시장보고서
상품코드
1857142

세계의 AR(증강현실) 기술 : 시장 점유율과 순위, 전체 매출 및 수요 예측(2025-2031년)

Augmented Reality Technology - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

발행일: | 리서치사: QYResearch | 페이지 정보: 영문 | 배송안내 : 2-3일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

세계의 AR(증강현실) 기술 시장 규모는 2024년에 7억 4,700만 달러로 추정되며, 2031년에는 31억 900만 달러로 재조정될 것으로 예측되며, 2025-2031년 예측 기간 동안 CAGR은 22.6%를 기록할 것으로 예상됩니다.

2024년 전 세계 AR 기기 판매량은 약 60만 대, 대당 평균 가격은 약 600달러입니다. 증강현실(AR)은 이미지, 음성, 텍스트, 텍스트, 기타 감각 데이터 등의 가상 정보를 현실 환경에 겹쳐서 사용자의 지각과 주변 환경과의 상호작용을 향상시키는 기술입니다. AR은 스마트폰, 태블릿, AR 안경, 헤드 마운트 디스플레이 등의 장치를 통해 컴퓨터가 생성한 컨텐츠를 현실 세계 장면과 실시간으로 통합하여 가상 요소를 현실과 매끄럽게 융합합니다. 가상현실(VR)과 달리 AR은 현실세계를 대체하는 것이 아니라, 인터랙티브하고 유익한 레이어를 추가하여 현실세계를 풍요롭게 합니다.

증강현실(AR) 기술 시장의 주요 원동력은 디지털화와 스마트 기기의 확산, 몰입형 인터랙티브 경험에 대한 기업과 소비자 모두의 수요 증가, 다양한 산업 전반의 효율성 향상과 비용절감 추구 등입니다. 스마트폰, 태블릿, AR 헤드셋의 보급으로 사용자들이 보다 쉽게 AR 애플리케이션에 접근할 수 있게 되면서 기술의 보급이 가속화되고 있습니다. 동시에 교육, 헬스케어, 소매업, 제조업, 엔터테인먼트 등의 분야에서 혁신적인 솔루션을 찾는 경향이 강해지고 있으며, 기업들은 AR 기술을 활용하여 교육 효과를 높이고, 업무 프로세스를 최적화하고, 고객 경험을 개선하고, 브랜드 경쟁력을 강화하기 위해 AR 기술을 활용하고 있습니다. AR 하드웨어의 개선, 보다 사용자 친화적인 소프트웨어 개발 도구, 컴퓨터 비전과 인공지능의 통합으로 AR 애플리케이션이 더욱 안정적이고 효율적이며 지능적으로 발전하면서 기술 발전도 중요한 역할을 하고 있습니다. 또한, 전 세계적인 디지털 전환과 스마트 생산의 중요성, 혁신과 정보 기술 개척에 대한 정부의 지원 정책은 시장 성장의 또 다른 원동력이 되고 있습니다. 전반적으로 기술 성숙도 향상, 기기 보급, 산업 응용 확대, 정책적 지원이 종합적으로 증강현실(AR) 기술 시장의 급속한 발전을 촉진하고 있습니다.

북미가 가장 큰 AR(증강현실) 기술 시장으로 시장 점유율은 약 43%. 주요 제조업체는 마이크로소프트, 매직리프, 엡손, 구글, 도시바, Vuzix, DAQRI, Everysight, ThirdEye Gen, Realmax, HiScene, Vuforia(PTC), Wikitude, ViewAR 등입니다. 상위 3개사가 약 44%의 시장 점유율을 차지하고 있습니다.

이 보고서는 증강현실(AR) 기술 세계 시장을 종합적으로 조사했으며, 지역별, 국가별, 유형별, 용도별 분석과 함께 총매출액, 주요 기업의 시장 점유율, 시장 순위에 대해 조사 분석하여 전해드립니다.

증강현실(AR) 기술의 시장 규모와 추정 및 예측에 대해 2024년을 기준 연도로 하여 2020년부터 2031년까지의 이력 데이터와 예측 데이터를 매출액(백만 달러)으로 조사하여 전해드립니다. 정량적 분석과 정성적 분석을 통해 독자들이 비즈니스/성장 전략을 수립하고, 시장 경쟁 상황을 평가하고, 현재 시장에서의 위치를 분석하고, AR(증강현실) 기술에 대한 정보에 입각한 비즈니스 의사결정을 내릴 수 있도록 돕습니다.

