR), as its scalability and continuous updates make it more dynamic than the hardware.

The Hardware subsegment holds the second largest position. Its market share is primarily driven by the proliferation of AR enabled devices that are essential for delivering the augmented experience. This includes consumer level handheld devices (smartphones and tablets), as well as dedicated retail hardware like smart mirrors and head mounted displays (HMDs). While the majority of AR experiences currently run on mobile devices, the growth of in store AR installations, such as virtual fitting rooms and interactive displays, is a significant driver for this segment. North America leads in the adoption of specialized AR hardware as retailers invest heavily in creating unique in store experiences to attract customers.

Finally, the Services subsegment, while smaller in revenue, plays a crucial and supportive role. This segment encompasses the consulting, implementation, and maintenance services required to deploy and manage AR solutions. Its growth is directly tied to the complexity of AR projects and the lack of in house technical expertise among many retailers. The demand for services will continue to grow as more businesses, particularly small and medium sized enterprises (SMEs), seek third party assistance to navigate the high costs and technical challenges of AR integration, solidifying its future potential as a key enabler for the entire market.

Augmented Reality In Retail Market, By Device

Handheld Devices

Head Mounted Displays

Smart AR Mirrors

Based on Device, the Augmented Reality in Retail Market is segmented into Handheld Devices, Head Mounted Displays, and Smart AR Mirrors. At VMR, we observe that the Handheld Devices subsegment is overwhelmingly dominant, holding the largest market share. This dominance is driven by the ubiquitous nature of smartphones and tablets, which serve as the primary platform for consumer facing AR experiences. The widespread adoption is not dependent on consumers purchasing additional, specialized hardware, thus eliminating a major adoption barrier. Key drivers include the native integration of AR capabilities in modern mobile operating systems like Apple's ARKit and Google's ARCore, which makes AR content creation and delivery both scalable and cost effective for retailers. This accessibility has fueled the growth of virtual try on and product visualization apps for furniture, beauty, and apparel, allowing customers to use their own devices to see how a product looks in their real world environment. Geographically, this trend is most pronounced in regions with high smartphone penetration, such as North America and the Asia Pacific, where mobile commerce is a deeply ingrained consumer habit. This segment's dominance is expected to continue given the high usage rates and low friction for consumer adoption.

The Head Mounted Displays (HMDs) subsegment holds a much smaller but significant position. While not yet a mainstream consumer device for retail, its growth is primarily driven by specific, high end retail applications and enterprise use cases. HMDs offer a fully immersive, hands free experience that is unparalleled for complex product demonstrations, in store training for employees, or creating "experience zones" within a physical store. Industries like automotive and luxury retail are early adopters, using HMDs for virtual car tours or to showcase high value products in a futuristic, engaging way. The primary restraint for this segment remains its high cost, bulkiness, and the need for a dedicated, in store setup, which limits its adoption to large scale retailers with significant capital.

The remaining subsegment, Smart AR Mirrors, plays a crucial, supporting role, particularly in physical retail. These devices offer an immersive in store experience that blends digital and physical shopping, helping brick and mortar stores compete with e commerce. Their use is currently niche but growing, driven by the need to streamline the in store try on process and provide personalized recommendations without the need for a mobile app.

Augmented Reality In Retail Market, By Application

Advertising And Marketing

Information Systems

Try On Solutions

Planning And Designing

Based on Application, the Augmented Reality in Retail Market is segmented into Advertising and Marketing, Information Systems, Try On Solutions, and Planning and Designing. At Verified Market Research, we observe that Try On Solutions is the dominant application, holding the largest revenue share and driving significant market growth. This subsegment's dominance is directly attributed to its ability to solve a major e commerce pain point: the high rate of product returns. By allowing consumers to virtually try on products such as apparel, cosmetics, and footwear using their smartphones, AR try on solutions provide a realistic visualization that builds consumer confidence and reduces uncertainty. The seamless integration of these solutions with mobile commerce platforms has driven high adoption rates, particularly in tech savvy regions like North America and the Asia Pacific. Data backed insights from industry reports indicate that AR powered virtual try ons can increase conversion rates by over 90% and reduce returns by a substantial margin, making it a critical investment for retailers seeking to optimize their online and omnichannel strategies. The beauty and fashion industries, in particular, are key end users that rely on this application to provide a personalized, engaging, and risk free shopping experience.

The Advertising and Marketing subsegment is the second most dominant application. Its growth is fueled by retailers' need to differentiate their brands and create memorable customer experiences. AR marketing campaigns transform static advertisements into interactive, gamified content that captures consumer attention and encourages social sharing. This application is a powerful tool for brand engagement, allowing consumers to interact with a product in a dynamic, virtual setting, thereby increasing brand awareness and loyalty. This trend is particularly strong in Europe, where brands are increasingly using AR to create unique campaigns that resonate with consumers seeking novel brand interactions.

The remaining segments, Planning and Designing and Information Systems, play a supporting but crucial role. Planning and Designing applications, primarily used for home goods like furniture and lighting, allow customers to visualize products in their own space, reducing logistical guesswork. Information Systems use AR for in store navigation and providing augmented product details, thereby enhancing the physical shopping experience. While these applications currently contribute a smaller portion of the total market revenue, they represent significant future potential as retailers seek to integrate AR more deeply into their operational and customer service strategies.

Augmented Reality In Retail Market, By Geography

North America

Europe

Asia Pacific

Latin America

Middle East and Africa

The global augmented reality (AR) in retail market is experiencing significant growth, driven by a universal desire for enhanced shopping experiences. However, the dynamics, key drivers, and adoption rates of AR technology vary considerably across different geographical regions. This regional analysis provides a detailed breakdown of the unique trends shaping the AR retail landscape in key markets around the world.

United States Augmented Reality in Retail Market

The United States is a dominant force in the global AR in retail market, holding a substantial market share. This leadership is fueled by a combination of a tech savvy consumer base, a highly competitive retail environment, and heavy investment from major e commerce and brick and mortar players. Key growth drivers include the widespread use of AR powered virtual try on solutions in fashion, beauty, and eyewear, which directly address the high return rates that plague online shopping. Retailers are also leveraging AR for immersive marketing campaigns, creating interactive window displays and in store experiences to drive foot traffic and customer engagement. The market is also benefiting from a robust ecosystem of AR hardware and software developers, making the technology more accessible and sophisticated.

Europe Augmented Reality in Retail Market

Europe is a fast growing market for AR in retail, with significant potential for further expansion. The region's growth is driven by a strong focus on digital transformation and a consumer base that is increasingly embracing online shopping. Countries like the UK, Germany, and France are leading the way, with retailers integrating AR to provide virtual try on features and interactive product displays. A key trend in Europe is the use of AR to bridge the gap between online and offline retail, offering seamless omnichannel experiences. However, the market faces a unique challenge in the form of stringent data privacy regulations like GDPR. Retailers and AR solution providers must ensure that their technologies are compliant, which can add complexity to development and implementation.

Asia Pacific Augmented Reality in Retail Market

The Asia Pacific region is poised to be the fastest growing market for AR in retail, propelled by a massive and rapidly expanding consumer base, high smartphone penetration, and a thriving e commerce sector. Countries such as China, Japan, and South Korea are at the forefront of this growth. A significant driver is the increasing adoption of AR powered social commerce, where consumers can try on products virtually on platforms like WeChat and TikTok before making a purchase. The market is also characterized by a strong focus on mobile AR, as the vast majority of consumers access the internet and shop via their smartphones. The presence of numerous low cost hardware manufacturers in the region, particularly in China, is also making AR technology more accessible and affordable for retailers.

Latin America Augmented Reality in Retail Market

While a smaller market compared to North America and Europe, the Latin America AR in retail market is showing promising growth, driven by a rapidly expanding e commerce landscape and a young, tech interested population. Key drivers include the increasing use of AR for product visualization and brand engagement, helping retailers to stand out in a competitive market. Brazil and Argentina are key markets in the region, with retailers exploring AR to improve customer experience and reduce return rates. The market's growth is tied to the increasing availability of affordable smartphones and improved internet infrastructure, which are making AR experiences more accessible to a broader audience.

