시장보고서
상품코드
2005614

코믹 북 시장(2026-2030년)

Global Comic Book Market 2026-2030

발행일: | 리서치사: 구분자 TechNavio | 페이지 정보: 영문 294 Pages | 배송안내 : 즉시배송

    
    
    




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세계의 코믹 북 시장은 2025-2030년에 35억 2,240만 달러 성장하며, 예측 기간 중 CAGR은 4.6%에 달할 것으로 예측됩니다.

세계의 만화(Comics) 시장에 대해 조사 분석했으며, 시장 규모와 예측, 동향, 성장 촉진요인, 과제, 약 25개 벤더에 대한 벤더 분석 등의 정보를 전해드립니다.

이 보고서는 현재 시장 상황, 최신 동향 및 촉진요인, 그리고 전체 시장 환경에 대한 최신 분석을 제공합니다. 이 시장은 멀티미디어 플랫폼에서의 만화 영상화 작품의 증가, 디지털 유통 및 소비 형태의 확대, 컨텐츠와 표현의 다양화에 의해 주도되고 있습니다.

이번 조사는 업계 주요 관계자들의 의견을 포함한 1차 정보와 2차 정보를 객관적으로 조합하여 실시되었습니다. 이 보고서에는 주요 기업 분석과 함께 포괄적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 수록되어 있습니다.

시장 범위
기준연도 2026년
종료연도 2030
조사 기간 2026-2030년
성장 모멘텀 가속
2026 연비 4.4%
CAGR 4.6%
증가액 35억 2,240만 달러

이번 조사에서는 향후 수년간 세계 만화 시장 성장을 촉진할 주요 요인 중 하나로 크리에이터 소유 모델과 독립 출판의 부상을 꼽았습니다. 또한 디지털과 종이매체의 만화 형식의 융합, 그리고 만화와 웹툰 형식의 세계적 영향력이 시장에서 상당한 수요를 창출할 것으로 보입니다.

목차

제1장 개요

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 유형별

제9장 시장 세분화 : 제품 유형별

제10장 시장 세분화 : 유통 채널별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인·과제·기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSA 26.04.28

The global comic book market is forecasted to grow by USD 3522.4 mn during 2025-2030, accelerating at a CAGR of 4.6% during the forecast period. The report on the global comic book market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by proliferation of comic book adaptations across multimedia platforms, expansion of digital distribution and consumption formats, increasing diversity of content and representation.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2026
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 20264.4%
CAGR4.6%
Incremental Value$3522.4 mn

Technavio's global comic book market is segmented as below:

By Type

  • Non-digital
  • Digital

By Product Type

  • Hard copy
  • E-book
  • Audiobooks

By Distribution Channel

  • Online
  • Offline

Geography

  • APAC
    • Japan
    • South Korea
    • China
    • India
    • Australia
    • Indonesia
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • France
    • UK
    • Germany
    • Italy
    • Spain
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the ascendancy of creator-owned models and independent publishing as one of the prime reasons driving the global comic book market growth during the next few years. Also, convergence of digital and physical comic formats and global influence of manga and webtoon formats will lead to sizable demand in the market.

The report on the global comic book market covers the following areas:

  • Global comic book market sizing
  • Global comic book market forecast
  • Global comic book market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global comic book market vendors that include AfterShock Media, Ahoy Comics LLC, Archie Comics Publications Inc., Aspen MLT Inc., Black Mask Studios, Boom Entertainment Inc., Creative Mind Energy LLC, DMG Entertainment Inc., Dynamic Forces Inc., Embracer Group AB, Fantagraphics, Humanoids Inc., Idea and Design Works LLC, Image Comics Inc., Lion Forge Animation, Rebellion Group Holdings Ltd., Scout Comics and Entertainment Holdings Inc., The Walt Disney Co., Warner Bros Discovery Inc., Zenescope Entertainment Inc.. Also, the global comic book market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Product Type
    • Executive Summary - Chart on Market Segmentation by Distribution Channel
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Comic Book Market 2020 - 2024
    • Historic Market Size - Data Table on Global Comic Book Market 2020 - 2024 ($ million)
  • 5.2 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.3 Product Type segment analysis 2020 - 2024
    • Historic Market Size - Product Type Segment 2020 - 2024 ($ million)
  • 5.4 Distribution Channel segment analysis 2020 - 2024
    • Historic Market Size - Distribution Channel Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on global comic book market
  • 6.2 Impact of geopolitical conflicts on global comic book market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Type

  • 8.1 Market segments
  • 8.2 Comparison by Type
  • 8.3 Non-digital - Market size and forecast 2025-2030
  • 8.4 Digital - Market size and forecast 2025-2030
  • 8.5 Market opportunity by Type
    • Market opportunity by Type ($ million)

9 Market Segmentation by Product Type

  • 9.1 Market segments
  • 9.2 Comparison by Product Type
  • 9.3 Hard copy - Market size and forecast 2025-2030
  • 9.4 E-book - Market size and forecast 2025-2030
  • 9.5 Audiobooks - Market size and forecast 2025-2030
  • 9.6 Market opportunity by Product Type
    • Market opportunity by Product Type ($ million)