목차

제1장 시장 개요

  • AR(증강현실) 기술 제품 소개
  • AR(증강현실) 기술 세계 시장 규모 예측(2020-2031년)
  • AR(증강현실) 기술 시장 동향과 촉진요인
  • 가정과 한계
  • 조사 목적
  • 조사 기간

제2장 기업별 경쟁 분석

  • 세계의 AR(증강현실) 기술 기업 매출 순위(2024년)
  • 세계의 AR(증강현실) 기술 기업별 매출(2020-2025년)
  • 주요 제조업체의 AR(증강현실) 기술 제조 거점 분포 및 본사
  • 주요 제조업체의 AR(증강현실) 기술 제품 제공
  • 주요 제조업체의 AR(증강현실) 기술 양산 개시 시기
  • AR(증강현실) 기술 시장 경쟁 분석
  • M&A, 확대

제3장 유형별 세분화

  • 유형별 소개
    • 하드웨어
    • 소프트웨어
  • 세계의 AR(증강현실) 기술 유형별 판매액

제4장 용도별 부문

  • 용도별 소개
    • 기업 이용
    • 개인소비자 용도
  • 세계의 AR(증강현실) 기술 용도별 판매액

제5장 지역별 세분화

  • 세계의 AR(증강현실) 기술 지역별 판매액
  • 북미
  • 유럽
  • 아시아태평양
  • 남미
  • 중동 및 아프리카

제6장 주요 국가/지역별 세분화

  • 주요 국가·지역의 AR(증강현실) 기술 판매액 성장 동향, 2020년 VS 2024년 VS 2031년
  • 주요 국가·지역별 AR(증강현실) 기술 판매액, 2020-2031년
  • 미국
  • 유럽
  • 중국
  • 일본
  • 한국
  • 동남아시아
  • 인도

제7장 기업 개요

  • Microsoft
  • Magic Leap
  • Epson
  • Google
  • Toshiba
  • Vuzix
  • Everysight
  • ThirdEye Gen
  • Realmax
  • HiScene
  • Vuforia(PTC)
  • Wikitude
  • ViewAR
  • Optinvent
  • Lenovo
  • MAD Gaze

제8장 산업 체인 분석

제9장 조사 결과와 결론

제10장 부록

KSM 25.11.18

The global market for Augmented Reality Technology was estimated to be worth US$ 747 million in 2024 and is forecast to a readjusted size of US$ 3109 million by 2031 with a CAGR of 22.6% during the forecast period 2025-2031.

In 2024, global sales of AR devices was approximately 600,000 units, with an average price of approximately US$600 per unit. Augmented Reality (AR) is a technology that overlays virtual information, such as images, sounds, text, or other sensory data, onto the real-world environment to enhance a user's perception and interaction with their surroundings. AR integrates computer-generated content with real-world scenes in real time through devices such as smartphones, tablets, AR glasses, or head-mounted displays, allowing virtual elements to seamlessly blend with reality. Unlike Virtual Reality (VR), AR does not replace the real world but enriches it by adding interactive and informative layers.

The augmented reality (AR) technology market is primarily driven by the growing digitalization and widespread adoption of smart devices, the increasing demand from both businesses and consumers for immersive interactive experiences, and the pursuit of greater efficiency and cost reduction across various industries. With the widespread use of smartphones, tablets, and AR headsets, users can more easily access AR applications, accelerating technology adoption. Simultaneously, sectors such as education, healthcare, retail, manufacturing, and entertainment are increasingly seeking innovative solutions, prompting companies to leverage AR technology to enhance training effectiveness, optimize operational processes, improve customer experiences, and strengthen brand competitiveness. Technological advancements also play a crucial role, as improvements in AR hardware, more user-friendly software development tools, and the integration of computer vision and artificial intelligence make AR applications more stable, efficient, and intelligent. Additionally, global emphasis on digital transformation and smart production, along with government support policies for innovation and information technology development, provide further impetus for market growth. Overall, increasing technology maturity, device proliferation, expanded industry applications, and policy support collectively drive the rapid development of the augmented reality technology market.

North America is the largest Augmented Reality Technology market with about 43% market share. Asia-Pacific is follower, accounting for about 30% market share.The key manufacturers are Microsoft, Magic Leap, Epson, Google, Toshiba, Vuzix, DAQRI, Everysight, ThirdEye Gen, Realmax, HiScene, Vuforia (PTC), Wikitude, ViewAR etc. Top 3 companies occupied about 44% market share.

This report aims to provide a comprehensive presentation of the global market for Augmented Reality Technology, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Augmented Reality Technology by region & country, by Type, and by Application.

The Augmented Reality Technology market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality Technology.

