시장보고서
상품코드
2110046

미디어 및 엔터테인먼트 업계 AI 시장(2026-2030년)

Global AI Market In Media And Entertainment Industry 2026-2030

발행일: | 리서치사: 구분자 TechNavio | 페이지 정보: 영문 311 Pages | 배송안내 : 즉시배송

    
    
    




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세계의 미디어 및 엔터테인먼트 업계 AI 시장은 2025년부터 2030년까지 489억 1,360만 달러 증가하고, 예측 기간 동안 CAGR은 26.6%에 달할 것으로 예측됩니다.

세계의 미디어 및 엔터테인먼트 업계 AI 시장에 관한 본 보고서는 종합적인 분석, 시장 규모 및 전망, 동향, 성장 요인, 과제는 물론 약 25개 업체를 대상으로 한 벤더 분석을 제공합니다.

본 보고서는 현재의 시장 상황, 최신 동향 및 촉진요인, 그리고 전반적인 시장 환경에 대한 최신 분석을 제공합니다. 이 시장은 영화 제작의 프리프로덕션 워크플로우 자동화 효율을 가속화하는 맞춤형 멀티모달 기반 모델, 전 세계 시청자 유지 전략을 최적화하는 초개인화된 동영상 추천 알고리즘, 크리에이터의 수익 창출 및 디지털 배포 기회를 확대하는 라이선스 제공형 생성형 사운드 기술에 의해 주도되고 있습니다.

본 조사는 업계 주요 관계자로부터 얻은 정보를 포함한 1차 및 2차 정보를 객관적으로 결합하여 수행되었습니다. 본 보고서에는 주요 기업에 대한 분석 외에도 종합적인 시장 규모 데이터, 지역별 분석이 포함된 부문, 그리고 공급업체 현황이 수록되어 있습니다. 또한 과거 데이터 및 예측 데이터도 포함되어 있습니다.

시장 범위
기준 연도 2025년
종료 연도 2030년
조사 대상 기간 2026-2030년
성장 모멘텀 가속
2026년 전년 대비 25.9%
CAGR 26.6%
증가액 489억 1,360만 달러

본 조사에서는 상업 스튜디오와의 제휴를 통해 독자적인 엔터테인먼트 라이브러리에 맞춰 조정된 기반 모델이 개발되는 것이 향후 수년간 세계의 미디어 및 엔터테인먼트 업계 AI 시장 성장을 견인할 주요 요인 중 하나라고 규명하고 있습니다. 또한, 생성형 VFX 제작을 통합한 숏폼 에피소드형 스토리텔링 플랫폼과, 보상이 포함된 상업적 안전 보장을 제공하는 엔터프라이즈용 크리에이티브 소프트웨어 제품군이 시장에서 상당한 수요를 창출할 것으로 예상됩니다.

목차

제1장 주요 요약

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 기술별

제9장 시장 세분화 : 최종사용자별

제10장 시장 세분화 : 솔루션별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인, 과제, 기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSM

The global ai market in media and entertainment industry is forecasted to grow by USD 48913.6 mn during 2025-2030, accelerating at a CAGR of 26.6% during the forecast period. The report on the global ai market in media and entertainment industry provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by custom multimodal foundation models accelerate cinematic preproduction workflow automation efficiency, hyper personalized video recommendation algorithms optimize global audience retention strategy, licensed generative sound technology expands creator monetization digital distribution opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202625.9%
CAGR26.6%
Incremental Value$48913.6 mn

Technavio's global ai market in media and entertainment industry is segmented as below:

By Technology

  • Machine learning
  • Computer vision
  • Speech recognition

By End-User

  • Media companies
  • Gaming industry
  • Advertising agencies
  • Film production houses

By Solution

  • Software
  • Services
  • Hardware

Geography

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • The Netherlands
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Singapore
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • UAE
    • South Africa
    • Qatar
  • Rest of World (ROW)

This study identifies the commercial studio partnerships train tailored foundation models proprietary entertainment libraries as one of the prime reasons driving the global ai market in media and entertainment industry growth during the next few years. Also, short form episodic storytelling platforms integrate generative visual fx production and enterprise creative software suites offer indemnified commercial safety guarantees will lead to sizable demand in the market.

The report on the global ai market in media and entertainment industry covers the following areas:

  • Global ai market in media and entertainment industry sizing
  • Global ai market in media and entertainment industry forecast
  • Global ai market in media and entertainment industry industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global ai market in media and entertainment industry vendors that include Accenture Plc, Adobe Inc., Amazon Web Services Inc., Autodesk Inc., Automation Anywhere Inc., Canva Pty Ltd., Deepbrain AI, Descript, Eleven Labs Inc., Globant SA, Google LLC, HCL Technologies Ltd., Imagine Communications Corp., Kaltura Inc., Microsoft Corp., NVIDIA Corp., Runway AI Inc., Unity Technologies Inc., Veritone Inc., Wipro Ltd.. Also, the global ai market in media and entertainment industry analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Technology
    • Executive Summary - Chart on Market Segmentation by End-user
    • Executive Summary - Chart on Market Segmentation by Solution
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global AI Market In Media And Entertainment Industry 2020 - 2024
    • Historic Market Size - Data Table on Global AI Market In Media And Entertainment Industry 2020 - 2024 ($ million)
  • 5.2 Technology segment analysis 2020 - 2024
    • Historic Market Size - Technology Segment 2020 - 2024 ($ million)
  • 5.3 End-user segment analysis 2020 - 2024
    • Historic Market Size - End-user Segment 2020 - 2024 ($ million)
  • 5.4 Solution segment analysis 2020 - 2024
    • Historic Market Size - Solution Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on global AI market in media and entertainment industry
  • 6.2 Impact of geopolitical conflicts on global AI market in media and entertainment industry

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Technology

  • 8.1 Market segments
  • 8.2 Comparison by Technology
  • 8.3 Machine learning - Market size and forecast 2025-2030
  • 8.4 Computer vision - Market size and forecast 2025-2030
  • 8.5 Speech recognition - Market size and forecast 2025-2030
  • 8.6 Market opportunity by Technology
    • Market opportunity by Technology ($ million)

9 Market Segmentation by End-user

  • 9.1 Market segments
  • 9.2 Comparison by End-user
  • 9.3 Media companies - Market size and forecast 2025-2030
  • 9.4 Gaming industry - Market size and forecast 2025-2030
  • 9.5 Advertising agencies - Market size and forecast 2025-2030
  • 9.6 Film production houses - Market size and forecast 2025-2030
  • 9.7 Market opportunity by End-user
    • Market opportunity by End-user ($ million)

10 Market Segmentation by Solution

  • 10.1 Market segments
  • 10.2 Comparison by Solution
  • 10.3 Software - Market size and forecast 2025-2030
  • 10.4 Services - Market size and forecast 2025-2030
  • 10.5 Hardware - Market size and forecast 2025-2030
  • 10.6 Market opportunity by Solution
    • Market opportunity by Solution ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 Europe - Market size and forecast 2025-2030
    • 12.4.1 UK - Market size and forecast 2025-2030
    • 12.4.2 Germany - Market size and forecast 2025-2030
    • 12.4.3 France - Market size and forecast 2025-2030
    • 12.4.4 Italy - Market size and forecast 2025-2030
    • 12.4.5 Spain - Market size and forecast 2025-2030
    • 12.4.6 The Netherlands - Market size and forecast 2025-2030
  • 12.5 APAC - Market size and forecast 2025-2030
    • 12.5.1 China - Market size and forecast 2025-2030
    • 12.5.2 Japan - Market size and forecast 2025-2030
    • 12.5.3 India - Market size and forecast 2025-2030
    • 12.5.4 South Korea - Market size and forecast 2025-2030
    • 12.5.5 Australia - Market size and forecast 2025-2030
    • 12.5.6 Singapore - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 UAE - Market size and forecast 2025-2030
    • 12.7.2 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Qatar - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Custom multimodal foundation models accelerate cinematic preproduction workflow automation efficiency
    • Hyper personalized video recommendation algorithms optimize global audience retention strategy
    • Licensed generative sound technology expands creator monetization digital distribution opportunities
  • 13.2 Market challenges
    • Intellectual property litigation surrounding unauthorized copyright model training datasets creation
    • Digital replica voice performance consent regulations safeguard synthetic talent rights
    • Unsustainable infrastructure compute costs threaten video generative model operational viability
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Commercial studio partnerships train tailored foundation models proprietary entertainment libraries
    • Short form episodic storytelling platforms integrate generative visual fx production
    • Enterprise creative software suites offer indemnified commercial safety guarantees

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Accenture Plc
    • Accenture Plc - Overview
    • Accenture Plc - Business segments
    • Accenture Plc - Key news
    • Accenture Plc - Key offerings
    • Accenture Plc - Segment focus
    • SWOT
  • 15.5 Adobe Inc.
    • Adobe Inc. - Overview
    • Adobe Inc. - Business segments
    • Adobe Inc. - Key news
    • Adobe Inc. - Key offerings
    • Adobe Inc. - Segment focus
    • SWOT
  • 15.6 Amazon Web Services Inc.
    • Amazon Web Services Inc. - Overview
    • Amazon Web Services Inc. - Product / Service
    • Amazon Web Services Inc. - Key offerings
    • SWOT
  • 15.7 Autodesk Inc.
    • Autodesk Inc. - Overview
    • Autodesk Inc. - Business segments
    • Autodesk Inc. - Key offerings
    • Autodesk Inc. - Segment focus
    • SWOT
  • 15.8 Automation Anywhere Inc.
    • Automation Anywhere Inc. - Overview
    • Automation Anywhere Inc. - Product / Service
    • Automation Anywhere Inc. - Key offerings
    • SWOT
  • 15.9 Canva Pty Ltd.
    • Canva Pty Ltd. - Overview
    • Canva Pty Ltd. - Product / Service
    • Canva Pty Ltd. - Key offerings
    • SWOT
  • 15.10 Globant SA
    • Globant SA - Overview
    • Globant SA - Product / Service
    • Globant SA - Key offerings
    • SWOT
  • 15.11 Google LLC
    • Google LLC - Overview
    • Google LLC - Product / Service
    • Google LLC - Key news
    • Google LLC - Key offerings
    • SWOT
  • 15.12 HCL Technologies Ltd.
    • HCL Technologies Ltd. - Overview
    • HCL Technologies Ltd. - Business segments
    • HCL Technologies Ltd. - Key news
    • HCL Technologies Ltd. - Key offerings
    • HCL Technologies Ltd. - Segment focus
    • SWOT
  • 15.13 Imagine Communications Corp.
    • Imagine Communications Corp. - Overview
    • Imagine Communications Corp. - Product / Service
    • Imagine Communications Corp. - Key offerings
    • SWOT
  • 15.14 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 15.15 NVIDIA Corp.
    • NVIDIA Corp. - Overview
    • NVIDIA Corp. - Business segments
    • NVIDIA Corp. - Key news
    • NVIDIA Corp. - Key offerings
    • NVIDIA Corp. - Segment focus
    • SWOT
  • 15.16 Unity Technologies Inc.
    • Unity Technologies Inc. - Overview
    • Unity Technologies Inc. - Business segments
    • Unity Technologies Inc. - Key offerings
    • Unity Technologies Inc. - Segment focus
    • SWOT
  • 15.17 Veritone Inc.
    • Veritone Inc. - Overview
    • Veritone Inc. - Product / Service
    • Veritone Inc. - Key offerings
    • SWOT
  • 15.18 Wipro Ltd.
    • Wipro Ltd. - Overview
    • Wipro Ltd. - Business segments
    • Wipro Ltd. - Key news
    • Wipro Ltd. - Key offerings
    • Wipro Ltd. - Segment focus
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
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