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트레이닝용 AR 및 VR 시장

AR and VR in Training

발행일: | 리서치사: Market Glass, Inc. (Formerly Global Industry Analysts, Inc.) | 페이지 정보: 영문 217 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 트레이닝용 AR 및 VR 시장은 2030년까지 1,045억 달러에 도달

2024년에 140억 달러로 추정되는 세계의 트레이닝용 AR 및 VR 시장은 2024-2030년에 CAGR 39.8%로 성장하며, 2030년에는 1,045억 달러에 달할 것으로 예측됩니다. 이 리포트에서 분석한 부문의 하나인 AR & VR 하드웨어는 CAGR 38.4%를 기록하며, 분석 기간 종료시에는 643억 달러에 달할 것으로 예측됩니다. AR & VR 소프트웨어 분야의 성장률은 분석 기간 중 CAGR 44.0%로 추정됩니다.

미국 시장은 37억 달러, 중국은 CAGR 37.7%로 성장할 것으로 예측

미국의 트레이닝용 AR 및 VR 시장은 2024년에 37억 달러로 추정됩니다. 세계 2위의 경제대국인 중국은 2030년까지 155억 달러의 시장 규모에 달할 것으로 예측되며, 분석 기간인 2024-2030년의 CAGR은 37.7%입니다. 기타 주목할 만한 지역별 시장으로는 일본과 캐나다가 있으며, 분석 기간 중 CAGR은 각각 35.9%와 34.4%로 예측됩니다. 유럽에서는 독일이 CAGR 약 27.2%로 성장할 것으로 예측됩니다.

전 세계 교육용 AR 및 VR 시장 - 주요 동향 및 촉진요인 정리

AR과 VR 기술이 산업을 막론하고 기존 교육 모델을 변화시키는 이유는 무엇인가?

증강현실(AR)과 가상현실(VR)은 기술 개발, 시뮬레이션, 체험 학습을 위한 몰입형, 인터랙티브, 위험 부담 없는 환경을 제공함으로써 전 세계 교육 환경을 근본적으로 변화시키고 있습니다. 이러한 기술을 통해 학습자는 물리적 제약이나 재료비 없이 복잡한 프로세스를 시각화하고, 가상 요소와 상호 작용하며, 훈련 시나리오를 반복할 수 있습니다. 의료, 제조, 국방, 항공, 건설, 에너지 등의 산업에서 AR/VR을 활용하여 안전 위험, 리소스 집약적 설정, 확장성 제한 등 기존 훈련의 한계를 극복하고 있습니다. 원격 학습, 기술 향상, 디지털 인력 준비에 대한 요구가 증가함에 따라 AR과 VR은 영향력이 크고 유지율을 높일 수 있는 교육 솔루션의 중요한 실현 요소로 부상하고 있습니다.

AR/VR 기반 훈련의 효과는 통제되고 반복 가능한 형식으로 실제 시나리오를 시뮬레이션할 수 있는 능력에 있습니다. 수술 절차, 장비 조립, 전장 전술, 위험한 환경에서의 프로토콜 등 몰입형 기술을 통해 훈련생은 안전과 작전 연속성을 해치지 않고 숙련도를 높일 수 있습니다. 이러한 플랫폼은 학습 곡선을 단축하고, 실수를 최소화하며, 압박을 받는 상황에서 의사결정을 개선합니다. 기업이 가속화되는 디지털화와 기술 부족에 대응하기 위해 AR과 VR은 기업 학습 관리 시스템(LMS), 기술 인증 프로그램, 직업 훈련 커리큘럼에 통합되어 직원 참여와 성과 향상을 위한 전략적 툴로 활용되고 있습니다.

하드웨어, 소프트웨어, AI의 융합이 트레이닝 생태계에서 어떻게 채택을 가속화하고 있는가?