Market Segmentation

By Company

  • Microsoft
  • Magic Leap
  • Epson
  • Google
  • Toshiba
  • Vuzix
  • Everysight
  • ThirdEye Gen
  • Realmax
  • HiScene
  • Vuforia (PTC)
  • Wikitude
  • ViewAR
  • Optinvent
  • Lenovo
  • MAD Gaze

Segment by Type

  • Hardware
  • Software

Segment by Application

  • Enterprises Use
  • Individual Consumer Use

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Augmented Reality Technology company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Augmented Reality Technology in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Augmented Reality Technology in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Augmented Reality Technology Product Introduction
  • 1.2 Global Augmented Reality Technology Market Size Forecast (2020-2031)
  • 1.3 Augmented Reality Technology Market Trends & Drivers
    • 1.3.1 Augmented Reality Technology Industry Trends
    • 1.3.2 Augmented Reality Technology Market Drivers & Opportunity
    • 1.3.3 Augmented Reality Technology Market Challenges
    • 1.3.4 Augmented Reality Technology Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Augmented Reality Technology Players Revenue Ranking (2024)
  • 2.2 Global Augmented Reality Technology Revenue by Company (2020-2025)
  • 2.3 Key Companies Augmented Reality Technology Manufacturing Base Distribution and Headquarters
  • 2.4 Key Companies Augmented Reality Technology Product Offered
  • 2.5 Key Companies Time to Begin Mass Production of Augmented Reality Technology
  • 2.6 Augmented Reality Technology Market Competitive Analysis
    • 2.6.1 Augmented Reality Technology Market Concentration Rate (2020-2025)
    • 2.6.2 Global 5 and 10 Largest Companies by Augmented Reality Technology Revenue in 2024
    • 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Augmented Reality Technology as of 2024)
  • 2.7 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Hardware
    • 3.1.2 Software
  • 3.2 Global Augmented Reality Technology Sales Value by Type
    • 3.2.1 Global Augmented Reality Technology Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Augmented Reality Technology Sales Value, by Type (2020-2031)
    • 3.2.3 Global Augmented Reality Technology Sales Value, by Type (%) (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Enterprises Use
    • 4.1.2 Individual Consumer Use
  • 4.2 Global Augmented Reality Technology Sales Value by Application
    • 4.2.1 Global Augmented Reality Technology Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Augmented Reality Technology Sales Value, by Application (2020-2031)
    • 4.2.3 Global Augmented Reality Technology Sales Value, by Application (%) (2020-2031)

