|
시장보고서
상품코드
1750783
세계의 GaaS(Gaming-as-a-Service) 시장 규모, 점유율, 동향 분석 보고서 : 플랫폼별, 게임 유형별, 수익 모델별, 최종 용도별, 지역별 및 부문별 예측(2025-2030년)Gaming As A Service Market Size, Share & Trends Analysis Report By Platform, By Game Type (Action, Adventure, Role-Playing, Simulation), By Revenue Model (Subscription, In-Game Purchases), By End Use, By Region, And Segment Forecasts, 2025 - 2030 |
||||||
세계의 GaaS(Gaming-as-a-Service) 시장 규모는 2024년 49억 1,000만 달러로 추정됐으며, 2025-2030년까지 CAGR 24.9%로 확대될 것으로 예측됩니다.
클라우드 게임의 대두는 GaaS(Gaming-as-a-Service) 시장의 중요한 촉진요인이며, 게임에 액세스하고 플레이하는 방법을 재구성하고 있습니다.
클라우드 인프라의 진보로 그래픽 격렬한 게임을 원활하게 스트리밍할 수 있어 하이엔드 하드웨어가 필요 없으며, 더 많은 사용자에 대한 액세스가 늘어나고 있습니다.
이러한 접근성 향상과 진입 장벽 감소로 참가 기업은 휴대전화, 태블릿, 스마트 TV로 AAA 게임을 즐길 수 있어 시장 확대가 가속화되고 있습니다. 그 결과 클라우드 게임은 하드웨어 제한에 관계없이 일관된 고품질 경험을 제공하는 GaaS(Gaming-as-a-Service) 모델의 핵심 요소가되고 있습니다.
게임 내 마이크로트랜잭션에 뒷받침되는 무료 플레이 게임으로의 시프트는 가장 인기 있는 시장 동향의 하나입니다. Apex Legends와 Call of Duty : Warzone과 같은 무료 플레이 타이틀의 성공은 이 모델이 지속 가능한 수익을 창출 할 수 있음을 증명합니다.
e스포츠는 토너먼트, 라이브 스트림, 조직형 대회의 비약적인 성장과 함께 시장에 필수적인 요소가 되고 있습니다. Twitch나 Youtube Gaming과 같은 플랫폼은 e스포츠를 관전하기에 최적인 공간이 되고 있으며, 게임의 지명도와 리치를 높이고 있습니다.
항상 새로운 컨텐츠와 이벤트가 업데이트되는 라이브 서비스 게임은 시장의 눈에 띄는 트렌드입니다. Fortnite나 Destiny 2와 하는 타이틀은 이 모델을 채용해, 지속적인 업데이트나 계절마다의 이벤트, 참가 기업을 장시간 열중시키는 새로운 기능을 제공합니다. 그 결과 라이브 서비스 게임은 활발한 진출기업 기반을 유지하고 정기적으로 새로운 수익 창출 전략을 도입함으로써 높은 수익성을 실현하고 있습니다.
아시아태평양의 GaaS(Gaming-as-a-Service) 산업에서는 스마트폰의 보급률이 높고 저렴한 모바일 데이터 플랜의 이용 가능성이 증가함에 따라 모바일 게임이 급증하고 있습니다. 중국에서는 PUBG Mobile이나 Honor of Kings 등의 모바일 게임이 대두해, 이 지역의 게임 수익에 크게 공헌하고 있습니다. GaaS(Gaming-as-a-Service) 산업이 계속 확대되고 있는 가운데 아시아태평양은 모바일 게임의 리더십과 기술에 익숙한 인구층 덕분에 지배적인 세력이 되는 태세를 갖추고 있습니다.
Sony는 또한 PlayStation Now와 PlayStation Plus의 서비스를 통해 GaaS(Gaming-as-a-Service) 산업에서 크게 발전하고 있습니다. Sony의 PlayStation Plus 서비스는 월별 게임 다운로드 및 제한 할인을 제공하며, 회사의 구독형 모델을 더욱 강화하고 있습니다. PlayStation Plus의 새로운 서비스가 시작됨에 따라 Sony는 진화하는 GaaS 산업에서 중요한 진출기업으로서의 역할을 더욱 견고하게 만들고 있습니다.
