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디지털 컨텐츠 제작 시장 규모, 점유율, 성장 분석 : 구성요소별, 컨텐츠 포맷별, 전개별, 기업 규모별, 최종사용자별, 지역별 - 산업 예측(2025-2032년)

Digital Content Creation Market Size, Share, and Growth Analysis, By Component (Tools, Services), By Content Format (Textual, Graphical), By Deployment, By Enterprise Size, By End-user, By Region - Industry Forecast 2025-2032

발행일: | 리서치사: SkyQuest | 페이지 정보: 영문 194 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

디지털 컨텐츠 제작 세계 시장 규모는 2023년 313억 4,000만 달러로 평가되며, 2024년 367억 6,000만 달러에서 2032년 1,317억 6,000만 달러로 성장하여 예측 기간(2025-2032년) 동안 17.3%의 CAGR을 기록할 것으로 전망됩니다.

세계 디지털 컨텐츠 제작 시장은 디지털 전환의 가속화와 소셜 미디어 컨텐츠에 대한 열망이 높아지면서 큰 성장이 예상되며, YouTube, TikTok, Instagram Reels와 같은 플랫폼의 동영상 수요 증가로 인해 혁신적인 컨텐츠 제작 솔루션의 채택이 가속화되고 있습니다. 또한 기업들은 디지털 마케팅 전략을 채택하고 있으며, 컨텐츠 제작 기술의 발전은 시장 확대를 더욱 촉진하고 있습니다. 인터넷과 스마트폰의 보급과 E-Learning의 증가로 인해 디지털 솔루션에 대한 수요가 증가하고 있습니다. 또한, 크리에이터 커뮤니티가 확대되고 사용자 생성 컨텐츠에 대한 관심이 높아지고 있는 것도 새로운 기회를 가져오고 있습니다. 그러나 저작권 문제, 고급 툴의 비용, 플랫폼의 알고리즘에 대한 의존성 등의 문제들이 발전을 가로막는 장애물이 될 수 있습니다.

목차

소개

  • 조사 목적
  • 조사 범위
  • 정의

조사 방법

  • 정보 조달
  • 2차와 1차 데이터 방법
  • 시장 규모 예측
  • 시장 가정과 제한

주요 요약

  • 세계 시장 전망
  • 공급과 수요 동향 분석
  • 부문별 기회 분석

시장 역학과 전망

  • 시장 개요
  • 시장 규모
  • 시장 역학
    • 성장 촉진요인과 기회
    • 성장 억제요인과 과제
  • Porters 분석

주요 시장 인사이트

  • 핵심성공요인
  • 경쟁 정도
  • 주요 투자 기회
  • 시장 생태계
  • 시장 매력 지수(2024년)
  • PESTEL 분석
  • 거시경제 지표
  • 밸류체인 분석
  • 가격 분석
  • 기술의 진보
  • 사례 연구
  • 규제 분석

디지털 컨텐츠 제작 시장 규모 : 구성요소별 & CAGR(2025-2032년)

  • 시장 개요
  • 서비스

디지털 컨텐츠 제작 시장 규모 : 컨텐츠 포맷별 & CAGR(2025-2032년)

  • 시장 개요
  • 텍스트
  • 그래피컬
  • 비디오
  • 오디오

디지털 컨텐츠 제작 시장 규모 : 전개별 & CAGR(2025-2032년)

  • 시장 개요
  • 온프레미스
  • 클라우드

디지털 컨텐츠 제작 시장 규모 : 기업 규모별 & CAGR(2025-2032년)

  • 시장 개요
  • 대규모 기업
  • 중소기업

디지털 컨텐츠 제작 시장 규모 : 최종사용자별 & CAGR(2025-2032년)

  • 시장 개요
  • 소매·E-Commerce
  • 자동차
  • 헬스케어·제약
  • 미디어와 엔터테인먼트
  • 여행과 관광
  • 기타

디지털 컨텐츠 제작 시장 규모 : 지역별 CAGR(2025-2032년)

  • 북미
    • 미국
    • 캐나다
  • 유럽
    • 독일
    • 스페인
    • 프랑스
    • 영국
    • 이탈리아
    • 기타 유럽
  • 아시아태평양
    • 중국
    • 인도
    • 일본
    • 한국
    • 기타 아시아태평양
  • 라틴아메리카
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • GCC 국가
    • 남아프리카공화국
    • 기타 중동 및 아프리카

경쟁 정보

  • 상위 5개사의 비교
  • 주요 기업의 시장 포지셔닝(2024년)
  • 주요 시장 기업이 채용한 전략
  • 최근의 시장 동향
  • 기업의 시장 점유율 분석(2024년)
  • 주요 기업 개요
    • 기업 상세
    • 제품 포트폴리오 분석
    • 기업 부문별 점유율 분석
    • 매출 전년비 비교(2022-2024년)

주요 기업 개요

  • Adobe Inc.(United States)
  • Microsoft Corporation(United States)
  • Google LLC(United States)
  • Apple Inc.(United States)
  • Amazon.com, Inc.(United States)
  • Tencent Holdings Ltd.(China)
  • Sony Group Corporation(Japan)
  • Activision Blizzard, Inc.(United States)
  • Electronic Arts Inc.(United States)
  • Avid Technology, Inc.(United States)
  • Corel Corporation(Canada)
  • Acrolinx GmbH(Germany)
  • Quark Software Inc.(United States)
  • MarketMuse, Inc.(United States)
  • PicsArt, Inc.(United States)
  • Canva Pty Ltd(Australia)
  • Aptara Inc.(United States)
  • Integra Software Services Pvt. Ltd.(India)
  • Comcast Corporation(United States)
  • Netflix, Inc.(United States)

결론과 제안

ksm 25.04.10

Global Digital Content Creation Market size was valued at USD 31.34 billion in 2023 and is poised to grow from USD 36.76 billion in 2024 to USD 131.76 billion by 2032, growing at a CAGR of 17.3% during the forecast period (2025-2032).