5 Segmentation by Region

  • 5.1 Global Augmented Reality Technology Sales Value by Region
    • 5.1.1 Global Augmented Reality Technology Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Augmented Reality Technology Sales Value by Region (2020-2025)
    • 5.1.3 Global Augmented Reality Technology Sales Value by Region (2026-2031)
    • 5.1.4 Global Augmented Reality Technology Sales Value by Region (%), (2020-2031)
  • 5.2 North America
    • 5.2.1 North America Augmented Reality Technology Sales Value, 2020-2031
    • 5.2.2 North America Augmented Reality Technology Sales Value by Country (%), 2024 VS 2031
  • 5.3 Europe
    • 5.3.1 Europe Augmented Reality Technology Sales Value, 2020-2031
    • 5.3.2 Europe Augmented Reality Technology Sales Value by Country (%), 2024 VS 2031
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Augmented Reality Technology Sales Value, 2020-2031
    • 5.4.2 Asia Pacific Augmented Reality Technology Sales Value by Region (%), 2024 VS 2031
  • 5.5 South America
    • 5.5.1 South America Augmented Reality Technology Sales Value, 2020-2031
    • 5.5.2 South America Augmented Reality Technology Sales Value by Country (%), 2024 VS 2031
  • 5.6 Middle East & Africa
    • 5.6.1 Middle East & Africa Augmented Reality Technology Sales Value, 2020-2031
    • 5.6.2 Middle East & Africa Augmented Reality Technology Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Augmented Reality Technology Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Augmented Reality Technology Sales Value, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Augmented Reality Technology Sales Value, 2020-2031
    • 6.3.2 United States Augmented Reality Technology Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Augmented Reality Technology Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Augmented Reality Technology Sales Value, 2020-2031
    • 6.4.2 Europe Augmented Reality Technology Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Augmented Reality Technology Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Augmented Reality Technology Sales Value, 2020-2031
    • 6.5.2 China Augmented Reality Technology Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Augmented Reality Technology Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Augmented Reality Technology Sales Value, 2020-2031
    • 6.6.2 Japan Augmented Reality Technology Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Augmented Reality Technology Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Augmented Reality Technology Sales Value, 2020-2031
    • 6.7.2 South Korea Augmented Reality Technology Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Augmented Reality Technology Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Augmented Reality Technology Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Augmented Reality Technology Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Augmented Reality Technology Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Augmented Reality Technology Sales Value, 2020-2031
    • 6.9.2 India Augmented Reality Technology Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Augmented Reality Technology Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 Microsoft
    • 7.1.1 Microsoft Profile
    • 7.1.2 Microsoft Main Business
    • 7.1.3 Microsoft Augmented Reality Technology Products, Services and Solutions
    • 7.1.4 Microsoft Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.1.5 Microsoft Recent Developments
  • 7.2 Magic Leap
    • 7.2.1 Magic Leap Profile
    • 7.2.2 Magic Leap Main Business
    • 7.2.3 Magic Leap Augmented Reality Technology Products, Services and Solutions
    • 7.2.4 Magic Leap Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.2.5 Magic Leap Recent Developments
  • 7.3 Epson
    • 7.3.1 Epson Profile
    • 7.3.2 Epson Main Business
    • 7.3.3 Epson Augmented Reality Technology Products, Services and Solutions
    • 7.3.4 Epson Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.3.5 Epson Recent Developments
  • 7.4 Google
    • 7.4.1 Google Profile
    • 7.4.2 Google Main Business
    • 7.4.3 Google Augmented Reality Technology Products, Services and Solutions
    • 7.4.4 Google Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.4.5 Google Recent Developments
  • 7.5 Toshiba
    • 7.5.1 Toshiba Profile
    • 7.5.2 Toshiba Main Business
    • 7.5.3 Toshiba Augmented Reality Technology Products, Services and Solutions
    • 7.5.4 Toshiba Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.5.5 Toshiba Recent Developments
  • 7.6 Vuzix
    • 7.6.1 Vuzix Profile
    • 7.6.2 Vuzix Main Business
    • 7.6.3 Vuzix Augmented Reality Technology Products, Services and Solutions
    • 7.6.4 Vuzix Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.6.5 Vuzix Recent Developments
  • 7.7 Everysight
    • 7.7.1 Everysight Profile
    • 7.7.2 Everysight Main Business
    • 7.7.3 Everysight Augmented Reality Technology Products, Services and Solutions
    • 7.7.4 Everysight Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.7.5 Everysight Recent Developments
  • 7.8 ThirdEye Gen
    • 7.8.1 ThirdEye Gen Profile
    • 7.8.2 ThirdEye Gen Main Business
    • 7.8.3 ThirdEye Gen Augmented Reality Technology Products, Services and Solutions
    • 7.8.4 ThirdEye Gen Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.8.5 ThirdEye Gen Recent Developments
  • 7.9 Realmax
    • 7.9.1 Realmax Profile
    • 7.9.2 Realmax Main Business
    • 7.9.3 Realmax Augmented Reality Technology Products, Services and Solutions
    • 7.9.4 Realmax Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.9.5 Realmax Recent Developments
  • 7.10 HiScene
    • 7.10.1 HiScene Profile
    • 7.10.2 HiScene Main Business
    • 7.10.3 HiScene Augmented Reality Technology Products, Services and Solutions
    • 7.10.4 HiScene Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.10.5 HiScene Recent Developments
  • 7.11 Vuforia (PTC)
    • 7.11.1 Vuforia (PTC) Profile
    • 7.11.2 Vuforia (PTC) Main Business
    • 7.11.3 Vuforia (PTC) Augmented Reality Technology Products, Services and Solutions
    • 7.11.4 Vuforia (PTC) Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.11.5 Vuforia (PTC) Recent Developments
  • 7.12 Wikitude
    • 7.12.1 Wikitude Profile
    • 7.12.2 Wikitude Main Business
    • 7.12.3 Wikitude Augmented Reality Technology Products, Services and Solutions
    • 7.12.4 Wikitude Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.12.5 Wikitude Recent Developments
  • 7.13 ViewAR
    • 7.13.1 ViewAR Profile
    • 7.13.2 ViewAR Main Business
    • 7.13.3 ViewAR Augmented Reality Technology Products, Services and Solutions
    • 7.13.4 ViewAR Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.13.5 ViewAR Recent Developments
  • 7.14 Optinvent
    • 7.14.1 Optinvent Profile
    • 7.14.2 Optinvent Main Business
    • 7.14.3 Optinvent Augmented Reality Technology Products, Services and Solutions
    • 7.14.4 Optinvent Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.14.5 Optinvent Recent Developments
  • 7.15 Lenovo
    • 7.15.1 Lenovo Profile
    • 7.15.2 Lenovo Main Business
    • 7.15.3 Lenovo Augmented Reality Technology Products, Services and Solutions
    • 7.15.4 Lenovo Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.15.5 Lenovo Recent Developments
  • 7.16 MAD Gaze
    • 7.16.1 MAD Gaze Profile
    • 7.16.2 MAD Gaze Main Business
    • 7.16.3 MAD Gaze Augmented Reality Technology Products, Services and Solutions
    • 7.16.4 MAD Gaze Augmented Reality Technology Revenue (US$ Million) & (2020-2025)
    • 7.16.5 MAD Gaze Recent Developments

8 Industry Chain Analysis

  • 8.1 Augmented Reality Technology Industrial Chain
  • 8.2 Augmented Reality Technology Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Augmented Reality Technology Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Augmented Reality Technology Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer
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