Middle East & Africa Augmented Reality in Retail Market

The Middle East and Africa (MEA) region represents a burgeoning market for AR in retail, with growth driven by significant investments in commercial infrastructure and a highly digitally native population, particularly in the Gulf countries. The region's focus on tourism and luxury retail has created a demand for innovative, high tech shopping experiences. Key trends include the deployment of AR in virtual pop up stores and for virtual try on solutions, as seen with global brands like IKEA. The market is also benefiting from a rapid embrace of e commerce and a high penetration of smartphones. The challenge lies in the diverse economic landscapes and varying levels of technological infrastructure across the region, which can affect the pace and scale of AR adoption.

Key Players

The "Global Augmented Reality In Retail Market" study report will provide valuable insight with an emphasis on the global market. The major players in the market are Google, Blippar, Wikitude, Ikea, Seiko Epson Corporation, Zugara, PTC, Apple, RealWear, Inc., ViewAR, Microsoft, Amazon, Kudan, and Marxent Labs.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above mentioned players globally.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 MARKET DEFINITION
  • 1.2 MARKET SEGMENTATION
  • 1.3 RESEARCH TIMELINES
  • 1.4 ASSUMPTIONS
  • 1.5 LIMITATIONS

2 RESEARCH METHODOLOGY

  • 2.1 DATA MINING
  • 2.2 SECONDARY RESEARCH
  • 2.3 PRIMARY RESEARCH
  • 2.4 SUBJECT MATTER EXPERT ADVICE
  • 2.5 QUALITY CHECK
  • 2.6 FINAL REVIEW
  • 2.7 DATA TRIANGULATION
  • 2.8 BOTTOM-UP APPROACH
  • 2.9 TOP-DOWN APPROACH
  • 2.10 RESEARCH FLOW
  • 2.11 DATA OFFERINGS

3 EXECUTIVE SUMMARY

  • 3.1 GLOBAL AUGMENTED REALITY IN RETAIL MARKET OVERVIEW
  • 3.2 GLOBAL AUGMENTED REALITY IN RETAIL MARKET ESTIMATES AND FORECAST (USD BILLION)
  • 3.3 GLOBAL AUGMENTED REALITY IN RETAIL MARKET ECOLOGY MAPPING
  • 3.4 COMPETITIVE ANALYSIS: FUNNEL DIAGRAM
  • 3.5 GLOBAL AUGMENTED REALITY IN RETAIL MARKET ABSOLUTE MARKET OPPORTUNITY
  • 3.6 GLOBAL AUGMENTED REALITY IN RETAIL MARKET ATTRACTIVENESS ANALYSIS, BY REGION
  • 3.7 GLOBAL AUGMENTED REALITY IN RETAIL MARKET ATTRACTIVENESS ANALYSIS, BY TYPE
  • 3.8 GLOBAL AUGMENTED REALITY IN RETAIL MARKET ATTRACTIVENESS ANALYSIS, BY OFFERING
  • 3.9 GLOBAL AUGMENTED REALITY IN RETAIL MARKET ATTRACTIVENESS ANALYSIS, BY DEVICE
  • 3.10 GLOBAL AUGMENTED REALITY IN RETAIL MARKET ATTRACTIVENESS ANALYSIS, BY APPLICATION
  • 3.11 GLOBAL AUGMENTED REALITY IN RETAIL MARKET GEOGRAPHICAL ANALYSIS (CAGR %)
  • 3.12 GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY TYPE (USD BILLION)
  • 3.13 GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY OFFERING (USD BILLION)
  • 3.14 GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE(USD BILLION)
  • 3.15 GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY GEOGRAPHY (USD BILLION)
  • 3.16 FUTURE MARKET OPPORTUNITIES

4 MARKET OUTLOOK

  • 4.1 GLOBAL AUGMENTED REALITY IN RETAIL MARKET EVOLUTION
  • 4.2 GLOBAL AUGMENTED REALITY IN RETAIL MARKET OUTLOOK
  • 4.3 MARKET DRIVERS
  • 4.4 MARKET RESTRAINTS
  • 4.5 MARKET TRENDS
  • 4.6 MARKET OPPORTUNITY
  • 4.7 PORTER'S FIVE FORCES ANALYSIS
    • 4.7.1 THREAT OF NEW ENTRANTS
    • 4.7.2 BARGAINING POWER OF SUPPLIERS
    • 4.7.3 BARGAINING POWER OF BUYERS
    • 4.7.4 THREAT OF SUBSTITUTE PRODUCTS
    • 4.7.5 COMPETITIVE RIVALRY OF EXISTING COMPETITORS
  • 4.8 VALUE CHAIN ANALYSIS
  • 4.9 PRICING ANALYSIS
  • 4.10 MACROECONOMIC ANALYSIS