경량 AR/VR 하드웨어, 고급 시뮬레이션 소프트웨어, AI 기반 분석의 융합으로 몰입형 트레이닝 플랫폼의 기능과 확장성이 확대되고 있습니다. Oculus Quest, Microsoft HoloLens, Magic Leap과 같은 최신 헤드 마운트 디스플레이(HMD)는 더 높은 이동성, 더 높은 시각적 충실도, 향상된 편안함을 제공하여 장시간의 훈련 세션을 더욱 현실감 있게 만들어 줍니다. 한편, 스마트폰 및 태블릿에 탑재된 모바일 AR 용도는 특히 휴대성이 중요한 교육, 소매, 현장 서비스 등의 분야에서 증강 학습 툴에 대한 접근을 민주화하고 있습니다.

소프트웨어 측면에서는 3D 모델링 툴, 게임 엔진(Unity, Unreal Engine 등), 대화형 시나리오 기반 모듈을 지원하는 확장현실(XR) 플랫폼을 사용하여 훈련 컨텐츠를 개발하고 있으며, AI의 통합은 개인화된 학습 경로, 실시간 피드백, 적응형 컨텐츠 배포를 통해 이러한 솔루션을 강화합니다. 개인화된 학습 경로, 실시간 피드백, 적응형 컨텐츠 전달을 통해 이러한 솔루션을 강화합니다. 컴퓨터 비전과 자연 언어 처리(NLP)는 AR/VR 환경에서 보다 직관적인 상호작용을 가능하게 합니다. 클라우드 기반 제공 모델은 전 세계 배포와 사이트 간 일관성을 지원하며, 대규모 몰입형 교육에 대한 접근을 가능하게 합니다. 이러한 기술적 진보는 도입 비용을 절감할 뿐만 아니라 AR/VR 교육 플랫폼을 보다 모듈화, 커스터마이징 및 분석 중심적으로 만들 수 있게 해줍니다.

시장 수요는 어디로 확대될 것이며, 어떤 분야가 AR/VR 교육을 선도하고 있는가?

교육 분야에서 AR과 VR에 대한 시장 수요는 북미, 서유럽, 아시아태평양에서 빠르게 도입되고 있으며, 공공 및 민간 부문 모두에서 확대되고 있습니다. 미국은 국방, 항공우주, 헬스케어, 기업 교육 분야의 막대한 투자에 힘입어 여전히 지배적인 시장으로 자리 잡고 있습니다. 유럽에서는 독일, 프랑스, 영국 등의 국가들이 제조, 자동차, 에너지 분야의 인재 육성 구상에 몰입형 교육을 도입하고 있습니다. 한편, 아시아태평양에서는 스마트 시티 프로젝트, 디지털 교육 개혁, 인더스트리 4.0 기술에 대한 투자 증가로 인해 중국, 일본, 한국, 인도 등 아시아태평양의 성장이 가속화되고 있습니다.

의료 및 의료 교육은 수술, 해부학 검사, 응급 대응 시나리오를 시뮬레이션하기 위해 VR을 사용하며, AR은 실시간 절차 안내를 지원합니다. 국방 및 항공우주 분야에서는 전투 시뮬레이션, 장비 취급, 임무에 가까운 조건에서의 조종사 훈련에 VR이 많이 사용되고 있습니다. 석유 및 가스, 건설, 물류 등의 산업 분야에서는 현장 유지보수 훈련, 안전 훈련, 원격 지원 등에 AR이 활용되고 있습니다. 기업 세계에서는 AR/VR이 온보딩, 영업 지원, 고객 서비스 코칭, 소프트 스킬 개발에 적용되고 있습니다. 교육 기관도 몰입형 기술을 STEM 및 직업 프로그램에 통합하여 분야 간 수요를 강화하고 시장 기회를 확대하고 있습니다.

교육용 AR 및 VR 시장의 세계 성장 원동력은 무엇인가?

교육 분야 AR 및 VR 시장의 성장은 확장 가능하고 효과적인 인재 개발의 필요성, 각 산업 분야의 디지털 전환 증가, 몰입형 기술 생태계의 발전 등 여러 가지 요인에 의해 이루어지고 있습니다. 주요 촉진요인은 AR/VR 플랫폼이 기존 방식에 비해 교육 효율성, 유지율, 학습자 참여도를 측정할 수 있을 정도로 향상시킬 수 있다는 점입니다. 조직은 역량 획득 시간을 단축하고, 운영 리스크를 줄이며, 학습 성과를 향상시킬 수 있는 ROI가 높은 교육 툴을 찾고 있으며, 이는 몰입형 교육 플랫폼이 직접적으로 대응할 수 있는 요구사항입니다.

비용 효율적인 AR/VR 하드웨어의 가용성 향상, 5G 연결 확대, 클라우드 기반 XR 컨텐츠 배포로 인해 플랫폼 접근성이 향상되고 지역 전체에서 채택이 확대되고 있습니다. 디지털 기술 개발 및 스마트 인프라를 지원하는 개발 구상도 공공 교육 프로그램에 대한 통합을 가속화하고 있습니다. 또한 원격 근무, 하이브리드 학습 모델, 팬데믹 이후 가상 협업의 확산으로 인해 장소에 구애받지 않는 고품질 교육 경험을 제공하는 몰입형 기술의 관련성이 강화되고 있으며, AR 및 VR 교육이 세계 기업의 주류 기능으로 진화함에 따라 미래 지향적인 질문이 제기되고 있습니다. 미래지향적인 질문이 떠오르고 있습니다. 몰입형 교육 기술이 세계 기술 격차를 해소하고, 디지털화 및 자동화되는 세상에서 미래 인력을 확보할 수 있을 만큼 충분히 빠르게 확장될 수 있는가?

부문

컴포넌트(하드웨어, 소프트웨어, 서비스), 트레이닝 유형(제품 지식 트레이닝, 프로세스 트레이닝, 리더십 트레이닝, 소프트 스킬 트레이닝, 안전 트레이닝), 기업 규모(대기업, 중소기업), 최종사용자(가전, 항공우주·방위, 자동차, 헬스케어, 제조, 운송·물류, 교육, 석유 및 가스·화학, 에너지·유틸리티, 건축·건설, 기타 최종사용자)

조사 대상 기업의 예(총 37건)

  • 4Experience
  • Avantis Education
  • ClassVR(Avantis)
  • Engage VR
  • EON Reality
  • Groove Jones
  • Immersive Factory
  • Integra Software Services
  • Lucid Reality Labs
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Monkhub Innovations
  • Program-Ace
  • SenseGlove
  • Siemens AG
  • SimX
  • Strivr
  • Talespin
  • The Glimpse Group
  • Unity Technologies

관세 영향 계수

Global Industry Analysts는 본사의 국가, 제조거점, 수출입(완제품 및 OEM)을 기반으로 기업의 경쟁력 변화를 예측했습니다. 이러한 복잡하고 다면적인 시장 역학은 인위적인 수입원가 증가, 수익성 감소, 공급망 재편 등 미시적 및 거시적 시장 역학 중에서도 특히 경쟁사들에게 영향을 미칠 것으로 예측됩니다.

Global Industry Analysts는 세계 주요 수석 이코노미스트(1,4,949명), 싱크탱크(62개 기관), 무역 및 산업 단체(171개 기관)의 전문가들의 의견을 면밀히 검토하여 생태계에 미치는 영향을 평가하고 새로운 시장 현실에 대응하고 있습니다. 모든 주요 국가의 전문가와 경제학자들이 관세와 그것이 자국에 미치는 영향에 대한 의견을 추적 조사했습니다.

Global Industry Analysts는 이러한 혼란이 향후 2-3개월 내에 마무리되고 새로운 세계 질서가 보다 명확하게 확립될 것으로 예상하고 있으며, Global Industry Analysts는 이러한 상황을 실시간으로 추적하고 있습니다.

2025년 4월: 협상 단계

이번 4월 보고서에서는 관세가 세계 시장 전체에 미치는 영향과 지역별 시장 조정에 대해 소개합니다. 당사의 예측은 과거 데이터와 진화하는 시장 영향요인을 기반으로 합니다.

2025년 7월: 최종 관세 재설정

고객님들께는 각 국가별 최종 리셋이 발표된 후 7월에 무료 업데이트 버전을 제공해 드립니다. 최종 업데이트 버전에는 명확하게 정의된 관세 영향 분석이 포함되어 있습니다.

상호 및 양자 간 무역과 관세의 영향 분석 :

미국 <>중국 <>멕시코 <>캐나다 <>EU <>일본 <>인도 <>기타 176개국

업계 최고의 이코노미스트: Global Industry Analysts의 지식 기반은 국가, 싱크탱크, 무역 및 산업 단체, 대기업, 그리고 세계 계량 경제 상황의 전례 없는 패러다임 전환의 영향을 공유하는 분야별 전문가 등 가장 영향력 있는 수석 이코노미스트를 포함한 14,949명의 이코노미스트를 추적하고 있습니다. 16,491개 이상의 보고서 대부분에 마일스톤에 기반한 2단계 출시 일정이 적용되어 있습니다.

목차

제1장 조사 방법

제2장 개요

  • 시장 개요
  • 주요 기업
  • 시장 동향과 촉진요인
  • 세계 시장 전망

제3장 시장 분석

  • 미국
  • 캐나다
  • 일본
  • 중국
  • 유럽
  • 프랑스
  • 독일
  • 이탈리아
  • 영국
  • 기타 유럽
  • 아시아태평양
  • 기타 지역

제4장 경쟁

KSA 25.06.17

Global AR and VR in Training Market to Reach US$104.5 Billion by 2030

The global market for AR and VR in Training estimated at US$14.0 Billion in the year 2024, is expected to reach US$104.5 Billion by 2030, growing at a CAGR of 39.8% over the analysis period 2024-2030. AR & VR Hardware, one of the segments analyzed in the report, is expected to record a 38.4% CAGR and reach US$64.3 Billion by the end of the analysis period. Growth in the AR & VR Software segment is estimated at 44.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.7 Billion While China is Forecast to Grow at 37.7% CAGR

The AR and VR in Training market in the U.S. is estimated at US$3.7 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$15.5 Billion by the year 2030 trailing a CAGR of 37.7% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 35.9% and 34.4% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 27.2% CAGR.

Global AR and VR in Training Market - Key Trends & Drivers Summarized

Why Are AR and VR Technologies Transforming Traditional Training Models Across Industries?

Augmented Reality (AR) and Virtual Reality (VR) are fundamentally reshaping the global training landscape by offering immersive, interactive, and risk-free environments for skill development, simulation, and experiential learning. These technologies enable learners to visualize complex processes, interact with virtual elements, and repeat training scenarios without physical constraints or material costs. Industries such as healthcare, manufacturing, defense, aviation, construction, and energy are leveraging AR/VR to overcome limitations of traditional training-such as safety risks, resource-intensive setups, and limited scalability. With the growing need for remote learning, upskilling, and digital workforce preparedness, AR and VR are emerging as critical enablers of high-impact, retention-boosting training solutions.

The effectiveness of AR/VR-based training lies in its ability to simulate real-world scenarios in a controlled, repeatable format. Whether it's surgical procedures, equipment assembly, battlefield tactics, or hazardous environment protocols, immersive technologies allow trainees to gain proficiency without jeopardizing safety or operational continuity. These platforms reduce learning curves, minimize errors, and improve decision-making under pressure. As businesses grapple with accelerating digitization and skill shortages, AR and VR are being integrated into corporate learning management systems (LMS), technical certification programs, and vocational training curricula as strategic tools for employee engagement and performance enhancement.

How Are Hardware, Software, and AI Convergence Accelerating Adoption in Training Ecosystems?

