시장보고서
상품코드
1699564

세계의 스포츠 테크놀러지 시장 : 기술별, 스포츠 유형별, 지역별

Sports Technology Market, By Technology (Smart Stadiums, Devices, Sports Analytics, Esports), By Sports Type (Soccer, Cricket, Basketball, Baseball, Tennis, Others), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa)

발행일: | 리서치사: Coherent Market Insights | 페이지 정보: 영문 | 배송안내 : 2-3일 (영업일 기준)

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 스포츠 테크놀러지 시장은 2025년 338억 2,000만 달러로 추정되며, 2032년까지 905억 1,000만 달러에 이를 것으로 예측되어 2025년부터 2032년까지 연평균 성장률(CAGR) 15.1%로 성장할 것으로 예측됩니다.

보고 범위 보고서 세부정보
기준연도 2024년 2025년 시장 규모 338억 2,000만 달러
실적 데이터 2020-2024년 예측 기간 2025-2032년
예측 기간: 2025-2032년 CAGR: 15.10% 2032년 가치 예측 905억 1,000만 달러
그림. 스포츠 테크놀러지 시장 점유율(%), 2025년 지역별
Sports Technology Market-IMG1

스포츠 업계에서 AI, IoT, 클라우드 컴퓨팅, 블록체인 기술의 통합이 진행됨에 따라 시장은 급속한 변모를 이루고 있습니다. 또한, esports 분야의 확대와 AR/VR 솔루션을 통한 팬들과의 참여의 중요성은 시장 기업에 새로운 수익원을 가져오고 있습니다.

시장 역학:

세계 스포츠 테크놀러지 시장은 실시간 선수 분석, 상해 예방 솔루션, 몰입형 팬 경험에 대한 수요 증가가 주요 요인이 되고 있습니다. 비디오 인스턴트 레퍼리(VAR) 시스템의 채용이 증가하고 있으며, 게임 전략과 심판의 정확도에 변화를 가져오고 있습니다. 초기 투자 비용의 높이, 사이버 보안 위협, 기존의 스포츠 환경에서의 기술 도입에 대한 저항감 등이 보급에 대한 과제가 되고 있습니다. 이러한 장애애도 불구하고, 블록체인을 기반으로 한 팬 엔게이지먼트 플랫폼, 메타버스 주도 스포츠 체험, 5G 대응 라이브 스포츠 스트리밍 등의 새로운 동향은 진화하는 스포츠 에코시스템에서 시장 기업이 혁신을 일으켜 프레즌스를 확대할 수 있는 유리한 기회를 제시하고 있습니다.

본 조사의 주요 특징

본 보고서에서는 세계 스포츠 테크놀러지 시장을 상세하게 분석하여 2024년을 기준연도로 한 예측기간(2025-2032년) 시장 규모 및 복합 연간 성장률(CAGR%)을 제공합니다.

또한 다양한 부문에 걸친 잠재적인 수익 기회를 밝히고 이 시장의 매력적인 투자 제안 매트릭스를 설명합니다.

또한 시장 성장 촉진요인, 억제요인, 기회, 신제품의 상시 및 승인, 시장 동향, 지역별 전망, 주요 기업이 채용하는 경쟁 전략 등에 관한 주요 고찰도 제공합니다.

전 세계 스포츠 테크놀러지 시장의 주요 기업을 기업 하이라이트, 제품 포트폴리오, 주요 하이라이트, 재무 실적, 전략 등의 매개변수를 기반으로 프로파일링합니다.

주요 기업은 Catapult Sports, Garmin Ltd., Hawk-Eye Innovations, Under Armour, Fitbit, Apple Inc., Fujitsu, Synergy Sports, Adidas, Zepp Inc., Sony Corporation, IBM, Cisco Systems, Inc., Samsung Electronics, SAP 등입니다.

이 보고서의 인사이트를 통해 마케팅 담당자와 기업 경영진은 향후 제품 출시, 타이핑, 시장 확대, 마케팅 전술에 대한 정보를 바탕으로 의사 결정을 내릴 수 있습니다.

이 조사 보고서는 투자자, 공급업체, 제품 제조업체, 유통업체, 신규 참가자, 재무 분석가 등 이 업계의 다양한 이해관계자를 대상으로 합니다.

목차

제1장 조사의 목적과 전제조건

  • 조사 목적
  • 전제조건
  • 약어

제2장 시장 전망

  • 보고서 설명
    • 시장 정의와 범위
  • 주요 요약

제3장 시장 역학, 규제, 동향 분석

  • 시장 역학
  • 영향 분석
  • 주요 하이라이트
  • 규제 시나리오
  • 제품 출시/승인
  • PEST 분석
  • PORTER 분석
  • 시장 기회
  • 규제 시나리오
  • 주요 발전
  • 업계 동향

제4장 세계의 스포츠 테크놀로지 시장, 기술별, 2020-2032년

  • 스마트 스타디움
  • 디바이스
  • 스포츠 분석
  • e스포츠

제5장 세계 스포츠 테크놀러지 시장, 스포츠 유형별, 2020-2032년

  • 축구
  • 크리켓
  • 농구
  • 야구
  • 테니스
  • 기타

제6장 세계 스포츠 테크놀러지 시장, 지역별, 2020-2032년

  • 북미
  • 라틴아메리카
  • 유럽
  • 아시아태평양
  • 중동
  • 아프리카

제7장 경쟁 구도

  • Catapult Sports
  • Garmin Ltd.
  • Hawk-Eye Innovations
  • Under Armour
  • Fitbit
  • Apple Inc.
  • Fujitsu
  • Synergy Sports
  • Adidas
  • Zepp Inc.
  • Sony Corporation
  • IBM
  • Cisco Systems, Inc.
  • Samsung Electronics
  • SAP