10 Market Segmentation by Distribution Channel

  • 10.1 Market segments
  • 10.2 Comparison by Distribution Channel
  • 10.3 Online - Market size and forecast 2025-2030
  • 10.4 Offline - Market size and forecast 2025-2030
  • 10.5 Market opportunity by Distribution Channel
    • Market opportunity by Distribution Channel ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 APAC - Market size and forecast 2025-2030
    • 12.3.1 Japan - Market size and forecast 2025-2030
    • 12.3.2 South Korea - Market size and forecast 2025-2030
    • 12.3.3 China - Market size and forecast 2025-2030
    • 12.3.4 India - Market size and forecast 2025-2030
    • 12.3.5 Australia - Market size and forecast 2025-2030
    • 12.3.6 Indonesia - Market size and forecast 2025-2030
  • 12.4 North America - Market size and forecast 2025-2030
    • 12.4.1 US - Market size and forecast 2025-2030
    • 12.4.2 Canada - Market size and forecast 2025-2030
    • 12.4.3 Mexico - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 France - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 Germany - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Colombia - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.2 UAE - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Turkey - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Proliferation of comic book adaptations across multimedia platforms
    • Expansion of digital distribution and consumption formats
    • Increasing diversity of content and representation
  • 13.2 Market challenges
    • Safeguarding intellectual property and managing complex rights in transmedia landscape
    • Addressing audience fragmentation and heightened competition from alternative entertainment media
    • Overcoming supply chain inefficiencies and navigating consolidated distribution landscape
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Ascendancy of creator-owned models and independent publishing
    • Convergence of digital and physical comic formats
    • Global influence of manga and webtoon formats

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 AfterShock Media
    • AfterShock Media - Overview
    • AfterShock Media - Product / Service
    • AfterShock Media - Key offerings
    • SWOT
  • 15.5 Archie Comics Publications Inc.
    • Archie Comics Publications Inc. - Overview
    • Archie Comics Publications Inc. - Product / Service
    • Archie Comics Publications Inc. - Key offerings
    • SWOT
  • 15.6 Boom Entertainment Inc.
    • Boom Entertainment Inc. - Overview
    • Boom Entertainment Inc. - Product / Service
    • Boom Entertainment Inc. - Key offerings
    • SWOT
  • 15.7 DMG Entertainment Inc.
    • DMG Entertainment Inc. - Overview
    • DMG Entertainment Inc. - Product / Service
    • DMG Entertainment Inc. - Key offerings
    • SWOT
  • 15.8 Dynamic Forces Inc.
    • Dynamic Forces Inc. - Overview
    • Dynamic Forces Inc. - Product / Service
    • Dynamic Forces Inc. - Key offerings
    • SWOT
  • 15.9 Embracer Group AB
    • Embracer Group AB - Overview
    • Embracer Group AB - Business segments
    • Embracer Group AB - Key offerings
    • Embracer Group AB - Segment focus
    • SWOT
  • 15.10 Fantagraphics
    • Fantagraphics - Overview
    • Fantagraphics - Product / Service
    • Fantagraphics - Key offerings
    • SWOT
  • 15.11 Humanoids Inc.
    • Humanoids Inc. - Overview
    • Humanoids Inc. - Product / Service
    • Humanoids Inc. - Key offerings
    • SWOT
  • 15.12 Idea and Design Works LLC
    • Idea and Design Works LLC - Overview
    • Idea and Design Works LLC - Product / Service
    • Idea and Design Works LLC - Key offerings
    • SWOT
  • 15.13 Image Comics Inc.
    • Image Comics Inc. - Overview
    • Image Comics Inc. - Product / Service
    • Image Comics Inc. - Key offerings
    • SWOT
  • 15.14 Lion Forge Animation
    • Lion Forge Animation - Overview
    • Lion Forge Animation - Product / Service
    • Lion Forge Animation - Key offerings
    • SWOT
  • 15.15 Rebellion Group Holdings Ltd.
    • Rebellion Group Holdings Ltd. - Overview
    • Rebellion Group Holdings Ltd. - Product / Service
    • Rebellion Group Holdings Ltd. - Key offerings
    • SWOT
  • 15.16 The Walt Disney Co.
    • The Walt Disney Co. - Overview
    • The Walt Disney Co. - Business segments
    • The Walt Disney Co. - Key offerings
    • The Walt Disney Co. - Segment focus
    • SWOT
  • 15.17 Warner Bros Discovery Inc.
    • Warner Bros Discovery Inc. - Overview
    • Warner Bros Discovery Inc. - Business segments
    • Warner Bros Discovery Inc. - Key news
    • Warner Bros Discovery Inc. - Key offerings
    • Warner Bros Discovery Inc. - Segment focus
    • SWOT
  • 15.18 Zenescope Entertainment Inc.
    • Zenescope Entertainment Inc. - Overview
    • Zenescope Entertainment Inc. - Product / Service
    • Zenescope Entertainment Inc. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
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