The convergence of lightweight AR/VR hardware, advanced simulation software, and AI-driven analytics is expanding the capabilities and scalability of immersive training platforms. Modern head-mounted displays (HMDs)-such as Oculus Quest, Microsoft HoloLens, and Magic Leap-offer greater mobility, higher visual fidelity, and improved comfort, making them more viable for extended training sessions. Meanwhile, mobile AR applications powered by smartphones and tablets are democratizing access to augmented learning tools, particularly in sectors like education, retail, and field services where portability is crucial.

On the software side, training content is being developed using 3D modeling tools, game engines (like Unity and Unreal Engine), and extended reality (XR) platforms that support interactive, scenario-based modules. AI integration enhances these solutions through personalized learning paths, real-time feedback, and adaptive content delivery. Computer vision and natural language processing (NLP) are also enabling more intuitive interactions within AR/VR environments. Cloud-based delivery models are making immersive training accessible at scale, supporting global deployment and cross-site consistency. These technological advancements are not only reducing deployment costs but also making AR/VR training platforms more modular, customizable, and analytically driven-critical for aligning training KPIs with broader organizational goals.

Where Is Market Demand Expanding and Which Sectors Are Leading Deployment of AR and VR Training?

Market demand for AR and VR in training is expanding across both public and private sectors, with rapid adoption in North America, Western Europe, and Asia-Pacific. The United States remains the dominant market, fueled by significant investments from defense, aerospace, healthcare, and corporate training segments. In Europe, countries like Germany, France, and the U.K. are integrating immersive training into manufacturing, automotive, and energy sector workforce development initiatives. Meanwhile, Asia-Pacific is witnessing accelerated growth due to smart city projects, digital education reforms, and rising investments in Industry 4.0 technologies-particularly in China, Japan, South Korea, and India.

Healthcare and medical education are among the top adopters, using VR to simulate surgeries, anatomy exploration, and emergency response scenarios, while AR aids real-time procedural guidance. Defense and aerospace sectors rely heavily on VR for combat simulation, equipment handling, and pilot training under mission-realistic conditions. Industrial sectors-such as oil & gas, construction, and logistics-use AR for on-site maintenance training, safety drills, and remote assistance. In the corporate world, AR/VR is being applied to onboarding, sales enablement, customer service coaching, and soft skills development. Educational institutions are also integrating immersive technologies into STEM and vocational programs, reinforcing cross-sector demand and expanding market opportunity.

What Is Driving the Global Growth of the AR and VR in Training Market?

The growth in the AR and VR in training market is driven by several factors, including the need for scalable and effective workforce development, rising digital transformation across industries, and advances in immersive technology ecosystems. A primary driver is the measurable improvement in training efficiency, retention, and learner engagement that AR/VR platforms deliver compared to traditional methods. Organizations are seeking high-ROI training tools that reduce time-to-competency, lower operational risk, and improve learning outcomes-needs that immersive training platforms directly address.

Increased availability of cost-effective AR/VR hardware, expanding 5G connectivity, and cloud-based XR content delivery are enhancing platform accessibility and adoption across geographies. Government initiatives supporting digital skills development and smart infrastructure are also accelerating integration in public training programs. Additionally, the global push for remote work, hybrid learning models, and virtual collaboration post-pandemic is reinforcing the relevance of immersive technologies in delivering location-independent, high-quality training experiences. As AR and VR training evolve into mainstream capabilities across global enterprises, a forward-looking question emerges: Can immersive training technologies scale fast enough to bridge the global skills gap and future-proof the workforce in an increasingly digitized, automated world?

SCOPE OF STUDY:

The report analyzes the AR and VR in Training market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Hardware, Software, Services); Training Type (Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training, Safety Training); Enterprise Size (Large Enterprises, Small & Medium-sized Enterprises); End-Use (Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil, Gas, & Chemicals, Energy & Utilities, Building & Construction, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 37 Featured) -

  • 4Experience
  • Avantis Education
  • ClassVR (Avantis)
  • Engage VR
  • EON Reality
  • Groove Jones
  • Immersive Factory
  • Integra Software Services
  • Lucid Reality Labs
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Monkhub Innovations
  • Program-Ace
  • SenseGlove
  • Siemens AG
  • SimX
  • Strivr
  • Talespin
  • The Glimpse Group
  • Unity Technologies

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by artificially increasing the COGS, reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

We are diligently following expert opinions of leading Chief Economists (14,949), Think Tanks (62), Trade & Industry bodies (171) worldwide, as they assess impact and address new market realities for their ecosystems. Experts and economists from every major country are tracked for their opinions on tariffs and how they will impact their countries.