The global digital content creation market is poised for significant growth, driven by the acceleration of digital transformation and a rising appetite for social media content. The increasing demand for video across platforms like YouTube, TikTok, and Instagram Reels is fueling the adoption of innovative content creation solutions. Additionally, businesses are embracing digital marketing strategies, while advancements in content creation technologies are further propelling market expansion. The widespread availability of the internet and smartphones, coupled with the rise in e-learning, enhances the need for digital solutions. Furthermore, the growing community of creators and a focus on user-generated content present new opportunities. However, challenges such as copyright issues, costs of advanced tools, and dependency on platform algorithms could hinder progress.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Digital Content Creation market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Digital Content Creation Market Segments Analysis

Global Digital Content Creation Market is segmented by Component, Content Format, Deployment, Enterprise Size, End-user and region. Based on Component, the market is segmented into Tools and Services. Based on Content Format, the market is segmented into Textual, Graphical, Video and Audio. Based on Deployment, the market is segmented into On-Premise and Cloud. Based on Enterprise Size, the market is segmented into Large Size Enterprises and Small and Medium Sized Enterprises. Based on End-user, the market is segmented into Retail & E-commerce, Automotive, Healthcare & Pharmaceutical, Media & Entertainment, Travel & Tourism and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Digital Content Creation Market

The global Digital Content Creation market is being significantly propelled by the surging popularity of social media platforms, which has led to a heightened demand for diverse content formats, including text and videos. As a result, businesses and content creators are actively investing in advanced tools for editing, animation, and post-production to produce high-quality content tailored for social and entertainment venues. This dramatic increase in content needs not only reflects the evolving landscape of digital engagement but also indicates a robust growth trajectory for the global digital content creation market, highlighting the importance of innovative solutions in meeting audience expectations.

Restraints in the Global Digital Content Creation Market

The Global Digital Content Creation market faces significant challenges related to copyright and intellectual property rights. Concerns over plagiarism, unauthorized content usage, and copyright violations are prevalent issues within the industry, which can hinder the long-term adoption of digital content creation solutions and services. These legal complexities not only pose risks to creators and businesses but also create hesitancy among potential users who may fear legal repercussions. As such, these restraints are expected to impact the overall growth and innovation within the digital content creation market, potentially limiting its expansion and the effective utilization of new technologies in the sector.

Market Trends of the Global Digital Content Creation Market

The Global Digital Content Creation market is witnessing a significant trend toward the integration of artificial intelligence (AI), fundamentally transforming the content creation landscape. Companies are increasingly leveraging AI technologies to enhance efficiency and creativity, with applications including automated video editing, dynamic content personalization, and advanced text generation. As consumer preferences evolve, the demand for tailored and engaging content intensifies, prompting digital content providers to adopt AI-driven solutions to streamline workflows and improve user experiences. This trend not only accelerates the content creation process but also enables creators to deliver more relevant and compelling content, thereby shaping the future of digital media consumption.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Case Studies
  • Regulatory Analysis

Global Digital Content Creation Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Tools
  • Services

Global Digital Content Creation Market Size by Content Format & CAGR (2025-2032)

  • Market Overview
  • Textual
  • Graphical
  • Video
  • Audio

Global Digital Content Creation Market Size by Deployment & CAGR (2025-2032)

  • Market Overview
  • On-Premise
  • Cloud

Global Digital Content Creation Market Size by Enterprise Size & CAGR (2025-2032)

  • Market Overview
  • Large Size Enterprises
  • Small and Medium Sized Enterprises

Global Digital Content Creation Market Size by End-user & CAGR (2025-2032)

  • Market Overview
  • Retail & E-commerce
  • Automotive
  • Healthcare & Pharmaceutical
  • Media & Entertainment
  • Travel & Tourism
  • Others

Global Digital Content Creation Market Size & CAGR (2025-2032)

  • North America (Component, Content Format, Deployment, Enterprise Size, End-user)
    • US
    • Canada
  • Europe (Component, Content Format, Deployment, Enterprise Size, End-user)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Component, Content Format, Deployment, Enterprise Size, End-user)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Component, Content Format, Deployment, Enterprise Size, End-user)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Component, Content Format, Deployment, Enterprise Size, End-user)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Adobe Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google LLC (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon.com, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tencent Holdings Ltd. (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Group Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Activision Blizzard, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Electronic Arts Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Avid Technology, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Corel Corporation (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Acrolinx GmbH (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Quark Software Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • MarketMuse, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PicsArt, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Canva Pty Ltd (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Aptara Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Integra Software Services Pvt. Ltd. (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Comcast Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Netflix, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

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