제8장 분석가 추천

  • 운명의 원
  • 애널리스트의 견해
  • 일관된 기회 맵

제9장 참고문헌과 조사 방법

  • 참고문헌
  • 조사 방법
  • 출판사에 대해
JHS 25.05.19

Global Sports Technology Market is estimated to be valued at US$ 33.82 Bn in 2025 and is expected to reach US$ 90.51 Bn by 2032, growing at a compound annual growth rate (CAGR) of 15.1% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 33.82 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 15.10% 2032 Value Projection: USD 90.51 Bn
Figure. Sports Technology Market Share (%), By Region 2025
Sports Technology Market - IMG1

The market is witnessing rapid transformation driven by the increasing integration of AI, IoT, cloud computing, and Blockchain technologies in the sports industry. The growing demand for wearable performance tracking, smart stadiums, and data-driven analytics is fueling the adoption of advanced sports technologies across professional and amateur levels. Additionally, the expanding esports sector and the increasing focus on fan engagement through AR/VR solutions are opening new revenue streams for market players. However, challenges such as high implementation costs, cybersecurity risks, and data privacy concerns remain key hurdles for industry growth.

Market Dynamics:

The global sports technology market is primarily driven by the increasing demand for real-time player analytics, injury prevention solutions, and immersive fan experiences. The rising adoption of AI-powered coaching tools, sensor-based wearables, and Video Assistant Referee (VAR) systems is revolutionizing game strategies and officiating accuracy. Additionally, government investments in smart sports infrastructure, coupled with sponsorship and broadcasting deals, are significantly contributing to market expansion. However, high initial investment costs, cybersecurity threats, and resistance to technological adoption in traditional sports environments pose challenges to widespread adoption. Despite these obstacles, emerging trends, such as Blockchain-based fan engagement platforms, metaverse-driven sports experiences, and 5G-enabled live sports streaming, present lucrative opportunities for market players to innovate and expand their presence in the evolving sports ecosystem.

Key Features of the Study:

This report provides in-depth analysis of the global sports technology market, and provides market size (US$ Billion) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year

It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players

It profiles key players in the global sports technology market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies

Key companies covered as a part of this study include Catapult Sports, Garmin Ltd., Hawk-Eye Innovations, Under Armour, Fitbit, Apple Inc., Fujitsu, Synergy Sports, Adidas, Zepp Inc., Sony Corporation, IBM, Cisco Systems, Inc., Samsung Electronics, and SAP

Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics

The global sports technology market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts

Market Segmentation

  • Technology Insights (Revenue, USD Bn, 2020 - 2032)
    • Smart Stadiums
    • Devices
    • Sports Analytics
    • Esports
  • Sports Type Insights (Revenue, USD Bn, 2020 - 2032)
    • Soccer
    • Cricket
    • Basketball
    • Baseball
    • Tennis
    • Others
  • Regional Insights (Revenue, USD Bn, 2020 - 2032)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Catapult Sports
    • Garmin Ltd.
    • Hawk-Eye Innovations
    • Under Armour
    • Fitbit
    • Apple Inc.
    • Fujitsu
    • Synergy Sports
    • Adidas
    • Zepp Inc.
    • Sony Corporation
    • IBM
    • Cisco Systems, Inc.
    • Samsung Electronics
    • SAP

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Global Sports Technology Market, By Technology
    • Global Sports Technology Market, By Sports Type
    • Global Sports Technology Market, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product Launches/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Market Opportunities
  • Regulatory Scenario
  • Key Developments
  • Industry Trends

4. Global Sports Technology Market, By Technology, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Smart Stadiums
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Devices
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Sports Analytics
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Esports
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)

5. Global Sports Technology Market, By Sports Type, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Soccer
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Cricket
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Basketball
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Baseball
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Tennis
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)

6. Global Sports Technology Market, By Region, 2020 - 2032, Value (USD Bn)

  • Introduction
    • Market Share (%) Analysis, 2025, 2028 & 2032, Value (USD Bn)
    • Market Y-o-Y Growth Analysis (%), 2021 - 2032, Value (USD Bn)
    • Regional Trends
  • North America
    • Introduction
    • Market Size and Forecast, By Technology, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Sports Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • U.S.
      • Canada
  • Latin America
    • Introduction
    • Market Size and Forecast, By Technology, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Sports Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Introduction
    • Market Size and Forecast, By Technology, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Sports Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, By Technology, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Sports Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
  • Middle East
    • Introduction
    • Market Size and Forecast, By Technology, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Sports Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • GCC Countries
      • Israel
      • Rest of Middle East
  • Africa
    • Introduction
    • Market Size and Forecast, By Technology, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Sports Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country/Region, 2020 - 2032, Value (USD Bn)
      • South Africa
      • North Africa
      • Central Africa

7. Competitive Landscape

  • Catapult Sports
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Garmin Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Hawk-Eye Innovations
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Under Armour
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Fitbit
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Apple Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Fujitsu
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Synergy Sports
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Adidas
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Zepp Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Sony Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • IBM
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Cisco Systems, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Samsung Electronics
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • SAP

8. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

9. References and Research Methodology

  • References
  • Research Methodology
  • About us
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