5 MARKET, BY TYPE

  • 5.1 OVERVIEW
  • 5.2 GLOBAL AUGMENTED REALITY IN RETAIL MARKET: BASIS POINT SHARE (BPS) ANALYSIS, BY TYPE
  • 5.3 LIGHTING AND FURNITURE
  • 5.4 APPAREL FITTING
  • 5.5 JEWELRY
  • 5.6 FOOTWEAR
  • 5.7 BEAUTY

6 MARKET, BY OFFERING

  • 6.1 OVERVIEW
  • 6.2 GLOBAL AUGMENTED REALITY IN RETAIL MARKET: BASIS POINT SHARE (BPS) ANALYSIS, BY OFFERING
  • 6.3 HARDWARE
  • 6.4 SOFTWARE
  • 6.5 SERVICES

7 MARKET, BY DEVICE

  • 7.1 OVERVIEW
  • 7.2 GLOBAL AUGMENTED REALITY IN RETAIL MARKET: BASIS POINT SHARE (BPS) ANALYSIS, BY DEVICE
  • 7.3 HANDHELD DEVICES
  • 7.4 HEAD MOUNTED DISPLAYS
  • 7.5 SMART AR MIRRORS

8 MARKET, BY APPLICATION

  • 8.1 OVERVIEW
  • 8.2 GLOBAL AUGMENTED REALITY IN RETAIL MARKET: BASIS POINT SHARE (BPS) ANALYSIS, BY APPLICATION
  • 8.3 ADVERTISING AND MARKETING
  • 8.4 INFORMATION SYSTEMS
  • 8.5 TRY ON SOLUTIONS
  • 8.6 PLANNING AND DESIGNING

9 MARKET, BY GEOGRAPHY

  • 9.1 OVERVIEW
  • 9.2 NORTH AMERICA
    • 9.2.1 U.S.
    • 9.2.2 CANADA
    • 9.2.3 MEXICO
  • 9.3 EUROPE
    • 9.3.1 GERMANY
    • 9.3.2 U.K.
    • 9.3.3 FRANCE
    • 9.3.4 ITALY
    • 9.3.5 SPAIN
    • 9.3.6 REST OF EUROPE
  • 9.4 ASIA PACIFIC
    • 9.4.1 CHINA
    • 9.4.2 JAPAN
    • 9.4.3 INDIA
    • 9.4.4 REST OF ASIA PACIFIC
  • 9.5 LATIN AMERICA
    • 9.5.1 BRAZIL
    • 9.5.2 ARGENTINA
    • 9.5.3 REST OF LATIN AMERICA
  • 9.6 MIDDLE EAST AND AFRICA
    • 9.6.1 UAE
    • 9.6.2 SAUDI ARABIA
    • 9.6.3 SOUTH AFRICA
    • 9.6.4 REST OF MIDDLE EAST AND AFRICA

10 COMPETITIVE LANDSCAPE

  • 10.1 OVERVIEW
  • 10.2 KEY DEVELOPMENT STRATEGIES
  • 10.3 COMPANY REGIONAL FOOTPRINT
  • 10.4 ACE MATRIX
    • 10.4.1 ACTIVE
    • 10.4.2 CUTTING EDGE
    • 10.4.3 EMERGING
    • 10.4.4 INNOVATORS

11 COMPANY PROFILES

  • 11.1 OVERVIEW
  • 11.2 GOOGLE
  • 11.3 BLIPPAR
  • 11.4 WIKITUDE
  • 11.5 IKEA
  • 11.6 SEIKO EPSON CORPORATION
  • 11.7 ZUGARA
  • 11.8 PTC
  • 11.9 APPLE
  • 11.10 REALWEAR, INC.
  • 11.11 VIEWAR
  • 11.12 MICROSOFT
  • 11.13 AMAZON
  • 11.14 KUDAN
  • 11.15 MARXENT LABS
샘플 요청 목록
0 건의 상품을 선택 중
목록 보기
전체삭제