The global gaming as a service market size was estimated at USD 4.91 billion in 2024 and is expected to expand at a CAGR of 24.9% from 2025 to 2030. The rise of cloud gaming is a key driver in gaming as a service (GaaS) market, reshaping how games are accessed and played.
Advances in cloud infrastructure now enable seamless streaming of graphically intense games, removing the need for high-end hardware and broadening access to a larger audience. Platforms like Google Stadia and NVIDIA GeForce Now are leading this shift by offering instant game access across a range of devices with a stable internet connection.
This growing accessibility and reduced entry barriers accelerate market expansion by enabling players to enjoy AAA games on mobile phones, tablets, and smart TVs. Key drivers such as improvements in internet speed, the rollout of 5G, and advances in edge computing are enhancing streaming quality and minimizing latency. As a result, cloud gaming is becoming a central component of gaming as a service model, offering a consistent, high-quality experience regardless of hardware limitations.
The shift towards free-to-play games, supported by in-game microtransactions, is among the most popular market trends. Many developers are choosing this revenue model to attract a wide audience without the barrier of entry costs. Microtransactions, such as cosmetic items or character skins, are a steady source of income, enabling developers to update games regularly. The success of free-to-play titles like Apex Legends and Call of Duty: Warzone proves this model can create sustainable revenue. Gaming as a service industry continues to embrace microtransactions, driving innovation in in-game purchases and virtual economies.
Esports are becoming an essential part of the market, with exponential growth in tournaments, live streams, and organized competitions. Game developers are incorporating esports elements directly into their games, enhancing the competitive aspect and creating opportunities for professional play. Platforms like Twitch and YouTube Gaming are becoming the go-to spaces for watching esports, amplifying the visibility and reach of games. This integration also benefits developers, as it helps extend their games' lifecycle through sustained community engagement. The continued growth of esports within the GaaS ecosystem demonstrates the increasing professionalization and commercialization of competitive gaming.
Live service games, which are constantly updated with new content and events, are a prominent trend in the market. Titles like Fortnite and Destiny 2 have embraced this model, offering ongoing updates, seasonal events, and new features that keep players engaged for extended periods. This trend has led to games becoming more like ongoing services rather than one-time purchases, with developers using player feedback to refine the experience. As a result, live service games have become highly profitable by maintaining active player bases and regularly introducing new monetization strategies. Gaming as a service industry is evolving to prioritize long-term player engagement over short-term sales.
Gaming as a service industry in Asia Pacific is experiencing a surge in mobile gaming, driven by the high penetration of smartphones and the increasing availability of affordable mobile data plans. Countries like China, Japan, and South Korea lead the way with a massive gaming audience, and mobile-first game development is at the forefront of innovation. China has witnessed the rise of mobile games such as PUBG Mobile and Honor of Kings, contributing significantly to the region's gaming revenue. This trend has led to local developers focusing on creating mobile-optimized experiences that cater to regional tastes. As the gaming as a service industry continues to expand, Asia Pacific is poised to be a dominant force, thanks to its mobile gaming leadership and tech-savvy demographic.
Sony has also made significant strides in the gaming-as-a-service industry through its PlayStation Now and PlayStation Plus services. PlayStation Now allows gamers to stream and download a wide range of PlayStation games, making it a competitive player in the cloud gaming space. Sony's PlayStation Plus service, which offers monthly game downloads and exclusive discounts, further enhances the company's subscription-based model. With a large and loyal user base, Sony has been integrating more cloud-based features into its ecosystem, providing an all-in-one gaming service. The growth of PlayStation's subscription services and the upcoming launch of its new PlayStation Plus tiers further solidify Sony's role as a key player in the evolving gaming-as-a-service industry.
Global Gaming As A Service Market Report Segmentation
This report forecasts revenue growth at the regional and country levels and provides an analysis of the latest industry trends and opportunities in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global gaming as a service market report based on platform, game type, revenue model, end use, and region: