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세계의 기내 엔터테인먼트 시장 평가 : 기술별, 컴포넌트 유형별, 항공기 유형별, 지역별, 기회, 예측(2018-2032년)

Global In-Flight Entertainment Market Assessment, By Technology, By Component Type, By Aircraft Type, By Region, Opportunities and Forecast, 2018-2032F

발행일: | 리서치사: Markets & Data | 페이지 정보: 영문 225 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    




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세계 기내 엔터테인먼트 시장 규모는 2024년 52억 6,000만 달러에서 2032년 96억 5,000만 달러에 달할 것으로 예상되며, 예측 기간인 2025-2032년 연평균 7.81% 성장할 것으로 예측됩니다. 기내 엔터테인먼트/연결성(IFEC) 시스템에 대한 수요 증가, 항공 부문의 급속한 성장과 인구 통계학적 변화로 인해 시장이 성장할 것으로 예측됩니다. 또한, 기내 엔터테인먼트(IFE)의 통합은 영화, 음악, 게임, 라이브 TV 등을 좌석 등받이 스크린과 개인 기기를 통해 제공함으로써 승객의 경험에 긍정적인 영향을 미칠 것입니다. 항공사는 Wi-Fi 스트리밍, 인터랙티브 컨텐츠, VR을 이용하여 승객의 관심을 높이는 동시에 항공사의 IFE 시스템을 통해 보다 개성 있는 엔터테인먼트 경험을 제공할 수 있게 되었습니다. 항공사는 승객의 만족도와 경쟁사와의 차별화에 중점을 두고 있기 때문에 IFE는 계속 진화할 것이며, AR 등을 도입할 것으로 보입니다. 또한, AI 추천이 기내 엔터테인먼트와 참여의 미래를 정의하고 승객의 전반적인 경험을 향상시킬 것으로 보입니다.

예를 들어, 2025년 5월, 리야드항공은 처음으로 Panasonic Avionics를 도입하여 항공기에 모듈형 인터랙티브를 구현했습니다. 이 최첨단 기내 엔터테인먼트(IFE) 제작 시스템은 승객의 경험에 혁명을 일으킬 수 있도록 설계되었습니다. 이 시스템을 통해 항공사는 기존의 소프트웨어 개발 주기 없이도 승객의 행동, 충성도, 비행 경로에 따라 컨텐츠를 업데이트하고, 프로모션을 조정하고, 좌석 등받이 스크린을 개인화할 수 있습니다.

세계의 기내 엔터테인먼트 시장에 대해 조사 분석했으며, 시장 규모와 예측, 시장 역학, 주요 기업 개요 등의 정보를 전해드립니다.

목차

제1장 프로젝트의 범위와 정의

제2장 조사 방법

제3장 미국 관세의 영향

제4장 주요 요약

제5장 고객의 소리

  • 응답자 인구통계
  • 브랜드 인지도
  • 구입 결정에서 고려되는 요소
  • 미충족 요구

제6장 세계의 기내 엔터테인먼트 시장 전망(2018년-2032년)

  • 시장 규모 분석과 예측
    • 금액
  • 시장 점유율 분석과 예측
    • 기술별
      • 위성 접속
      • 공대지 접속
      • 하이브리드 솔루션
    • 컴포넌트 유형별
      • 하드웨어
      • 접속성
      • 컨텐츠
      • 기타
    • 항공기 유형별
      • 내로우 바디
      • 와이드 바디
      • 비즈니스 제트
      • 리저널 제트
    • 지역별
      • 북미
      • 유럽
      • 아시아태평양
      • 남미
      • 중동 및 아프리카
    • 시장 점유율 분석 : 기업별(주요 5개사와 기타)(금액)(2024년)
  • 시장 맵 분석(2024년)
    • 기술별
    • 컴포넌트 유형별
    • 항공기 유형별
    • 지역별

제7장 북미의 기내 엔터테인먼트 시장 전망(2018년-2032년)

  • 시장 규모 분석과 예측
    • 금액
  • 시장 점유율 분석과 예측
    • 기술별
      • 위성 접속
      • 공대지 접속
      • 하이브리드 솔루션
    • 컴포넌트 유형별
      • 하드웨어
      • 접속성
      • 컨텐츠
      • 기타
    • 항공기 유형별
      • 내로우 바디
      • 와이드 바디
      • 비즈니스 제트
      • 리저널 제트
    • 점유율 : 국가별
      • 미국
      • 캐나다
      • 멕시코
  • 각국 시장 평가
    • 미국의 기내 엔터테인먼트 시장 전망(2018년-2032년)
      • 시장 규모 분석과 예측
      • 시장 점유율 분석과 예측
    • 캐나다
    • 멕시코

제8장 유럽의 기내 엔터테인먼트 시장 전망(2018년-2032년)

  • 독일
  • 프랑스
  • 이탈리아
  • 영국
  • 러시아
  • 네덜란드
  • 스페인
  • 튀르키예
  • 폴란드

제9장 아시아태평양의 기내 엔터테인먼트 시장 전망(2018년-2032년)

  • 인도
  • 중국
  • 일본
  • 호주
  • 베트남
  • 한국
  • 인도네시아
  • 필리핀

제10장 남미의 기내 엔터테인먼트 시장 전망(2018년-2032년)

  • 브라질
  • 아르헨티나

제11장 중동 및 아프리카의 기내 엔터테인먼트 시장 전망(2018년-2032년)

  • 사우디아라비아
  • 아랍에미리트(UAE)
  • 남아프리카

제12장 Porter의 Five Forces 분석

제13장 PESTLE 분석

제14장 시장 역학

  • 시장 성장 촉진요인
  • 시장이 해결해야 할 과제

제15장 시장 동향과 발전

제16장 사례 연구

제17장 경쟁 구도

  • 시장 리더 주요 5개사의 경쟁 매트릭스
  • 주요 5개사의 SWOT 분석
  • 주요 기업 10개사 상황
    • Panasonic Avionics Corporation
    • Products
    • Financials
    • Anuvu Operations LLC
    • Thales Group
    • Lumen Technologies Inc.
    • Viasat group
    • Intelsat S.A.
    • Cobham Limited
    • Honeywell International Inc.
    • Lufthansa Systems GmbH
    • Cobham Limited

제18장 전략적 제안

제19장 회사 소개 및 면책조항

LSH 25.06.20

The in-flight entertainment market is anticipated to grow from USD 5.26 billion in 2024 to USD 9.60 million in 2032, achieving a projected CAGR of 7.81% during the forecast period 2025-2032. The global in-flight entertainment market is projected to witness growth owing to higher demand for in-flight entertainment and connectivity (IFEC) systems, rapid expansion and the evolving demographic in the aviation sector. In addition, the integration of in-flight entertainment (IFE) positively impacts passengers' experience by providing movies, music, games, and live TV on a seatback screen or personal device. Airlines increasingly use Wi-Fi streaming, interactive content, and virtual reality to engage passengers while also providing them with a more individualized entertainment experience, which airline IFE systems now allow. As airlines focus on passenger satisfaction and differentiating themselves from their competitors, IFE will continue to evolve and will also incorporate things such as augmented reality, while AI-based recommendations will define the future of onboard entertainment and engagement, enhancing the entire experience for the passenger.

For example, in May 2025, Riyadh Air first launched Panasonic Avionics to implement modular interactives on their aircraft. A cutting-edge in-flight entertainment (IFE) authoring system designed to revolutionize the passenger experience. The system enables airlines to update content, tailor promotions, and personalize seatback screens based on passenger behavior, loyalty tiers, or flight routes, without the need for traditional software development cycles.

Technological Advancements Enhanced Global In-Flight Entertainment Market Growth

Technological advancements are transforming in-flight entertainment (IFE), driving market growth through high-speed connectivity, AI-driven personalization, and immersive digital experiences. Airlines are integrating 5G, satellite-based internet, and streaming platforms to enhance passenger engagement. Innovations in augmented reality (AR), virtual reality (VR), and AI-powered content recommendations are reshaping onboard entertainment, offering tailored experiences. The shift toward bring-your-own-device (BYOD) models and cloud-based content delivery further streamlines accessibility. As demand for seamless connectivity and interactive entertainment rises, these advancements continue to shape the future of passenger experience and airline differentiation.

For example, in April 2025, Cathay Pacific launched free Wi-Fi and ultra-HD content for diamond members in its premium cabins, while the service will be available for economy members with some extra charges. This significant milestone reflects Cathay Pacific's long-standing commitment to and leadership in innovation and customer-centric design.

AI-Enhanced Travel Experience Boosts In-Flight Entertainment Market Demand

AI analyzes passengers' data such as language, interests, etc., and recommends them movies, shows, music and even games. This personalized engagement increases customer satisfaction and makes in-flight entertainment more demanding. AI also enables these systems to respond to voice commands and smart assistants; this improves accessibility for those who have limited skills to use advanced tech systems. AI can also detect system failures before they affect passengers' experience, which leads to less discomfort for passengers and makes their journey smooth and entertaining. AI also suggests content based on flight duration, for those who are having short-haul flights can watch short videos, and long-haul flights can go for long ones. As a result of these advancements, passengers are more engaged, airlines generate more ancillary revenue, and tech providers witness increased demand, fueling significant growth in the in-flight entertainment market.

For example, in February 2024, Air India, India's leading global airline with the largest international network in the country and the most non-stop routes connecting India with global destinations, selected Thales S.A.'s AVANT Up inflight entertainment (IFE) solution. With Thales' AVANT Up, Air India delivers engaging and memorable guest experiences.

Wide-Body Aircraft Leading In-Flight Entertainment Market Share

Wide-body aircraft are driving in-flight entertainment (IFE) market growth, offering advanced connectivity, immersive digital experiences, and expanded passenger engagement. Airlines prioritize high-speed streaming, AI-driven personalization, and interactive content to enhance onboard entertainment. The spacious cabin layout of wide-body aircraft allows for larger screens, premium seating configurations, and enhanced entertainment systems, catering to long-haul travelers. As demand for seamless connectivity and personalized entertainment rises, wide-body aircraft continue to shape the future of IFE innovations and passenger experience.

For instance, in February 2025, Blueprint by JetBlue - the airline's personalized inflight experience platform - designed to provide travelers with more customization across their journey, beginning with new inflight entertainment features such as watch party, content recommendations, pickup where you left off, saved favorites etc. to increase their popularity and customer satisfaction.

North America Dominates the In-Flight Entertainment Market Size

A combination of technological innovation, strong airline presence and consumer demand has made North America dominant in the global in-flight entertainment market (IFE). Large airlines such as Delta, American Airlines and United Airlines are headquartered in North America and are known for their strong investment in advanced IFE systems to improve the experience. The region also has major IFE manufacturers that drive innovation and the delivery of cutting-edge entertainment and connectivity solutions around the world. Early adoption of technologies such as 4K displays, personalization of AI-operated content, and high-speed satellite internet will strengthen market leadership. Furthermore, the region benefits from high air travel when needed, especially for long distances and business trips, which makes IFE a key competitive difference. With its robust infrastructure, favorable regulations, and commitment to enhancing customer experience, North America continues to set the global in-flight entertainment market.

For instance, in May 2025, Air Canada Inc. continued to lead North America in-flight entertainment by offering the largest and most varied content library. With movies and shows in multiple languages, they showcase North America's dominance in providing passengers with engaging and enjoyable travel experiences.

Impact of U.S. Tariffs on Global In-Flight Entertainment Market

Higher Costs for Airlines: Tariffs on IFE hardware such as seatback screens, storage devices, and embedded computing modules, increase expenses.

Supply Chain Disruptions: Restrictions on communication systems, semiconductors, and display units affect availability, delaying upgrades.

Shift to Streaming Models: Airlines are adopting bring-your-own-device (BYOD) models to reduce reliance on tariff-impacted hardware.

Innovation Challenges: Tariffs on antenna systems and satellite communication hardware disrupt connectivity advancements.

Key Players Landscape and Outlook

The IFE market (In-Flight Entertainment) recorded strong growth between 2025 and 2030. Airlines are increasingly investing in high-speed satellite conferencing, 4K display systems and personalized entertainment solutions to meet the developing expectations of passengers with digital experiences. Recommendations for wireless streaming, augmented and virtual reality integration and AI-based content change the way passengers deal with onboard media. With the presence of large airlines and IFE technology providers, North America remains the dominant region, and Asia-Pacific Space highlights the fastest-growing market due to the rapid expansion of the fleet and the increased revenue available. Despite the growth of the promise, the industry faces challenges including high installation costs, long procurement cycles, and concerns about cybersecurity and data protection.

For instance, in May 2023, Etihad Airlines introduced Rave Ultra 4K monitors from Safran, Bluetooth headphone pairing, and personal device pairing with the screens are some exciting new features. The Ka-band technology from Viasat allows high-speed Wi-Fi with streaming capabilities and Live TV, including news and sports channels. Further, Etihad's E-BOX offers guests hours of entertainment, from blockbuster movies to TV shows, music, podcasts, and games.

Table of Contents

1. Project Scope and Definitions

2. Research Methodology

3. Impact of U.S. Tariffs

4. Executive Summary

5. Voice of Customers

  • 5.1. Respondent Demographics
  • 5.2. Brand Awareness
  • 5.3. Factors Considered in Purchase Decisions
  • 5.4. Unmet Needs

6. Global In-Flight Entertainment Market Outlook, 2018-2032F

  • 6.1. Market Size Analysis & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share Analysis & Forecast
    • 6.2.1. By Technology
      • 6.2.1.1. Satellite Connectivity
      • 6.2.1.2. Air-to-Ground Connectivity
      • 6.2.1.3. Hybrid Solutions
    • 6.2.2. By Component Type
      • 6.2.2.1. Hardware
      • 6.2.2.2. Connectivity
      • 6.2.2.3. Content
      • 6.2.2.4. Others
    • 6.2.3. By Aircraft Type
      • 6.2.3.1. Narrow Body
      • 6.2.3.2. Wide Body
      • 6.2.3.3. Business Jets
      • 6.2.3.4. Regional Jets
    • 6.2.4. By Region
      • 6.2.4.1. North America
      • 6.2.4.2. Europe
      • 6.2.4.3. Asia-Pacific
      • 6.2.4.4. South America
      • 6.2.4.5. Middle East and Africa
    • 6.2.5. By Company Market Share Analysis (Top 5 Companies and Others - By Value, 2024)
  • 6.3. Market Map Analysis, 2024
    • 6.3.1. By Technology
    • 6.3.2. By Component Type
    • 6.3.3. By Aircraft Type
    • 6.3.4. By Region

7. North America In-Flight Entertainment Market Outlook, 2018-2032F*

  • 7.1. Market Size Analysis & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share Analysis & Forecast
    • 7.2.1. By Technology
      • 7.2.1.1. Satellite Connectivity
      • 7.2.1.2. Air-to-Ground Connectivity
      • 7.2.1.3. Hybrid Solutions
    • 7.2.2. By Component Type
      • 7.2.2.1. Hardware
      • 7.2.2.2. Connectivity
      • 7.2.2.3. Content
      • 7.2.2.4. Others
    • 7.2.3. By Aircraft Type
      • 7.2.3.1. Narrow Body
      • 7.2.3.2. Wide Body
      • 7.2.3.3. Business Jets
      • 7.2.3.4. Regional Jets
    • 7.2.4. By Country Share
      • 7.2.4.1. United States
      • 7.2.4.2. Canada
      • 7.2.4.3. Mexico
  • 7.3. Country Market Assessment
    • 7.3.1. United States In-Flight Entertainment Market Outlook, 2018-2032F*
      • 7.3.1.1. Market Size Analysis & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share Analysis & Forecast
        • 7.3.1.2.1. By Technology
          • 7.3.1.2.1.1. Satellite Connectivity
          • 7.3.1.2.1.2. Air-to-Ground Connectivity
          • 7.3.1.2.1.3. Hybrid Solutions
        • 7.3.1.2.2. By Component Type
          • 7.3.1.2.2.1. Hardware
          • 7.3.1.2.2.2. Connectivity
          • 7.3.1.2.2.3. Content
          • 7.3.1.2.2.4. Others
        • 7.3.1.2.3. By Aircraft Type
          • 7.3.1.2.3.1. Narrow Body
          • 7.3.1.2.3.2. Wide Body
          • 7.3.1.2.3.3. Business Jets
          • 7.3.1.2.3.4. Regional Jets
    • 7.3.2. Canada
    • 7.3.3. Mexico

All segments will be provided for all regions and countries covered

8. Europe In-Flight Entertainment Market Outlook, 2018-2032F

  • 8.1. Germany
  • 8.2. France
  • 8.3. Italy
  • 8.4. United Kingdom
  • 8.5. Russia
  • 8.6. Netherlands
  • 8.7. Spain
  • 8.8. Turkey
  • 8.9. Poland

9. Asia-Pacific In-Flight Entertainment Market Outlook, 2018-2032F

  • 9.1. India
  • 9.2. China
  • 9.3. Japan
  • 9.4. Australia
  • 9.5. Vietnam
  • 9.6. South Korea
  • 9.7. Indonesia
  • 9.8. Philippines

10. South America In-Flight Entertainment Market Outlook, 2018-2032F

  • 10.1. Brazil
  • 10.2. Argentina

11. Middle East and Africa In-Flight Entertainment Market Outlook, 2018-2032F

  • 11.1. Saudi Arabia
  • 11.2. UAE
  • 11.3. South Africa

12. Porter's Five Forces Analysis

13. PESTLE Analysis

14. Market Dynamics

  • 14.1. Market Drivers
  • 14.2. Market Challenges

15. Market Trends and Developments

16. Case Studies

17. Competitive Landscape

  • 17.1. Competition Matrix of Top 5 Market Leaders
  • 17.2. SWOT Analysis for Top 5 Players
  • 17.3. Key Players Landscape for Top 10 Market Players
    • 17.3.1. Panasonic Avionics Corporation
      • 17.3.1.1. Company Details
      • 17.3.1.2. Key Management Personnel
      • 17.3.1.3. Products
      • 17.3.1.4. Financials
      • 17.3.1.5. Key Market Focus and Geographical Presence
      • 17.3.1.6. Recent Developments/Collaborations/Partnerships/Mergers and Acquisition
    • 17.3.2. Anuvu Operations LLC
    • 17.3.3. Thales Group
    • 17.3.4. Lumen Technologies Inc.
    • 17.3.5. Viasat group
    • 17.3.6. Intelsat S.A.
    • 17.3.7. Cobham Limited
    • 17.3.8. Honeywell International Inc.
    • 17.3.9. Lufthansa Systems GmbH
    • 17.3.10. Cobham Limited

Companies mentioned above DO NOT hold any order as per market share and can be changed as per information available during research work.

18. Strategic Recommendations

19. About Us and Disclaimer

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