We expect this chaos to play out over the next 2-3 months and a new world order is established with more clarity. We are tracking these developments on a real time basis.

As we release this report, U.S. Trade Representatives are pushing their counterparts in 183 countries for an early closure to bilateral tariff negotiations. Most of the major trading partners also have initiated trade agreements with other key trading nations, outside of those in the works with the United States. We are tracking such secondary fallouts as supply chains shift.

To our valued clients, we say, we have your back. We will present a simplified market reassessment by incorporating these changes!

APRIL 2025: NEGOTIATION PHASE

Our April release addresses the impact of tariffs on the overall global market and presents market adjustments by geography. Our trajectories are based on historic data and evolving market impacting factors.

JULY 2025 FINAL TARIFF RESET

Complimentary Update: Our clients will also receive a complimentary update in July after a final reset is announced between nations. The final updated version incorporates clearly defined Tariff Impact Analyses.

Reciprocal and Bilateral Trade & Tariff Impact Analyses:

USA <> CHINA <> MEXICO <> CANADA <> EU <> JAPAN <> INDIA <> 176 OTHER COUNTRIES.

Leading Economists - Our knowledge base tracks 14,949 economists including a select group of most influential Chief Economists of nations, think tanks, trade and industry bodies, big enterprises, and domain experts who are sharing views on the fallout of this unprecedented paradigm shift in the global econometric landscape. Most of our 16,491+ reports have incorporated this two-stage release schedule based on milestones.

COMPLIMENTARY PREVIEW

Contact your sales agent to request an online 300+ page complimentary preview of this research project. Our preview will present full stack sources, and validated domain expert data transcripts. Deep dive into our interactive data-driven online platform.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Impact of Covid-19 and a Looming Global Recession
    • AR and VR in Training - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Immersive Simulation Capabilities Make AR and VR Integral to Modern Corporate Training Programs
    • Safety-Critical Industries Adopt AR and VR in Training for Risk-Free Skill Development
    • Real-Time Feedback and Gamification Boost Engagement in AR and VR-Based Training Modules
    • Remote Workforce Trends Accelerate the Adoption of AR and VR in Virtual Training Environments
    • Military and Defense Applications Drive Institutional Investment in AR and VR Training Platforms
    • Healthcare Sector Leverages AR and VR for Surgical, Diagnostic, and Procedural Training
    • Onboarding, Soft Skills, and Leadership Development Gain New Dimensions via AR and VR Tools
    • AI Integration in VR Environments Personalizes Learning Experiences in Professional Training
    • Reduced Training Costs and Improved Retention Rates Position AR and VR as Strategic L&D Assets
    • Industrial and Manufacturing Use Cases Highlight Practical ROI of AR and VR in Skills Transfer
    • Academic and Vocational Institutions Incorporate AR and VR for Curriculum Modernization
    • Platform Convergence with LMS and Analytics Expands the Value Proposition of AR and VR in Training
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World AR and VR in Training Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for AR and VR in Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for AR and VR in Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Small & Medium-sized Enterprises by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Small & Medium-sized Enterprises by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Large Enterprises by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Large Enterprises by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Consumer Electronics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Consumer Electronics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Aerospace & Defense by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Aerospace & Defense by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Automotive by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Automotive by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World 6-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 23: World 6-Year Perspective for Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Transportation & Logistics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 25: World 6-Year Perspective for Transportation & Logistics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Education by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 27: World 6-Year Perspective for Education by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 28: World Recent Past, Current & Future Analysis for Oil & Gas and Chemicals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 29: World 6-Year Perspective for Oil & Gas and Chemicals by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 30: World Recent Past, Current & Future Analysis for Energy & Utilities by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 31: World 6-Year Perspective for Energy & Utilities by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 32: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: World 6-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 34: World Recent Past, Current & Future Analysis for Product Knowledge Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 35: World 6-Year Perspective for Product Knowledge Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 36: World Recent Past, Current & Future Analysis for Process Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 37: World 6-Year Perspective for Process Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 38: World Recent Past, Current & Future Analysis for Leadership Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 39: World 6-Year Perspective for Leadership Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 40: World Recent Past, Current & Future Analysis for Soft Skills Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 41: World 6-Year Perspective for Soft Skills Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 42: World Recent Past, Current & Future Analysis for Safety Training by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 43: World 6-Year Perspective for Safety Training by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 44: USA Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: USA 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 46: USA Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: USA 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 48: USA Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: USA 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 50: USA Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: USA 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • CANADA
    • TABLE 52: Canada Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Canada 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 54: Canada Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Canada 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 56: Canada Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Canada 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 58: Canada Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Canada 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • JAPAN
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 60: Japan Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Japan 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 62: Japan Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Japan 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 64: Japan Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Japan 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 66: Japan Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Japan 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • CHINA
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 68: China Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: China 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 70: China Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 71: China 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 72: China Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 73: China 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 74: China Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: China 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • EUROPE
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 76: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 77: Europe 6-Year Perspective for AR and VR in Training by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 78: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 79: Europe 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 80: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Europe 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 82: Europe Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 83: Europe 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 84: Europe Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 85: Europe 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • FRANCE
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 86: France Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: France 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 88: France Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 89: France 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 90: France Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 91: France 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 92: France Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: France 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • GERMANY
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 94: Germany Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 95: Germany 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 96: Germany Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 97: Germany 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 98: Germany Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Germany 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 100: Germany Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 101: Germany 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • ITALY
    • TABLE 102: Italy Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 103: Italy 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 104: Italy Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Italy 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 106: Italy Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 107: Italy 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 108: Italy Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 109: Italy 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • UNITED KINGDOM
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 110: UK Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: UK 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 112: UK Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 113: UK 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 114: UK Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 115: UK 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 116: UK Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: UK 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 118: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 119: Rest of Europe 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 120: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 121: Rest of Europe 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 122: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: Rest of Europe 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 124: Rest of Europe Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 125: Rest of Europe 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • ASIA-PACIFIC
    • AR and VR in Training Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 126: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 127: Asia-Pacific 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 128: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Asia-Pacific 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 130: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 131: Asia-Pacific 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 132: Asia-Pacific Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 133: Asia-Pacific 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 134: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by Component - Hardware, Software and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Rest of World 6-Year Perspective for AR and VR in Training by Component - Percentage Breakdown of Value Sales for Hardware, Software and Services for the Years 2025 & 2030
    • TABLE 136: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by Enterprise Size - Small & Medium-sized Enterprises and Large Enterprises - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 137: Rest of World 6-Year Perspective for AR and VR in Training by Enterprise Size - Percentage Breakdown of Value Sales for Small & Medium-sized Enterprises and Large Enterprises for the Years 2025 & 2030
    • TABLE 138: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by End-Use - Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 139: Rest of World 6-Year Perspective for AR and VR in Training by End-Use - Percentage Breakdown of Value Sales for Consumer Electronics, Aerospace & Defense, Automotive, Healthcare, Manufacturing, Transportation & Logistics, Education, Oil & Gas and Chemicals, Energy & Utilities and Other End-Uses for the Years 2025 & 2030
    • TABLE 140: Rest of World Recent Past, Current & Future Analysis for AR and VR in Training by Training Type - Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Rest of World 6-Year Perspective for AR and VR in Training by Training Type - Percentage Breakdown of Value Sales for Product Knowledge Training, Process Training, Leadership Training, Soft Skills Training and Safety Training for the Years 2025 & 2030

IV. COMPETITION

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